Counsel on how to think a character
As someone who is getting into Guardian again, I use the same weapons XD. Staff is a great asset, from the speed boost to the might/healing. Scepter is good for range if you need it, in fact the longest reaching wep a guard has. Shield is my default offhand as well. However, I’d suggest trying torch offhand (didn’t see you mention it here) as it offers a lot of burning damage to offset the staff’s more supportive role. Mace was my main weapon for a long time as well, I should really get one again so I can see if I still like it. Sword is alright, has a blind and a little block. GS and hammer are also great weapons for DPS if you’re willing to go all 2 handed weapons, and there’s even a trait that decreases the recharge of 2 handed skills.
As for the other 5 slots, I personally use the signet heal, which passively removes conditions. I run a cleric guardian, so my main setup is being a supporter/healer with the staff, and tanking some damage. Shouts are pretty good, and there’re some supportive traits for them. My utilities I use the signet that reduces damage, Purging flames, and usually Wall of Reflection. Purging flames and Smite condition are great condi removing skills, and can be cast more often with a trait that reduces consecration recharge. Wall of reflection is mainly on my bar for dungeons, where it’s helpful to gather enemies and then reflect their attacks. Elite-wise, they’re not that great imo. I use Tome of Wrath mainly for the 5 or so seconds of quickness that it can grant, but the other tome has a party wide full heal, so it depends on how you want to play. My friend uses Renewed Focus since he gives up his virtues all the time.
But yeah, just some of my thoughts, wasn’t sure what you wanted to know exactly since you kind of just told your build XD
In PvE, I run a Greatsword/Scepter+Shield. A friend of mine uses Greatsword with either Hammer or Staff with great results.
In sPvP the typical guardian builds use a Hammer with a variety of other weapons.
In WvW it depends on whether you want to run as a part of a group, or a more solo-oriented build. A group build is again typically a meditation build with a Greatsword/Hammer/Scepter+Shield. A solo build involves consecrations with a scepter+torch and a one-handed sword, perfect for chasing down a single enemy.
As odd as it sounds, one of the greatest strengths of a Guardian is its lack of reliable condition damage from its main-hand weapons. This means that most builds rely on direct damage and hence allow the Guardian’s arsenal to be extremely versatile, with each weapon being a contribution in a myriad of different scenarios. Hence, I always advise Guardians to work towards getting a one of each weapon to carry in their inventory.
Now, regarding your build.
Unfortunately, for Guild Wars 2, PVE and WvW each has their “sub-genres” which has their own “optimal” builds. To start off, PVE can be split into open-world PVE – one that focuses on dynamic events or general running about – and dungeons (including Fractals; although some professions have further different builds for Fractals). Frankly, any build works in open-world PVE, although you will find that your build farming relatively slower to other more aggressive builds (e.g. full Berserkers). As for Dungeons, your DPS (damage-per-second) is also lacking; tankiness isn’t a high priority in most Explorable Dungeons and Fractals. If you like a fair deal of Toughness and Vitality, consider switching your armour to Soldier stats instead (i.e. major in Power, minor in Toughness and Vitality). Furthermore, Celestial isn’t ideal for Guardians since Condition Damage isn’t an optimal stat for Guardians, considering the profession only has access to Burning as a reliable form of Condition Damage. Due to the multitude of Aegis, Protection and other healing capabilities of the profession, most find the Guardian perfectly survivable in full Berserkers.
Next, we consider WvW, which is also split between roaming solo or in small groups, and being part of a zerg/blob/block/mob/guild/organised bag farm/whathaveyou. For the former, again, you lack damage. Sure, maybe you can bunker down on a point, but that doesn’t stop the opponent from ignoring you – and maybe calling more of his/her friends to help. On the other hand, as part of a zerg (etcetcetc), Sentinels just sacrifices too much damage. While survivability is valued, being a front-liner without significant damage pressure isn’t necessarily good either. As above, consider using Soldier equipment instead.
Hope you find this useful.
Starfish, I’ve thought about using torch, but never actually tried, didn’t seem like a good option, tbh. And sword felt really nice, but the lack of some substantial supportive or teamplay based skills made me rethink the choice and I always carry a gs in my bag for when I need high dps, I really like how huge it’s dmg output + cleansing can be when you combo your skills. Is the healing signet really good? 10s for a condition cure seems too long and when I use signets I always feel like I’m losing a skill slot. As for shouts, you’re right, I just removed my retaliation on aegis removal and took the cd reduction for shouts, didn’t think of it before. I never gave much thought on the consecration skills, never liked them much (I actually have them all and used them all and didn’t like them). As for elite I liked bear form, it looked so kittening cool and strong I never even cared to look at other elite skills (just remembering an AC boss getting hard knocked by me and one other bear…), not to mention the might it gives
Anti, why hammer for sPVP? ’cause of the knockback?
Ojimaru, thank you for your advice, soldier stats seems nice. I also considered berserker for the critical, but since it gives no defensive stat, I thought I’d need a focus equip (with that blocking 5th skill) and that signet that reduces dmg, but dunno. Just doesn’t sound right.
After thinking for a while, I changed it all a bit and ended up with a build like this: http://gw2skills.net/editor/?fUMQNAreWlcgqCnFyOE/9ESOjCskwUURY0NDKSiA-jwBBYfERj0GERjJQFRjtquIasqZER1KbY2cFRrGA-e
Despite Ojimaru not mentioning knight armor set, I thought: although the power it gives is low, the precision plus toughtness (that with the trait, also increases precision) is good which will give me some sort of tanky and dmging capability. For weapons I chose beserker and water because of the healing and dmg output it gives which is great, though I don’t know the mathmatic behind this… having 3 sigils of 30% chance will give me 90% of chance, 30% + 30% + 30% (giving me the ability of healing 3 times on the same crit) or 30% and 30% and 30% (so if the 1st 30% fail, I have 2 other chances)? Anyway, sounded alright…
Anti, why hammer for sPVP? ’cause of the knockback?
Yes, and that ring thingy. Seeing how most of sPvP involves keeping the enemy out of a control point, those qualities are very useful.
I see, but I don’t really know if I’ll do PvP non-WvW