Critical Damage Clarification
A standard Critical Hit increases damage by +50%. In math term, you take your standard damage and multiply it by x1.50 (to represent that 50% increase). The gear and trait stat of +Crit Damage adds +.01% increase to the Critical Hit multiplier. In your example, having +30 Critical Damage means that your hits will do +80% more damage than usual. Therefore your math multplier will end up being x1.80 to your standard hit damage.
From the wiki:
Expected damage = Base damage * (1 + (0.50 + (Critical Damage / 100)) * Critical Chance)
(Note, that’s total expected damage, so critical chance is just in there to weigh it by how often a hit is critical)
Even with a critical damage stat of zero you get 150% damage for critical hits. Each point of critical damage adds another 1% onto that.
[TAS] – The Asuran Squad
Devona’s Rest
Ah thanks!
As for the weird value with 30% from traits: turns out I was reading a downscaled stat…
Sorry about that.
Community Coordinator
Hello,
thanks to everyone for your contributions! As the question seems to have been answered, we proceed to close the thread.