Culling settings
1. The PvE culling settings are tied to the WvW ones, but they haven’t updated the description.
2. The spell effects adjustments is automatically done apparently (who knows why they done it that way).
Time is a river.
The door is ajar.
PvE uses the same settings for culling as the WvW ones
Northern Shiverpeaks
Actually I thought about that and tried to lower the number of characters shown, but that didnt change anything for me… I guess there wasn’t enough people to check it or something.
Thanks!
I think calling the Player Model options “culling” options is confusing as they actually have NOTHING to do with the server side process of Culling. They turned Culling OFF so nobody has any control over that feature (and actually never did).
Now how exactly the user setting for the Player Model options sliders now work is something I’m not entirely sure of as they have recently changed them and the update notes are not real clear (they imply they only took the WvWvW text off the setting name).
Fate is just the weight of circumstances
That’s the way that lady luck dances
I think calling the Player Model options “culling” options is confusing as they actually have NOTHING to do with the server side process of Culling. They turned Culling OFF so nobody has any control over that feature (and actually never did).
Now how exactly the user setting for the Player Model options sliders now work is something I’m not entirely sure of as they have recently changed them and the update notes are not real clear (they imply they only took the WvWvW text off the setting name).
Have you read the old blog post about the WvW settings and/or the tooltips for the settings?
Seems pretty clear to me.
Model Limit controls how many people show up as actual characters and the rest show up as just nameplates.
Model Quality controls how many people are displayed with the normal character models with their real armor, dyes, etc with the rest being displayed with the generic fallback models.
It also uses the fallback models if it has to load the assets for the real armor so that could make the settings seem slightly more confusing.
Right, but that blog post IS old.
I’m not sure those definitions still apply or if they are slightly different with Culling turned off. It’s not like they have never altered anything before and not put it in the update notes.
Fate is just the weight of circumstances
That’s the way that lady luck dances