TLDR: thief,engi,mesmer or necro?
I’ve been away quite a few months and i believe i’ve finally decided to level at least one character up to level 80 (yeah, got the game since release and yet didn’t manage to reach level 80, silly me).
However, last time i played thieves were bursting everything down,rangers sucked, mesmers would win almost any duel, a group without guardians wouldn’t be a group…so…checking the forums it seems things have changed quite alot.
I’ve been reading that mesmers are now weak in pvp, that celestial meta happened, that thieves broken to pieces…so i’m questioning my old choices and i’d finally like to put a nail on the coffin.
Since traits are now kind of painful to obtain (and costly), i’ll purely focus on only one character, thus this choice will matter alot.
Now, my most important mode is probably pvp/wvw, but i need to be able to pve decently.
I tend to switch builds and abilities really really often, so it’s a must that i like many of a profession’s abilities, not just a few good ones.
Additionally, i really enjoy low cooldowns (i prefer spamming small magnitude abilities rather than using a few powerful ones rarely), condition damage and being able to sustain multiple opponents’ damage (by either evading, blocking or mitigating it).
Lastly, i usually focus on buffing myself rather than debuffing my opponent.
Taking those points in consideration, here are the classes i probably won’t choose:
Warrior: tried it and thus far i only liked mace/shield+hammer bunker.
Guardian: really don’t like the profession as a whole
Elementalist: the attunement system makes me feel locked, i don’t like many of the traits as many work against each other (attunement ones for example)
Ranger: too many utilities i don’t like, i dislike being forced to have a pet.
Thus, the classes left are thief,engineer,mesmer and necromancer.
It’s tricky because my choice has always been about these four, but in over three years i couldn’t decide yet.
Thief:
+ stealth on demand (it’s something i just love)
+ lotsa evades
+ no cooldowns on weapon skills
+ mobility mobility mobility
- many underused utilities
- needs stealth(for pvp)
- some weapon sets don’t really work (condition and power on the same kit? wut?)
- apparently nerfed alot
Engineer:
+ can do it all
+ has kits, i like kits, kits are good
+ turrets shoot for me! look! without hands!
+ has many “you better leave this area” mechanics, which i really like
- you MUST bring kits with you, at least one. rip utility slots.
- what’s condition removal?
- bursty builds require a combo to be swiftly performed (i prefer to time my big hitters, hi thief!)
Necromancer:
+ eats conditions for breakfast
+ death shroud is kitten: extra health, low cooldown, good abilities stored inside…sign me up!
+ wells and marks fuel my need for area denial
- apparently looked upon in pve
- mobility? ain’t dodge enough? (no)
- reflect? you mean like…mirrors? (no..not at all)
- death shroud is much better vs one target than many (curse you spectral armor and spectral walk! gimmie life force for each attacker!)
Mesmer:
+ i LOVE clones! i’m everywhere!
+ has many dashes, teleports, dodges
+ easy to access stunbreaks and condi clear.
+ can do pretty much everything…
- you require a combo to be performed swiftly with power builds, they also have a clear setup (i mean, you just see a mesmer dodging a few times and throwing you a clone…)
- as far as i know, they don’t bunker well at all
- condition damage seems lackluster on them
- out of combat speed is painful
So, now that i’ve listed why i like/dislike each of the left over profession, i’d be glad if anybody could chime in as i really can’t make up my mind…
(edited by ButterOfDeath.2873)