Damage Types

Damage Types

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Posted by: Red Renegade.3824

Red Renegade.3824

So, with the recent release of Heart of Thorns, the new damage type “Choking” has been added to all the new exotics. According to the wiki this damage type is supposed to give a choking animation when they die. I have the Augury of Death sword, original weapon, and it does not say “Choking” next to weapon strength, nor does it trigger any distinguishable animation. I have currently tried wielding the sword main and offhand on my revenant, as well as transmute the skin onto another sword.

The question is, does anyone know what I am doing wrong? Does the animation type exist? Is it perhaps a bug?

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Posted by: savacli.8172

savacli.8172

Only thing I can think of is that your Rev skills have a default animation that overwrite the Choking animation. Otherwise if you’re Rev skills have no damage type you may want to go ahead and report it as a bug.

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Posted by: Deedrick.4372

Deedrick.4372

Maybe its a poison gas thing for thief’s, though wiki did also mention necros in the same sentence that you reference. It may also just be a sound?

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Posted by: Khisanth.2948

Khisanth.2948

That part is probably just a bug. The choking damage type is shown in the API but not in game unlike something like Incinerator which shows the fire damage type in both.

Choking sounds like it would be doing the poison damage death animation. Not everything will have a separate animation but any of the player races should have it.

(edited by Khisanth.2948)

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Posted by: Sariel V.7024

Sariel V.7024

So, with the recent release of Heart of Thorns, the new damage type “Choking” has been added to all the new exotics.
The question is, does anyone know what I am doing wrong? Does the animation type exist? Is it perhaps a bug?

Damage type cataloguing is my work (I’m the only one interested in testing it, it seems). The HoT exotics being Choking damage is based off of data from API entries. Here’s an example.

Attaching damage types to actual weapons instead of weapon skins was something new that emerged with HoT exotics. If it turns out they aren’t actually using that DT, I wouldn’t be too surprised; it’s a break in the pattern established with what came before.

I haven’t tested out damage type for the new exotics myself. I don’t have many of the new weapons, and I’m pretty much happy with the ones I already own. It could be the skin damage type (99% of which are just physical) is overriding the one in the weapon. Skills can also have a damage type, which usually takes precedence.

The choking damage animation was originally described to me as someone acting like they’re being choked. This was true in the case of the monster being described (earth elementals). In general, though, I’ve seen the animation is identical to the one for cold damage – the target freezes up for a moment and then collapses. The main difference between the two is that cold damage causes the target’s color to pale, like it were covered in frost.

Damage Types

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Posted by: Red Renegade.3824

Red Renegade.3824

So, with the recent release of Heart of Thorns, the new damage type “Choking” has been added to all the new exotics.
The question is, does anyone know what I am doing wrong? Does the animation type exist? Is it perhaps a bug?

Damage type cataloguing is my work (I’m the only one interested in testing it, it seems). The HoT exotics being Choking damage is based off of data from API entries. Here’s an example.

Attaching damage types to actual weapons instead of weapon skins was something new that emerged with HoT exotics. If it turns out they aren’t actually using that DT, I wouldn’t be too surprised; it’s a break in the pattern established with what came before.

I haven’t tested out damage type for the new exotics myself. I don’t have many of the new weapons, and I’m pretty much happy with the ones I already own. It could be the skin damage type (99% of which are just physical) is overriding the one in the weapon. Skills can also have a damage type, which usually takes precedence.

The choking damage animation was originally described to me as someone acting like they’re being choked. This was true in the case of the monster being described (earth elementals). In general, though, I’ve seen the animation is identical to the one for cold damage – the target freezes up for a moment and then collapses. The main difference between the two is that cold damage causes the target’s color to pale, like it were covered in frost.

The problem is that I have the original skin on the original sword too. Would you say its a bug worth reporting?

Also, by 99% chance do you mean 99% chance it is overridden or 1% chance for the animation to trigger?

Also, I wonder if you know what skills trigger choking, and which enemies are affected by it.

(edited by Red Renegade.3824)

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Posted by: Sariel V.7024

Sariel V.7024

The problem is that I have the original skin on the original sword too. Would you say its a bug worth reporting?

Also, by 99% chance do you mean 99% chance it is overridden or 1% chance for the animation to trigger?

Also, I wonder if you know what skills trigger choking, and which enemies are affected by it.

1. Hard to say. It depends what its effects are intended to be. Choking damage seems to be a parallel to Dark damage from GW1. Given how widespread it is in HoT, I suspected that it was more effective against Mordrem. If that’s true, min/maxers are going to want them.
2. By 99% I mean that 99% of all skins are assigned the Physical damage type. The only exceptions are some legendaries and the Fiery Dragon Sword. Even torch skins are physical damage, not fire.
3. I don’t know specifics beyond Necromancer being aligned with it. Necromancer also applies lots of conditions, which don’t have a type. Death animation depends upon the type of damage done by the final hit, so if that last packet is condition damage, it’s going to obscure the damage type of the attack. If you want to test these out, look for large ambient creatures that will die in one hit and are easy to observe.
I suspect Choking does more to plants and/or mordrem, but it’s just a theory.

(edited by Sariel V.7024)