Hello everyone!
Lately, with all the new players coming into this wonderful game, I wanted to touch a little on the issue of Defiance on champions.
Most champs (with the exception of the Svanir Shaman at Maw) have a Defiance debuff on them. It’s located under their health bar where the condition icons show. When the Defiance is not active, it’s greyed out. However, when it is Active, it shows as a bright yellow with a number in it. This number reflects the amount of stacks that the champion has and can vary from as little as 3, all the way up past 30.
Now, some people might say that you don’t need to worry about Defiance in large groups because you can generally get those stacks off rather quickly, but I would argue differently.
With certain meta-events, like the Hydra Queen (Taidha in Bloodtide Coast) or Megadestroyer (in Mount Maelstom), we are given much less time than the rest and these events are generally much more time consuming. In such events, stacked Defiance can certainly make a full zerg NOT succeed at the event, even if you’re looking at 20-30 players working on it. Why? Simple- The events scale. More players means it scales higher. It would be silly if more players meant that Defiance didn’t matter because than what would be the point of the Defiance?
To back up a little bit, I want to explain Defiance. Defiance (as stated above) is a debuff on certain champions. When a champion has Defiance stacked, they gain an effect called Unshakeable. With this active, Blind is 10% less effective while Weakness and Vulnerability last 50% less time. In addition to this, they become immune to crowd-control effects.
However! While they are immune to crowd-control effects, this is the only thing that will remove those stacks.
Crowd-Control abilities that will remove (and also apply) Defiance includes any skills that will knock-back, daze, stun, pull, fear, and knockdown.
When Defiance is stacked on a Champion, it is important to nearly spam your CC (crowd-control) abilities to get those stacks off. Once those stacks are completely off, it is important to never use one of those skills as it will bring Defiance back to full stacks. If a Champion like Taidha or Megadestroyer have no stacks of Defiance, a well organized group can easily bring them down in the allotted time with very little difficulty because let’s face it, Weakness and Vulnerability can make all the difference in the world! I have personally seen many events fail simply due to Defiance.
I also know that it’s hard not to simply spam all your skills when you’re fighting a world boss, but doing so can be a very negative thing (unless you’re fighting someone like Svanir Shaman in Maw who does not stack Defiance).
This truly makes players need to understand their skills and what they do. When I first started playing, I knew no better. I used every skill once it came off of cooldown! However, when I really started to learn and notice those horrible stacks of Defiance, it made me need to learn my skills and know what each of them does -before- using them. For example, my main character is a Shortbow Ranger. I know that her #5 skill (Concussion Shot) is a stun. Therefore, when there is no Defiance stacked on the enemy, I simply do not use my #5 skill.. at all. That skill is completely ignored by me unless Defiance is somehow reapplied to the champion.
Now that I’ve touched on what Defiance is as well as how one applies and removes it, I wanted to give a few example of skills that are considered CC (crowd-control).
Shortbow Ranger- #5 (Concussion Shot) is a daze/stun.
Longbow Ranger- #4 (Point Blank Shot) is a knock-back.
Greatsword Mesmer- #5 (Illusionary Wave) is a knock-back.
Dagger Elementalist- #3 Earth (Magnetic Leap) is a pull.
Greatsword Guardian- #5 (Binding Blade) is also a pull when the skill is activated again.
Hammer Warrior- #5 (Backbreaker) is a knockdown.
This list is very short as there are far too many to list. Just remember, any skills (or even utility skill) that dazes, fears, knocks back, knocks down, launches, pulls, and stuns, will have an impact on Defiance. When there is 0 Defiance, refrain from using any of those skills and when Defiance is stacked, use them as often as you can. Just remember to be aware of those Defiance Stacks! It is usually a safe bet to stop using any CC abilities when Defiance is around 3 stacks if you’re in a larger group. Why? Because generally there will be someone who does use a CC skill.
Someone might be wondering.. “Why is she going through all of this?”.. Well, as I stated above, Defiance can definitely make teams lose events. We might look at it and think it makes no difference, but it really does!
(edited by Talara.8053)