Difference in Cond Damage between ascended...

Difference in Cond Damage between ascended...

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Posted by: Budchgon.2108

Budchgon.2108

Anyone know how much difference in ‘Condition damage’ there is between Ascended weapons and Exotic? (per damage tick)

I have a condition Necro with all ascended trinkets/back/rings but am still using Exotic weapons.

Would it be worth my while to farm for the mats for them? or is the difference on just the weapons negligible ?

Lyssia Iceblood of Gandara – I sometimes win… but not often :-(

Difference in Cond Damage between ascended...

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Posted by: Khisanth.2948

Khisanth.2948

Last time I look(around yesterday :p) it was around 0.7% per tick/stack if you have 2000 condition damage or around +1 per tick of most things besides burning and +4 per tick for burning.

Difference in Cond Damage between ascended...

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Posted by: Mystic.5934

Mystic.5934

Difference in Cond Damage between ascended...

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Posted by: Nretep.2564

Nretep.2564

  • Full Exotic Dire Set vs. Full Ascended Dire Set
  • Counting 10 bleedings + 1 poison + 1 burning as damage
  • Result + 4.4% damage
  • Full Exotic Dire Set vs. Full Ascended Dire Set
  • Counting 1 bleeding as damage
  • Result + 4.9% damage
  • Full Exotic Berzerker Set vs. Full Ascended Berserker Set
  • Counting direct, weaponary damage
  • Result + 14.1% damage

[ Edit ]
https://forum-en.gw2archive.eu/forum/game/gw2/Ascended-Gear-Stats-up-5-condition-damage/page/2#post3154660

(edited by Nretep.2564)

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Posted by: Wallace MacBix.2089

Wallace MacBix.2089

For exotic weapons
179 (180) for the main stat 2h (2, 1h)
+128 for the secondary stat (for both 2h and 2, 1h weapons)

For ascended weapons
+188 for the main stat (for both 2h and 2, 1h weapons)
+134 for the secondary stat (for both 2h and 2, 1h weapons)

So at best you are only gaining +9 condition damage if it is the main stat or +6 condition damage if its the secondary stat.

I don’t know your total stats, but you can look to see how much you have. When I say “gain” I mean a multiple of that number.
You need +20 to gain +1 dam/bleed.
You need +4 to gain +1 dam/burn.
You need +10 to gain +1 dam/posion.
You need +4 to gain +1 dam/fear.
You need +27 to gain +1 dam/torment. (not sure how the moving works with torment, if you just need +14 to get +1 dam, or if +27 gives you +2 dam)

Remember that any “extra” is lost, as the damage always rounds down to the nearest whole number. So for a bleed, 119 condition damage does as much damage per tic as 100 condition damage.

So really you are gaining not much (if anything). You will get the +5% weapon strength, so your direct damage will go up. And if you have power or precision as one of the other stats on your weapon you’ll gain a little more than +5% damage. But if you rely on conditions for most of your damage you really won’t notice a difference.

Edit: Woops, one major thing I forgot. Don’t forget you can get 2 +5 condition damage infusions, bringing the extra condition damage to +18 max. So you will most likely be able to get at least 1 extra damage out of bleeds, and 2-5 out of the other conditions.

(edited by Wallace MacBix.2089)