Dps proffesion
Well for what you want it is Warrior, no ifs or buts, they out dps every other profession by a wide margin…
Thief has high dps too but its for more effective vs other players and not much good in PvE…
If you build them right, nearly every profession can have a lot of DPS. It think the only exception to this ATM is ranger.
You could try a Zerker/Valk/Cavalier comboed Staff Ele. You’d get decent Health/Armour, Crit Dmg/Power from all EQ slots, and -with a heavy Air spec- enough Precision to crit a decent amount of the time.
You’d also still be able to buff yourself and your team, or heal a reasonable amount. Especially with something like 0/20/0/20/30 and Evasive Arcana for water dodging.
Other 80s: Any but Warrior
If you don’t want a warrior but still want to be seen as DPS in a dungeon group, go with a DPS guard (such as the build at http://www.guildwars2guru.com/topic/83701-the-perfect-dps-guardian-build/) or a might-stacking ele (such as http://www.guildwars2guru.com/topic/83561-hamartias-sd-elementalist-build-dps-might-stacking/). The guard is more PUG-friendly as a might-stacking ele is most beneficial in groups that will be close together when fighting stuff (i.e. everyone pretty much meleeing) and is going to go down fast if focused.
Both, when skillfully played, are welcomed in most dungeoning groups – except for CoF speedfarm runs hosted by closed-minded individuals. DPS thieves are also accepted but don’t have as good multiple target damage. And mesmers are still welcome for a lot of runs, but aren’t expected to bring DPS – they’re around for feedback, timewarp, and the occasional portal.
Ele staff DPS, even when traited, is underwhelming and does not bring a lot of offensive group utility except when clearing out hordes of mobs. Even then, LOSing them and then whacking them with a lightning hammer or fiery greatsword is more effective.
(edited by DEKeyzToChaos.7381)
I need a proffesion whith great dps, and I don´t wanna play the noobish warrior prof. Which proffesion offers a lot of dps in normal pve dungeons? also, maybe, what do they add to a dungeon grp besides damage?
((Damage)) is just a combat mechanic. There are many ways to deal Damage.
ALL 8 Classes do well in ((Damage)).
((Control)) is another combat mechanic which you need to do while dealing damage.
There are many ways to Take Control away from your enemies and staying in Control of fights.
Such Examples: Movement, Dodge, Evade, Knock back, knock down, Immobilize, weaken, Vulnerability Cripple etc.
Then you got ((Support)) which is very important as well. You need to be able to Support yourself while staying in control and dealing as much damage to enemy as possible.
If you get conditions, Remove them. If you need to move away from attks quicker, get Swiftness. If you need to dodge more frequently, use Vigor. If you need to reduce damage ur taking, use Protection, etc.
Damage/Control/Support are combat mechanics that all 8 classes use and have their own unique ways of using them in combat.
But picking 1 mechanic and ignoring the others will get you killed.
Here is example with Thief:
You can see how I constantly ((Support)) myself with Healing, Swiftness, Vigor, Might, Initiative Refill and Fury.
But you can also see how I constantly keep ((Control)) of the entire fight with: Movement, dodge, evade, Stealth, Blind.
And Im doing this while dealing tons of ((Damage)) [/b]
Here is another example with Mesmer:
You can see me ((Supporting)) myself with: Might, Swiftness, Protection, Fury, Retalation, Vigor
But im also mentaining ((Control)) with: Illusions, Cripple, Stealth, Knock Back, Stun, Chill
And Im constantly dealing ((Damage)) with Poison, Burns, Direct Hits and my phantoms dealing tons of damage too.
Choosing a Profession is based on what play style you enjoy executing Damage/Control/Support type skills.
Check my video out on how these 3 mechanics work: [/b]
Hope this helps
(edited by DreamyAbaddon.3265)