sapphire 6950 2gb.
8 GB Ram – Windows 7 Ultimate 64-bit.
Hello, I wanted to try the falconer leggings (cultural armor tier 2) on my human thief. I often use “midnight ice” to get a dark color on the armor. In the picture it looks very dark. But in the “world” the leggings looks different? I wonder if there’s a normal thing with some easy explanation or something else? It looks metallic somehow… I tried with the color “blue ice” and the leggings goes gray. So can anyone explain how it works?
Pictures:
http://picturepush.com/public/11663119
http://picturepush.com/public/11663124
http://picturepush.com/public/11663127
http://picturepush.com/public/11663129
I think the legging is a reflective surface. For some reason, the lighting isn’t showing up in your character screen. It may be that dark in a dark area or something.
What is your graphic setting for “shaders”?
We had a similar topic about that and figured out that shaders on medium or high can make it very “shiny”. ^^
https://forum-en.gw2archive.eu/forum/races/sylvari/My-beautiful-hair/first#post320655
And here:
https://forum-en.gw2archive.eu/forum/game/suggestions/Black-Dye/first#post292055
The shaders is set to high but it’s only the leggings that looks like this, nothing else that I’ve tried. Maybe I should buy another piece of the set to see if they all reflect. I’ll look at the forum links, thanks.
the dye colours have a material property attached to them, Midnight Ice is a Metallic.
this wont effect cloth or leather parts, but any metal will shine.
you wont see this effect in the preview or hero view.
Ah Okay, thanks for the information.
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