Easiest dungeon?
CoF path 1 is pretty easy when you know what you’re doing, especially with speed runs.
Honestly, tho, AC is one of the simplest.
It sounds like you just had a REALLY bad party.
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Its possible, like i said it was my first dungeon so i have no way to tell, all i know is it seemed like i was doing alot of the work, dieing the least, and still getting my kitten handed to me.
No need to run with warriors/guardians at all. Sounds like you just had a bad group :/
Remember, story dungeons count for this also, so if running them is easier for you then i suggest you do that.
But if you have your heart set on explorable mode, run AC. It’s a pretty simple dungeon and their are usually good groups running it. GW2LFG.COM
As said you can use your story mode runs toward the 5 dungeons and they are often done on level. AC is a good run all 3 paths can be done at the 30+ range. The lizard spawns extra mobs that need to be taken out usually with aoe on the boss, also stand to the side since it has a nasty cone shaped aoe that shoots out.
I ran AC story mode earlier today. It was my first time doing it for several months and my first time on a Guardian.
Two party members had never done it before.
I was level 32/3, one person was 37, one 64, one 48 and one 80.
The level 64 crashed before we finished the first fight and didn’t come back. We four-manned it with two people that had never been there and one that hadn’t been in ages.
We wiped exactly once. On the King. On our second attempt at him nobody came close to going down until the last few seconds when someone got dropped and got straight back up when the King died.
I don’t think you can get much easier than that. I was actually surprised at how easy it was… the last time I did AC SM the trash mobs alone were a nightmare.
Kyxha 80 Ranger, Sokar 80 Necro
Niobe 80 Guardian, Symbaoe 45 Ele
CM story is possibly the easiest imho.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
CM IMO is far easier than TA or AC, so I would say CM.
For your level? CM probably. Overall? CoF path 1 hands down. Path 2 probably right behind it.
If you don’t mind repeating story, CM story is one of the easiest and quickest dungeon IMO.
As for explorable I suggest you do some more AC run until you get used to it especially at your current level, unless you want to level your character to lv75 before the end of this month which then you can do some CoF p1 which is the easiest dungeon path.
I did my second 5 dungeons this week (I did them in November, hoping that the 2 ‘mystery monthlies’ would be something like October’s festival ones, chasing turkeys or crafting pilgrim hats or something, but I digress…they ended up being fractals, needless to say I didn’t get November done).
I did a few ACs and 3 CMs, all story. It’s a bit of a toss up as to which is easier, and depends on whether you have a good leader, or someone that can help target the mobs for everyone?
My last was a CM which was ‘really’ easy because we had a really good leader who kept things targeted, pulled groups well, etc. One of the other CM runs we finished, but we had a lot of deaths, because we just didn’t have an alpha personality, and that’s fine, it just made it tougher.
My favorite run was my 2nd AC run. Some ‘really’ nice folks on TC took me for my first AC story run a few days back and really explained everything on the way, how to use the rocks in each situation. During my second run, we had the leader bail on us after the first fight because, I think, an NPC looked at him funny? Or maybe he was downed for 2.4 seconds? And we were f@1lz0rz kek kek? I don’t know, we got a 5th and soldiered on, and I helped direct traffic a little bit with the rock usage and other things, and we did great!
And of course we made fun of Captain Bail Monkey at the end for leaving us. Though…I hear he made it back from his space flight in one piece, though strangely cosmetically altered. /shrug
So I’m torn between which is easier. AC is probably a pain if you don’t use the rocks. But good rock usage makes that one pretty easy, I think. Though that trap room is a pain, and I haven’t learned how to be the person to turn that off, so ‘maybe’ CM is easier? Some tight quarter fighting in CM though, lots of furniture to get stuck on trying to dodge and run around. I seem to recall the groups to fight in AC on the way to bosses were only maybe 3 at the most? So less stressful there?
Both were great to get my 5. And I think I came out of the experience far less dungeon shy. Overall everyone out there is pretty great. Wish I could remember the name of the TC guild that helped me.
My guild has AC explorable on farm with ~15-20 minutes per path.
We find CoF to be an easy one as well, although we’re not as quick with that one
I would definetely say to do the explorables instead of stories. In most cases, I’ve found story to be MUCH harder then explorable, or at least harder then 1 or 2 explorable paths. Example? AC story is SOOOOO much harder then all 3 paths in explorable. I would say the same with CM imo
CoF p1 is the easiest as you can complete it in 6 minutes with a good damage group.
My guild has AC explorable on farm with ~15-20 minutes per path.
We find CoF to be an easy one as well, although we’re not as quick with that one
I would definetely say to do the explorables instead of stories. In most cases, I’ve found story to be MUCH harder then explorable, or at least harder then 1 or 2 explorable paths. Example? AC story is SOOOOO much harder then all 3 paths in explorable. I would say the same with CM imo
Really? That’s interesting, I just assumed since the story one’s were the introduction and the explore modes were 5 levels higher, they were much harder. Seems counter intuitive. I haven’t done any explorables yet. I guess I ought to hook up and try some P1 and P2 with some folks. Thanks.
CoF path 1 is pretty easy when you know what you’re doing, especially with speed runs.
Honestly, tho, AC is one of the simplest.
It sounds like you just had a REALLY bad party.
The OP is lvl 64, CoF Explorable is lvl 75.
Find groups that consist of higher lvl players and you can clear AC pretty quickly.
My guild has AC explorable on farm with ~15-20 minutes per path.
We find CoF to be an easy one as well, although we’re not as quick with that one
I would definetely say to do the explorables instead of stories. In most cases, I’ve found story to be MUCH harder then explorable, or at least harder then 1 or 2 explorable paths. Example? AC story is SOOOOO much harder then all 3 paths in explorable. I would say the same with CM imo
Really? That’s interesting, I just assumed since the story one’s were the introduction and the explore modes were 5 levels higher, they were much harder. Seems counter intuitive. I haven’t done any explorables yet. I guess I ought to hook up and try some P1 and P2 with some folks. Thanks.
Don’t just assume that P1 is easy and then P2 and then P3. It just so happens that CoF P1 is really easy, but my group finds AC P2 to be easier then 1, and some dungeons P3 is the easier
My guild has AC explorable on farm with ~15-20 minutes per path.
We find CoF to be an easy one as well, although we’re not as quick with that one
I would definetely say to do the explorables instead of stories. In most cases, I’ve found story to be MUCH harder then explorable, or at least harder then 1 or 2 explorable paths. Example? AC story is SOOOOO much harder then all 3 paths in explorable. I would say the same with CM imo
Really? That’s interesting, I just assumed since the story one’s were the introduction and the explore modes were 5 levels higher, they were much harder. Seems counter intuitive. I haven’t done any explorables yet. I guess I ought to hook up and try some P1 and P2 with some folks. Thanks.
It really depends on how you run them- if you use boulders or the door trick to keep Vassar away in the Lovers battle, and cheese Adelbern by keeping him permanently knocked down with boulders (hence preventing him from doing any attacks), AC story is much easier than any of the explorables- the mobs don’t hit as hard and most of the bosses don’t require any special tactics. It takes longer, but you aren’t at a high risk of dying, nor is pinpoint coordination needed.
Compare this to the explorables, where failing to dodge can mean you being swarmed and chain-CC’ed by scavengers (and usually nommed to death in a few seconds, especially with the champion in path 2), one-shot or brought into critical and finished off by bleed from the troll’s AoE, pulled and axed to death by Kholer, shredded by the Howling King or Colossus’s scream, knocked down and left vulnerable by falling boulders during the Colossus fight, getting 9+ stacks of bleed in seconds from being zerged by normal gravelings… Then there’s the coordination needed for the crypt in path 3 (so that the party focuses one burrow at a time and doesn’t scatter and get overwhelmed) and defending Hodgins in the crypt in path 1 (kill the wrong burrow and you’re kittened), defending Detha in the Hall of Champions in path 2 (fail to focus fire and your party gets overwhelmed and wiped). Then at least one person in the group has to be competent enough at kiting/dodging to hold off gravelings in the traps in path 2, the crypt/gathering mission in path 1, and should worst come to worst, the crypt in path 3.
Explorables do take less time than story with a good team, but if a group cannot handle AC story, they certainly will not be able to handle AC exp, where dodging and coordination become more crucial and the enemies hit much, much harder.
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