Ele for dungeons?
I’d give this a watch.
Why are you running zerk gear with defensive traits? reminds me of those you find in pugs, who claim are zerk but just range everything (don’t ask why). I don’t think you should need more than 10 in Arcana, that’s just for a d/f build. I currently run the standard 30/10/10/20 and thats just to stack might/fury. If you are the only ele in group or are pug’ing it, it’s a good build. D/D has good burst but not much survivability for dungeons, I only use them as stacking weps. There are good builds for either D/F or S/D depending on what you need, here’s a good guide:
(edited by nagr.1593)
elementalists are really good at stacking might, which makes all fights much easier.
The frost bow and fiery greatsword make some boss fights stupid easy, if your team stacks against a wall or corner and use ice bow 4 (Icestorm) followed by casting fgs 3 pointing to a wall, then 4 also turned to a wall (but you should have no enemy targeted for this skill so it does a rush instead of a leap).
You should try using Icestorm on static objects you need to destroy, ac burrows for example.
Among many other examples, elementalists are a really good dungeon class imo.