Elementalist DPS Whats "I" think is wrong with it and how I worked around it.
Posted by: Adversary.7325
Hey how you do, my name is Finalbreath I have been playing Elementalist since launch. I have no prior GW experience other than betas and even on the betas I played other classes.
The Elementalist is described as a direct damage class and a glass cannon in the different strategy guides I have peeked at. Now taking that information and ignoring all the support roles the Elementalist “can” fill and focus on the damage portion.
People who choose a ranged spell caster such as this one usually see themselves throwing fireballs and seeing the health of the mobs they are attacking physically move when they hit them. The Elementalist in its current state you wont see this and this is why. We have five weapon combinations Staff, Scepter/Focus, Scepter/Dagger, Dagger/Dagger and Dagger, Focus.
Of the weapon combinations if you simplify what they do its easy to remember (based off the fire skills which have the highest DPS numbers)
Staff= AOE – All of the abilities have an aoe aspect and common mmo experience tells you that AOE=lower single target DPS. You don’t AOE one target down “usually”
Scepter= Support Main Hand – This weapon brings blinds/defense cool-downs and endurance regeneration for more dodges
Focus= Defense Off Hand – this weapon brings amazing shields/knockdowns and even an invulnerable.
Dagger Main Hand= Condition Weapon – This weapon based on your Elemental Aspect applies conditions.
Dagger Off Hand – Condition Weapon- This weapon again applies a multitude of conditions based on elemental aspect.
Now where in those weapon descriptions do you see anything that says “Here is the boom!”. Its not there I am sorry but its not but that is OK because we still have an option for a flat out DPS spec.
I suggest Dagger/Dagger with these stat priorities
Condition- Super powerful stat because it effects both bleeds and burn.
Power- Will help your damage on a more general level.
Toughness- Take big hits like a champ!
Vitality- Take more hits like chump!
Precision- Generally worthless in my personal opinion. We have no Big spells that we cast often enough to matter.
For your Cantrips (is that the right word?) I use
Heal Slot————-Glyph of Elemental Harmony————Buff/Heal very awesome
Fifth Slot————-Arcane Shield——————————————-60 cd to stop 3 attacks
Sixth Slot————Arcane Blast———————————————-20 cd single target attack
Seventh Slot——Arcane Wave——————————————-30 cd Instant AOE attack
Elite Skill———Fiery Sword/D Golem——————————-Fiery sword will be the biggest numbers you see and D Golem (asura ability) is the only pet i have seen that taunts and lives effectively.)
So now looking at the abilities you have we will focus on just two trees Fire and Earth.
The fire tree gives you Dragons breath a channeled Frontal Cone Burn Stacking Ability. A leap for survival/DPS. Ring of fire for more condition stacking and finally a decent single target spell that does bonus damage for target being burning.
If you quickly use all of these abilities (and dump your arcane spells for extra damage) you should have bout 15 secs of burning condition on the target(s).
Now switching to Earth you can dump Churning earth ( Channeled AOE with hinder and bleed effect) Ring of earth (AOE bleeds) and if needed earthquake for a stun. If your target still lives flip back to fire and start again!
So you put 15 secs of burning and at least 10 stacks of bleeds on your target(s). Of note please remember bleeds stack for more DAMAGE and burns stack for more DURATION.
So by stacking the condition stat you can benefit from it in both fire and earth.
Now to further push this damage I use the following traits
Fire -10% more damage in fire , 5% more damage to burning targets and fire spells add 5 might.
Also of note fire traits increase duration of conditions
Earth-Armor of Earth at 50% health, toughness when channeling spells, and 5% more damage when in melee.
Also of note earth increase condition damage.
the last trait is kinda a preference based on you air can give you 25% more damage to low health targets but arcane can give you a arcane shield or lower CD on your arcane spells.
So i know this is probably the worst write up possible for how to play a class grammar and reading wise but if you need further clarification please say something and I will try again.
(edited by Adversary.7325)