Q:
(edited by Shadows.9674)
Q:
Hi all, I have been around these forums trying to get help with some classes that I enjoy and one that I wish I had been playing from the start is my elementalist.
I have been looking for builds around the net and it seems that D/D is the way to go for the best mobility. and I will probably use those weapons but I notice that as I am leveling I get absolutely creamed if something just lays it’s finger on me.
So from this I have decided that I want a kinda tanky build that is still capable of doing some nice damage and came up with this:
http://www.guildhead.com/skill-calc#mzbzz9Mz0ooLvMooLvoG0xG0mVcabcs
I am wanting advice on if this build will actually achieve what I want.
I want to do:
Good skill damage (not glass cannon like damage).
Some nice DoT damage (same as above).
Be able to take some hits.
That is all I really want for my elementalist.
Any help and advise is appreciated.
Thank you.
edit sorry just realised that I never had Cantrips active in that build please asume that they are in place of “glyph of elemental power”.
(edited by Shadows.9674)
A:
Your build is not too far from my own.
My traits are the following:
Fire 0
Air 0
Earth 30
Water 30
Arcane 10
In addition, my armor stats are 50% Cleric (Power/Toughness/Healing Power) and 50% Carrion (Power/Vitality/Condition Damage).
I have two separate trait/skill builds I can switch between:
1. The signet build.
I use this build for PvE, as it has tons of survivability, self-healing and excels at condition removal. Additionally, there are many ways to gain a good number of different boons, to tie in with the Water 25 minor trait that gives 2% bonus damage for every unique boon on me.
Earth traits selected: III (Armor of Earth at 50% health), II (Signets recharge 20% faster), XII (Signets retain passive effect on cooldown).
Water traits selected: III (Signets inflict vulnerability), X (Ice Bow, Signet of Water and Mist Form grant regeneration), XI (remove a condition whenever you gain regeneration)
Arcane traits selected: V (grant a boon upon attunement switch)
Healing Skill: Signet of Restoration
Utility skills: Signet of Earth, Signet of Water, Mist Form
Elite skill: Glyph of Elemental Power
2. The cantrip build.
I use this build for WvW, as it has just as much survivability as above, except that it trades in the regenerate-boon for stun breaks from cantrips. This build uses cantrips defensively, to escape fights where I’m outmatched.
Earth traits selected: III (Armor of Earth at 50% health), V (5% extra damage against enemies in close range), XII (Signets retain passive effect on cooldown).
Water traits selected: II (Cantrips grant vigor and regeneration), IX (Cantrips recharge 20% faster), XII (share Auras with nearby allies)
Arcane traits selected: V (grant a boon upon attunement switch)
Healing Skill: Signet of Restoration
Utility skills: Signet of Air (for speed), Cleansing Flames, Mist Form
Elite skill: Glyph of Elemental Power
I hope this may give you some ideas.
Yes, that has given me some much needed advice and helped me alot. Thank you
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