Elementalist vs Mesmer for wvw
How do you intend on playing them? If in small scale I would opt for mesmer. But if in large scale (guild or zerg) I would opt for elementalist.
I would like to be able to switch between the two, but I think I’ll mostly zerg.
Eles are fun in WvW. Just match the weapon to the situation. D/D is good for damage and mobility. Staff is good for a large zerg, especially when you’re not on the front line. Use a Focus when for extra defense. People seem to like scepters now, but I don’t use them much.
The real trick: Be situationally aware and get out of fights overwhelming fights early. Pick skills and traits with an eye on mobility, especially when using d/d or d/f. Eles either spike opponents down or land them with tons of conditions, either way we spend a lot of time dodging and manuvering.
For WvW I prefer a mix with Soldier’s/PVT over straight zerker. Zerker is fine if you aren’t going to be a target, or if you know the encounters well. For unpredictable or laggy environments like WvW the ability to survive a hit you don’t see coming (and can’t dodge) is important.
Elementalist forums have a lot of good info.
If you’re looking for a roamer class that can join up with a zerg and do pretty well, I would say Elementalist would be the way to go. As Gilosean has explained, they’re pretty good when you know what you’re doing, if not they can be easy pickings for the other teams.
With their kitten nal of AoE spells and mobility skills, they’re also pretty kitten good for tagging when your zerg is just overrunning the enemy zerg. -_^
Ele can both roam and zerg.
Though i never run PVT.
It’s either a knights/cav mix, celestial, or zerker.
Typically zerker when im doing orgainized group play, the others are for roaming and change depending on if i value the sustain or need a tad bit more damage.