Engineer Turret Suggestion
I think this post has very good ideas. I have a level 56 Charr Engineer (Lugg Knut), and I am finally starting to understand their roles. We did the lvl 40 dungeon on explorable mode last night. I equipped supply crate, net turret, and my weapon was a rifle. Throughout the boss fights, I was able to almost maintain immobilization on the single target almost throughout the duration of my supply crate. In the process, I am throwing elixirs to remove conditions and apply boons. With their lacking DPS, I found the control role was best suited for the Engineer. I do love the turret idea though. One thing I’d love to change is to be able to bind a different key to pick up turrets. I can’t tell you how many times I’ve picked up a turret mid fight thinking it was loot…
Main Character: Lugg Knut (Charr/Engineer)
Guild: Bed Intruders [HIDE]
I would also love to see a “Focus Fire” button for engineers, that forces the turrets to attack your current target instead of… well, whatever looks good. Currently the tilde key, or “swap weapon” for everyone but engineers and elementalists, is unused. That would be an excellent key to assign that command to, so that if you are targetting something and press it, all of your turrets will then focus their fire on that target.
Community Coordinator
Thanks for your feedback, but this subforum is for Players Helping Players so will be closed. More forum sections appropriate for this topic will be opened in the future. Thanks for your understanding and cooperation!