Equipment and Ability Scaling?

Equipment and Ability Scaling?

in Players Helping Players

Posted by: Mongo.2490

Mongo.2490

Basically, if a Norn is X% Bigger than an Asura, will any weapon a Norn holds be X% larger than an Asura? (Is the scaling of weapons a 1:1 ratio with player size?)

And a follow up, does player size affect ability effects/animations? I realize anything with an AoE should be the same across all players, but if it’s a single target projectile, will it look different on players of different sizes?

Thanks

Equipment and Ability Scaling?

in Players Helping Players

Posted by: Khisanth.2948

Khisanth.2948

The size of the skill effect is scaled to the the target rather than the user of the skill. Use anything on an air elemental and you’ll see that. Using Impale(warrior offhand with a sword) on a Norn is also a good example. Instead of looking like they got impaled by a sword it looks like they got impaled by a greatsword.

Equipment and Ability Scaling?

in Players Helping Players

Posted by: Saulius.8430

Saulius.8430

animation scales. area of effect does not

kill all ze thingz

Equipment and Ability Scaling?

in Players Helping Players

Posted by: mercury ranique.2170

mercury ranique.2170

The size of the skill effect is scaled to the the target rather than the user of the skill. Use anything on an air elemental and you’ll see that. Using Impale(warrior offhand with a sword) on a Norn is also a good example. Instead of looking like they got impaled by a sword it looks like they got impaled by a greatsword.

This partly right, if you look e.g. to Dragon’s tooth, there are limitations to the scaling. e.g. on the oakheart champion it starts with the tip of the toothe allready in the oakheart and then falling through the body. If you try it on the shadow behemoth it actually starts halfway his body and falls through it (and barely visable).

it also depends on the animationtype of the skill or effect. a skill like e.g. Whirling Wrath has an animation that is totally scaled to the caster.

Botom line is, that its all animation and effects. The size, amount of damage, range and hitrate of skills are always the same, no matter what profession you use.

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