External fps limiter ignored
Those work by preventing a game engine from rendering more than one frame ahead. I think GW2’s game engine does that by default. We have good old fashion server/client lag here.
RIP City of Heroes
Those work by preventing a game engine from rendering more than one frame ahead. I think GW2’s game engine does that by default. We have good old fashion server/client lag here.
You are wrong.
From pressing a key to the action is perfectly fast.
I’m talking about the mouse lag created by your fps being higher than your refresh rate.
These programs work by limiting the FPS to 73 so you stay under/at the refresh rate and essentially getting rid of mouse lag, which works for every game BUT Gw2 because it’s ignoring them and continues to run at a higher fps.
Why don’t you use GW2 own frame rate limiter?
Works great for me.
The whole point of an external frame limiter utility is that the game can’t do anything about it. Blaming the game for not working with a 3rd party utility seems silly.
RIP City of Heroes
Put your graphics options to performance then hit every box and make sure they are low or off, for the one that says native, turn that to sub-sample, then turn Vsync off in game and turn your limiter to unlimited in game…but do this after you change stuff in N’inspector…hit the cross tool icon near the right middle…