"Fencing" Class?

"Fencing" Class?

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Posted by: FluffyFox.2756

FluffyFox.2756

So, I’m tired of playing my Engineer, I feel so weak all the time, I mainly wanted to play it to use turrets, but they pretty much suck, and kits are no good either, except for grenade…

So, I want to make a new character. Is there a class out there that’s kinda like a fencer? Quick swordsman with a lot of movement perks, finesse, and style?

"Fencing" Class?

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Posted by: LameFox.6349

LameFox.6349

http://wiki.guildwars2.com/wiki/Sword#Skills_by_profession

idk how viable sword builds are for all these classes, however.

"Fencing" Class?

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Posted by: LithePanther.5027

LithePanther.5027

Perhaps a Thief or a Mesmer.

I would say thief moreso, but they both have lots of slash-y and dodge-y attacks. No class has a thrusting attack, and warriors are not fencer-ish at all.

80 Guardian. 80 Warrior. 80 Thief. 80 Engineer. 80 Necromancer. 80 Ranger.

"Fencing" Class?

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Posted by: LameFox.6349

LameFox.6349

No class has a thrusting attack

…except the ones that do.

"Fencing" Class?

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Posted by: FluffyFox.2756

FluffyFox.2756

Thanks everyone! I made a thief, hopefully it plays well

"Fencing" Class?

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Posted by: WeWantWaffles.2873

WeWantWaffles.2873

Ranger: relies on a lot of dodging in general. A ranger’s #2 and #3 attacks on longsword are made to dodge backwards or roll around your target for a poison sting. It’s a bit unfair to list this as the sword is currently bugged and not good for dodging. They’ll fix it eventually. Rangers have medium hp & medium armor, lacking variety in their utility skills currently, though it’s on the list. Should be noted that they attack in unison with their pets, giving you a unique playstyle once everything lacking about ranger gets sorted.

Thief: Not really dodging, but uses teleportation quite often. The idea to melee thief in general is to try and backstab the enemy, abusing stealth/stun/blind to keep your frail self safe. Thieves have the lowest hp & medium armor, and a lot of useful utility skills to play around with.

Warrior: Doesn’t dodge so much as block. You can mix the sword with a shield or with a second offhand sword. Their sword skills add a lot of bleeding damage alongside reliable damage, making it a very satisfying and reliable weapon. Warriors have high hp and high armor, with plenty of utility to skills that can change the finer points to the profession.

Mesmer: Is very graceful and spawns clones of itself to misdirect enemies. They are fragile, and will always be seen alongside their illusions in a fight. It’s definitely an advanced profession that is more about trickery rather than finesse; make clones, teleport away, go invisible! They have medium hp, light armor, slightly more situational utility skills.

If you’re sticking with thief: don’t worry about the difficult start at low levels! It will get better around level 20 or so, as thieves will often need to rely on utility skills for survival. It’s a powerful and fun choice, with a lot of variety. I just hope you try your best to appreciate its features more than the average wvw player, meaning.. Don’t just max power/precision, try to play with conditions, stuns, harassment, etc!

<3