"Fencing" Class?
http://wiki.guildwars2.com/wiki/Sword#Skills_by_profession
idk how viable sword builds are for all these classes, however.
Perhaps a Thief or a Mesmer.
I would say thief moreso, but they both have lots of slash-y and dodge-y attacks. No class has a thrusting attack, and warriors are not fencer-ish at all.
No class has a thrusting attack
…except the ones that do.
Thanks everyone! I made a thief, hopefully it plays well
Ranger: relies on a lot of dodging in general. A ranger’s #2 and #3 attacks on longsword are made to dodge backwards or roll around your target for a poison sting. It’s a bit unfair to list this as the sword is currently bugged and not good for dodging. They’ll fix it eventually. Rangers have medium hp & medium armor, lacking variety in their utility skills currently, though it’s on the list. Should be noted that they attack in unison with their pets, giving you a unique playstyle once everything lacking about ranger gets sorted.
Thief: Not really dodging, but uses teleportation quite often. The idea to melee thief in general is to try and backstab the enemy, abusing stealth/stun/blind to keep your frail self safe. Thieves have the lowest hp & medium armor, and a lot of useful utility skills to play around with.
Warrior: Doesn’t dodge so much as block. You can mix the sword with a shield or with a second offhand sword. Their sword skills add a lot of bleeding damage alongside reliable damage, making it a very satisfying and reliable weapon. Warriors have high hp and high armor, with plenty of utility to skills that can change the finer points to the profession.
Mesmer: Is very graceful and spawns clones of itself to misdirect enemies. They are fragile, and will always be seen alongside their illusions in a fight. It’s definitely an advanced profession that is more about trickery rather than finesse; make clones, teleport away, go invisible! They have medium hp, light armor, slightly more situational utility skills.
If you’re sticking with thief: don’t worry about the difficult start at low levels! It will get better around level 20 or so, as thieves will often need to rely on utility skills for survival. It’s a powerful and fun choice, with a lot of variety. I just hope you try your best to appreciate its features more than the average wvw player, meaning.. Don’t just max power/precision, try to play with conditions, stuns, harassment, etc!
<3