GW2’s Combat System is based on:
Damage/Control/Support
Every class must learn how to deal Damage while staying in Control and being able to Support themselves to stay self-efficient.
“Damage” is important for every class to help contribute in. It’s the very thing that helps you kill the enemy.
“Control” has many Factors. Every class has their own ways of staying in “Control” while in combat. There are 2 Basic primary ways of staying in “Control”:
[Movement] and [Dodge]
[Movement] alone can evade tons of attks, while [Dodge] can help you evade bigger attks, or even help you adjust your positioning while in combat.
Positioning is Key.
“What is Control?”
Control is when you take control of the Enemy.
Control is when you make it difficult for the enemy to attack you.
Control = Movement, Dodge, Stun, Daze, Chill, Cripple, Immobilize, Blind, Push, Pull, Knockdown, Knockback, BlowOut, Freeze, Weaken, Vulnerability, Evade, Break Stun, Teleport, Shrink, Stealth, Fear, Illusions, etc.
“What is Support?”
Support is when you support yourself by enhancing your combat abilities.
Support is when you use Heals, Boons, Blocks, or Condition Removals.
Support = Healing, Swiftness, Regen, Protect, Fury, Might, Vigor, Stability, Retaliation, Haste, Aegis, Revive, Condition Removals, Condition Conversions, Invulnrabality, Blocks, Endurance Refill, etc.
“What is Damage?”
There are 2 types of Damage.
Direct Damage & Condition Damage.
Direct Damage = Burst Damage
Condition Damage = Poison, Bleeding, Burns, Torment, Confusion etc.
That being said, this game is based on a Dynamic Combat System were skill rotations render useless. Every second the combat situation changes and you need to learn how to adapt to these changes by using skills you need, otherwise, you’ll just end up dead.
((MUST WATCH)) – [FOR VISUAL LEARNERS]
This Video Shows you how to apply Damage/Control/Support
during actual Combat! A nice breakdown on how each skills function
Team Play (Party Play)
Because all Classes are efficient and have their own ways of staying effective in Damage/Control/Support . You wont be looking for a specific Class you need to party with. Instead, you’ll be looking for good players who you can coordinate with as a Team.
In a 5 man Dungeon Party , you want to work as a team by
coordinating “Control” while “Supporting” each other and contributing in dealing “Damage”.
Keep this in mind:
Damage/Control/Support are NOT ROLES.
These are the 3 Basic Combat Mechanics based on GW2’s Combat System. The Combat system relies on these 3 mechanics for all classes.
This is to ensure every player who decides to play what ever class they enjoy, to be able to play effeciantly and effectivly in a 5 man Dungoen Party or Solo.
Because there are NO :
Tank Roles
Healer Roles
DPS Roles
The combat system drives for serious team play for these types of group Content.
In fact, it’s more challenging Now because of this, since you don’t have anyone to babysit you anymore.
There are NO BABYSITTERS!!!
You dont have a Babysitter to Heal you so you can Feel Safe spamming DPS skills.
You dont have a Babysitter to Tank for you so you can Feel Safe spamming DPS skills.
You are now responsible for yourself and for contributing in your team by
Coordinate “Control” while “Supporting” each other & contributing in dealing “Damage”.
(edited by DreamyAbaddon.3265)