Gems to Gold Ratio
You don’t have to buy gold though. You get it when you play.
If the ratio was better the gold sellers will get hurt but also the games economy.
@serrax you make a very valid point. Can’t flood the game with gold so soon, they propably don’t want people buying 50 bucks worth of gold right now. I mean I’m sure they aren’t going to say no, but they need to keep things in check…. Can we declare it /thread now?
You could try playing the game and earning it i hear that’s how they used to do it back in the day oh and you might actually have some fun.
Simple economic really. Increasing the gold supply that way would just cause hyper inflation. The pre-legendary would go for 1000s of gold instead of 100s of gold. No body will benefit from it. Also people who don’t buy gold now will be forced to just to compete.
Also 3rd party gold sellers are not safe. In fact, it is very risky. Not only do you risk being bane by Anet. The gold sellers will often sell your personnel and financial details. After all, they can make more money from your details than the in-game gold they sell you. So giving the risk involved, the 3rd party gold sellers will always be cheaper than the official source – again simple economic.
1, This was not helpful at all. I was mainly asking for a Confirm or deny on my original Post.
2, “You could try playing the game and earning it i hear that’s how they used to do it back in the day oh and you might actually have some fun.” I’ve been playing the game. Earning Gold. Losing Gold ect. I’ve been playing since Pre-HeadStart. I’m already lv80. Beat the game and still playing on different characters. How about you read? I heard thats how people get information.
At present that total sounds about right and what others have said is true as well a massive influx of gold would destroy the economy for anyone that doesn’t have any desire or the money to buy gold.
Personally i do not understand the need to spend money strictly for $ as i myself tend to farm gold for gems fairly easily and I am far from being competent in that regard.
You guys are probably right, Anet is trying to discourage people from giving them money.
I found hyper inflation benefits everyone, except the developers who find it harder to sell gold and make the game a chore. (And thus retain players who might otherwise see everything and move on). If platinum ore was worth 2 silver and so on you could trivialise the gold sinks and thus actually play the game instead of grind, grind, grind, bit of WvW; grind grind, grind, dungeon; grind, grind, grind explore the world.
Still, for the time being the low conversion makes buying character slots and the like via gold practical so it’s not too bad.
FYI, the gold to gems ratio is not (supposedly) controlled by Anet. It’s a factor of supply and demand. The more gems people buy with gold, the more expensive the gems get and vice versa.
It’s actually brilliant, as it keep the ratio in check overall. If you get a lot of gold from selling gems, people are going to sell gems and as a result, the price of gems (in gold) goes down.
Having said that, all reasoning states though that the current rate of ~250 gems per gold (when buying gems) will not last, as gold is being generated into the game more and more all the time. It’s interesting to see where the ratio will settle in the long run.
I actually have a question about this…
How does the exchange rate fluctuate? Its not like we can set prices or asking prices like we would custom offer items on the regular TP.
You open up the interface, say “I want to purchase 1 gold of gems”. The game says thats worth 230 gems(for example). You complete, youre done. How does it fluctuate?
Nobody knows the exact formula except Anet. Basically if someone buys gold with gems, the price of gems goes down. If someone buys gems with gold, the price of gems goes up.
There seems to be around 20% cut that Anet takes from a trade either way.
Im going to guess that it is something similar to the stock market.
If you have more people investing in something, price per share goes up.
Interesting.