General Damage Questions + Necromancer thoughts
- Nobody ?
Hello, here are some questions I have about damage :
1) +Power vs +Condition damage. As I understand it +power and +condition damage are included in Attack ( when we put the mouse on attack it confirms that ). And Attack is used in every direct damage skill, just not in conditions damages, like bleeding which only use +conditions damage. So if that’s true, +condition damage is always better than +power ?
2 ) As a necromancer I love the Scepter. Basically it has crap direct damage but do a lot of bleeding stacks and a poison stack. In the wiki for poison it says "Characters suffering from poison appear green tinted. " I do not see any green tick but I have a lot for damages at 56, some at 104 and a few at 12.
Now I am confused about a few things. 56 is oviously the bleeding part since I have around 7/8 bleeding active at the same time and I see a lot of ticks. I’m assuming 12 would be the poison since I don’t know what else it could be and 104 would be the critical bleeding damage,. But the poison is supposed to be a lot higher than the bleeding. From the wiki :
Bleeding :
2.5 + 0.5 * Level + 0.05 * Condition Damage per stack per second
Poison :
Level + 0.1 * Condition Damage per second
So what’s going on here, why are the poison damages so low ?
3) Now about the critical hits, again from the wiki they are supposed to be 1.5x the normal damages + prowess. I have like 5% prowess but it nearly double the damage, 104 critical bleeding vs 56 and I m not sure but I think this is the case with my direct hits too, nearly double. Am I missing something ?
4) A more oriented Necromancer question. As I said I love the Scepter and the damage output is essentially bleeding. A Scepter Necromancer must go with Curses Trait for the Lingering Curse : Conditions inflicted by scepter skills last 33% longer.
The Grandmaster “skill” Target the Weak does this :
2% increased damage for each condition on a foe.
First I’ll assume it is 2% increase on each condition type and not each condition stack, which would make my analysis even worse.
When I solo mobs I do 56 bleeding damage, so the real bleeding damage without the 2% is 56/1.02 = 54.90 damage. It does 56 with the 2% increase. Now when poison arrives, the bleeding ticks should do 54.90 * 1.04 = 57.1 damage. But it stays at 56.
We can conclude that the Grandmaster “skill” Target the Weak "2% increased damage for each condition on a foe. " doesn’t work on bleeding or any conditions. Which obviously makes the Scepter totally useless since all its output is based on bleeding and poison.
Is it a bug and it is supposed to affect conditions as well, I really hope that’s the case because scepter build is useless and does no damage as is or is it working as intended ?
5) Bonus question : Are wells based on Attack or just Condition damage and can they critic ?
Thanks in advance !
- Nobody ?
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.