Generic Condition Damage Application Question

Generic Condition Damage Application Question

in Players Helping Players

Posted by: RogueTigeR.3160

RogueTigeR.3160

So… If i were to increase my personal ‘Condition Damage’ stat….say with either trait distribution, a consumable, runes (like lyssa w/ a generic ‘CD’ instead of a specific type of CD), etc. etc…..
How globally/individually specific is this applied??

100% positive CD’s can include say, bleeding i inflict on another toon, poisoning I inflict, burning, etc.

BUT…

Are ALL conditions, regardless of a (kind of an oxymoron) condition damage’s, direct damage, or are all damages increased with my initiation of the damage inflicted due to this stat?

i.e. Say I inflict 10 stacks of vulnerability at 0 CD stat.. is this increased, and duely the damage taken by the oppoonent, by me having this stat?

another example/questioned stat would be say…. Blind….. maybe not for ‘CD’ specifically… but would a CDuration stat buff increase a blinds duratin from say 5-6 secs w/ enough of a stat?

Thank You

Generic Condition Damage Application Question

in Players Helping Players

Posted by: Carpboy.7145

Carpboy.7145

Blinds and vuln are conditions, and therefore are increased by condition duration. Condition damage only affects damaging conditions, ie bleeds, burn, poison, confusion, and torment.


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Generic Condition Damage Application Question

in Players Helping Players

Posted by: Nretep.2564

Nretep.2564

Conditions can be separated into two categories and two subcategories (each)

  1. Damaging
    1. Intensity stacking (Bleed, Torment, Confusion)
    2. Duration stacking (Burning, Poison)
  2. Non-damaging
    1. Intensity stacking (Vulnerability)
    2. Duration stacking (Blind, Chilled, Crippled, Immobilized, Weakness)

And Fear is a special case.

As Carpboy said, malice (old name of the stat condition damage – used to not confuse with bleeding’s condition damage) only affects the first category and conduration affects all.
As example for malice’s influence on the condition’s damage I’ll post the formula:

  • (0.05 * Condition Damage) + 42.5; per stack per second at level 80

Hint:
CD means CoolDown, not condition damage or condition duration.

Generic Condition Damage Application Question

in Players Helping Players

Posted by: RogueTigeR.3160

RogueTigeR.3160

Thanks for the clarification