Generic Condition Damage Application Question
Blinds and vuln are conditions, and therefore are increased by condition duration. Condition damage only affects damaging conditions, ie bleeds, burn, poison, confusion, and torment.
Conditions can be separated into two categories and two subcategories (each)
- Damaging
- Intensity stacking (Bleed, Torment, Confusion)
- Duration stacking (Burning, Poison)
- Non-damaging
- Intensity stacking (Vulnerability)
- Duration stacking (Blind, Chilled, Crippled, Immobilized, Weakness)
And Fear is a special case.
As Carpboy said, malice (old name of the stat condition damage – used to not confuse with bleeding’s condition damage) only affects the first category and conduration affects all.
As example for malice’s influence on the condition’s damage I’ll post the formula:
- (0.05 * Condition Damage) + 42.5; per stack per second at level 80
Hint:
CD means CoolDown, not condition damage or condition duration.
Thanks for the clarification