Get more aggro if high toughness?
First real answer: no. This game is build to counter tanks. The second asnwer as Dasorine pointed out, is more difficult.
Getting agro depends on a lot of things. First of all, and please dont take offense. The ranger is considered as a kiddy profession. I know thats not fully true and there are some very good ranger around, but there a are a lot of casual players on a ranger.
Secondly, a ranger on melee weapons in a dungeon should not happen. your too easy to kill in dungeons so dodge away from agro. Dodgin realeases 50% of agro on average.
Then how agro works
1: distances. the closer you are to a foe the more likely you get the agro.
2: amount of damage dealt. the more damage you deal the more agro you collect.
3: level, higher levels get more agro.
4: armor (including toughness) plays a part. but it is in my opinion a minor part, and the reason you struggle is very likely described earlier in my post.
However if you are on an european server and want my help in a dungeon im happy to help if it is the right time of day. I dont have a problem to review your actions and tell you why you are having trouble (fair and square).
Arise, opressed of Tyria!
comes out as the most important factor in who is at the top is who is closest, then who is actively hitting them, then who has done the most damage then who has the highest armour.
So if everyones doing about the same damage and all stacking on top of them then who has the highest armour will get the agro.
Doesn’t, however, mean that if other people are close you won’t ever pull agro as its a combination of all the factors, if you happen to have ridiculously high armour AND hitting for substantially more than others theres a good chance they’ll ignore the people humping their legs and make a beeline to you.
First real answer: no. This game is build to counter tanks. The second asnwer as Dasorine pointed out, is more difficult.
Getting agro depends on a lot of things. First of all, and please dont take offense. The ranger is considered as a kiddy profession. I know thats not fully true and there are some very good ranger around, but there a are a lot of casual players on a ranger.
Secondly, a ranger on melee weapons in a dungeon should not happen. your too easy to kill in dungeons so dodge away from agro. Dodgin realeases 50% of agro on average.
Then how agro works
1: distances. the closer you are to a foe the more likely you get the agro.
2: amount of damage dealt. the more damage you deal the more agro you collect.
3: level, higher levels get more agro.
4: armor (including toughness) plays a part. but it is in my opinion a minor part, and the reason you struggle is very likely described earlier in my post.
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I’m not sure about that, going from zerker ranger to Knight i found a night and day difference in survivability….in negative.
Mobs seem to ignore the zerkers hitting them for 35k 100b in melee range who got aggro first, and chase my sorry kitten to LA. They’re definitly all factors, but in my experience, armor is the biggest one…
On my guardian I found that combination of relatively low base HP (and keeping it low, not using heals till absolutely necessary) and high toughness made it pretty good mob magnet, so (IMHO) combination of HP/armor definitely has more influence than my DPS…
This has always interested me. At lupicus, I end up tanking him 90% of the time unless an elementalist summons the earth elemental. I’m a guardian with easily over 3k armor and use scepter against him. I try to keep my distance but he still chases me all the time. On the other hand it might be a good thing since guardians are the most fit to tank lupicus coz of our stability, high defense and blocks. Still those factors that cause agro don’t really fit here since even tho I have the highest armor, I’m surely not dealing the highest damage and always keep my distance as well as I can. Scepter has a 1200 range you see.
Issue is we don’t know the exact values of how each one effects, we just know the importance when everythings close.
For all we know 100 armour difference could be equivilent to 3k more dps or 500 range closer.
being ranger or thief —> 100% guaranteed aggro.
“Only the finest of potatoes in my zerkburgers.”
being ranger or thief —> 100% guaranteed aggro.
So true >< my thief seems to just annoy mobs so much… I even designed it to NOT be the highest damage and to allow me to stay away from the mobs some, but nope people like mossman especially will chase me all around their hut even with liberal applications of stealth to myself allowing the rest of the team to pound on him, soon as I come out he ignores them and warps to me ><
http://wiki.guildwars2.com/wiki/Aggro
Basically its a combination of a lot of factors, high armour being one of those factors
What the wiki lists is just the starting point or the basic list for the average mob you encountered in the open world. If you read the reference to the interview with Colin there is a bit more to it. Specific creatures can have completely different priorities. The Greater Nightmare Vine in TA seems to hate ranged characters. That one should be pretty easy to test if anyone is interested. Have 4 people attack in melee and one naked person attack from range.
Knight’s getting all the aggro makes sense if the aggro table is implemented something like one of those “personality tests” on various websites.
- for each category listed on the wiki divide all attackers into brackets
- each bracket gets assigned a certain number of points
- so for the damage category maybe 5 for the person in berserker, 4 for rampager and 3 for knight
- for the armor category 5 for knights and 2 for the berserker and rampager(assuming they are in heavy armor and other people are in lighter armor or 1 if they are lighter) characters
See where I am going with this? Basically the person in Knight’s might not be highest in everything but they can be high enough in enough categories to put them ahead of everyone else. Someone should go test this theory. :P
I’m playing a uber defense/support-oriented warrior and mobs just don’t leave me alone. If damage counts in determining who has aggro, there has to be something I’m doing that generates more aggro because I always end up with aggro even though I’m playing with a glass cannon warrior who must do at least 3x my damage. It must be either that AoE healing generates a huge amount of hate, or that the aggro bonus from carrying a shield is massive.
My hight thoughness thief seems to have an aggro tag on her. Mobs swarm me, I run around and they do not leave me alone until I go into stealth. The other people can then fight the mob a bit away from me but as soon as I go out of stealth, the mobs tend to turn around and make a bee line for me. XD Some fights, all I can do is to just run around in a circle with the mobs at my heels while the others are attacking them. I do not even need to attack them myself for them to follow me like crazed fans.
I have even been in the situations where my friend can attack a mob, the mob completely ignore him and rush a few hundred yards away where I am standing, sorting out my inventory all oblivious until I get pounded into the ground. It is almost hilarious… Almost.