Getting to Ember Bay
Supposedly you can use a teleport to friend stone and get into Bitterfrost without actually having the episode unlocked. All of them are supposed to require the episode to be unlocked.
With the episodes unlocked, your primary means will be by doing the story on each character. Secondary ways are by getting each maps teleport scroll or using a teleport to friend. For Bitterfrost, you can walk into the zone assuming you’ve had at least one character progress past that point in the story.
I’ve tried getting into ember bay without having the episode via tele to friend but I got kicked out, I expect bitterfrost to be like that too. Later I just decided to farm some gold and I got 400 gems for about 95 gold, which gave me access to bloodstone as a bonus too (helped me get my last ring).
You have to be online when a new episode comes out to unlock the map.
I’ve tried getting into ember bay without having the episode via tele to friend but I got kicked out, I expect bitterfrost to be like that too. Later I just decided to farm some gold and I got 400 gems for about 95 gold, which gave me access to bloodstone as a bonus too (helped me get my last ring).
You have to be online when a new episode comes out to unlock the map.
I’ve seen people claim to not own the episode but be on the map. Of course, they could very well be full of it.
I’ve never tried tping to bitterfrost, the message I got when I tp’ed to ember bay was something like “unlock this episode to have access”, but definitely try to tp there first.
I’ve tried getting into ember bay without having the episode via tele to friend but I got kicked out, I expect bitterfrost to be like that too. Later I just decided to farm some gold and I got 400 gems for about 95 gold, which gave me access to bloodstone as a bonus too (helped me get my last ring).
You have to be online when a new episode comes out to unlock the map.
As long as you have HoT (might also require you having that particular chapter unlocked, too, though), you can just walk into Bitterfrost from Frostgorge. Ember Bay and Bloodstone Fen aren’t directly connected to another map, and so you have to do the story or buy the portal scroll to enter those maps. But some people do claim that they can teleport to friend to get to those places; I’ve not tried myself.
I’ve tried getting into ember bay without having the episode via tele to friend but I got kicked out, I expect bitterfrost to be like that too. Later I just decided to farm some gold and I got 400 gems for about 95 gold, which gave me access to bloodstone as a bonus too (helped me get my last ring).
You have to be online when a new episode comes out to unlock the map.
As long as you have HoT (might also require you having that particular chapter unlocked, too, though), you can just walk into Bitterfrost from Frostgorge. Ember Bay and Bloodstone Fen aren’t directly connected to another map, and so you have to do the story or buy the portal scroll to enter those maps. But some people do claim that they can teleport to friend to get to those places; I’ve not tried myself.
I’m not sure if that’s the case, the portal to bitterfrost from frostgorge only opens once you complete “journey to bitterfrost” (the second part of ls3 ep 2) on one character, then yes any other character on your account can walk in without doing the story.
I’ve tried getting into ember bay without having the episode via tele to friend but I got kicked out, I expect bitterfrost to be like that too. Later I just decided to farm some gold and I got 400 gems for about 95 gold, which gave me access to bloodstone as a bonus too (helped me get my last ring).
You have to be online when a new episode comes out to unlock the map.
As long as you have HoT (might also require you having that particular chapter unlocked, too, though), you can just walk into Bitterfrost from Frostgorge. Ember Bay and Bloodstone Fen aren’t directly connected to another map, and so you have to do the story or buy the portal scroll to enter those maps. But some people do claim that they can teleport to friend to get to those places; I’ve not tried myself.
I’m not sure if that’s the case, the portal to bitterfrost from frostgorge only opens once you complete “journey to bitterfrost” (the second part of ls3 ep 2) on one character, then yes any other character on your account can walk in without doing the story.
Ah. Yeah, that could be the case. Incidentally, a friend who has the chapter unlocked but hasn’t done any of the LS3 story just tried to teleport to me in Ember Bay, and he was able to do so successfully. And again to Bloodstone Fen. So yeah, looks like you have to have the chapter/episode unlocked to get into those zones.
yup, I’ve yet to even do 1 part of the ep 1, but I finished farming bloodstone fen.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
I have the story all done (for all four zones). I want to get BACK to them, and specifically Ember Bay, with a character who has already been there.
I want to do some of the achievements and map the zones completely. And, I don’t want to have to spend more real-world money to do it.
I have the story all done (for all four zones). I want to get BACK to them, and specifically Ember Bay, with a character who has already been there.
I want to do some of the achievements and map the zones completely. And, I don’t want to have to spend more real-world money to do it.
If the character has already been there, just waypoint back to the map. Or am I missing something here?
The wiki indicates that the only way to *get back( to Ember Bay is to:
(emphasis is mine)
The getting there section of wiki articles is about the first time. The wiki presumes that once you have “gotten there,” you’ll know how you did it and don’t need instructions for “getting back.”
i.e. “getting there” is for the first time; it has nothing (directly) to do with “getting back.”
I see waypoints now. The default view is at the top level of the map, and they’re hard to see at that level (especially for someone who is blue/gray colorblind).
Thank you!
If you have a ‘personal’ or family guild, you can add the code for waypoints to the Message of the Day. It will appear as a link when the message is displayed in chat.
Some people use it to keep track of farming locations or key run waypoints. You could use it for hard-to-find WP or even POI that you need.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
I never said it’s a bad thing. It’s just that the game has a design, and this whole topic is just silly if may be so bluntly honest. The story is “forced” upon you. yea, maybe, but then again, this is a game.
and what even is the problem, you only have to do the first instance of the story.
Go to Eir’s graduation party
Kill an SAB creature (god forbid they actually connected SAB to the main game)
The ice region is open for all your characters after 1 story run since the passage is blocked by a mastery rather than a story step.
Protect the queen, like, literally all you have to do is kill a minister and you’re done.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
I never said it’s a bad thing. It’s just that the game has a design, and this whole topic is just silly if may be so bluntly honest. The story is “forced” upon you. yea, maybe, but then again, this is a game.
and what even is the problem, you only have to do the first instance of the story.
Go to Eir’s graduation party
Kill an SAB creature (god forbid they actually connected SAB to the main game)
The ice region is open for all your characters after 1 story run since the passage is blocked by a mastery rather than a story step.
Protect the queen, like, literally all you have to do is kill a minister and you’re done.
You said, “why is playing the story suddenly a bad thing” — if you want to be pedantic, no one ever said “playing the story” was bad, as your comment suggests. The issue is forcing people to play the story to play other parts of the game; it’s gating for the sake of gating.
I acknowledge there’s a business value to ANet to locking the new maps only to people who have unlocked the story. But there’s no gameplay value nor business value to forcing people to play the story for each and every toon. That’s true of three of the four new zones, including the most recent one; that’s the trend and Bitterfrost is the exception.
So, no, I don’t think it’s silly to feel that it’s boring and annoying to be forced to replay a story which is identical (for all practical purposes) just to get to a map. I don’t think it’s silly to prefer that the maps are automatically unlocked if the story is.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
I never said it’s a bad thing. It’s just that the game has a design, and this whole topic is just silly if may be so bluntly honest. The story is “forced” upon you. yea, maybe, but then again, this is a game.
and what even is the problem, you only have to do the first instance of the story.
Go to Eir’s graduation party
Kill an SAB creature (god forbid they actually connected SAB to the main game)
The ice region is open for all your characters after 1 story run since the passage is blocked by a mastery rather than a story step.
Protect the queen, like, literally all you have to do is kill a minister and you’re done.You said, “why is playing the story suddenly a bad thing” — if you want to be pedantic, no one ever said “playing the story” was bad, as your comment suggests. The issue is forcing people to play the story to play other parts of the game; it’s gating for the sake of gating.
I acknowledge there’s a business value to ANet to locking the new maps only to people who have unlocked the story. But there’s no gameplay value nor business value to forcing people to play the story for each and every toon. That’s true of three of the four new zones, including the most recent one; that’s the trend and Bitterfrost is the exception.
So, no, I don’t think it’s silly to feel that it’s boring and annoying to be forced to replay a story which is identical (for all practical purposes) just to get to a map. I don’t think it’s silly to prefer that the maps are automatically unlocked if the story is.
that’s what I originally meant, why is forcing someone to play the story as part of a game bad? I don’t remember rayman 2 to be an open world. I don’t remember Indiana Jones and the Infernal Machine to be an open world. not without cheats at least. Why did we devolve from a state of “I play the game in sequence” to “I once played skyrim, so now I want every game to be without a single type of border”.
And by what I found silly was, the story instances are so easy, and so quick, it’s almost faster to just do them, then go to the forum to complain about them
You’re all missing the point. In this game, before season 3, you could walk from anywhere to anywhere. But, now there are two zones that you simply can’t get to unless you pay money (in-game or real).
That’s just not right, so I was asking whether I was missing something. Apparently, I wasn’t missing anything.
But, now there are two zones that you simply can’t get to unless you pay money (in-game or real).
What? Where? I have full map exploration on my main, I never had to pay ingame or real gold to get anywhere. All zones were publically acessible, some with or and some requiring a story step
it ain’t that hard to farm some gold to buy gems and then use that to unlock those maps..
Or just remember to log in once every three months . . .
Not sure you could walk to Southsun; though, you used to be able to take a boat there.
Regardless, no map is gated behind purchase except those associated with the expansion, Heart of Thorns. And, just like the initial purchase of the game, are included, at no extra cost, with said expansion, as long as one logs into Guild Wars 2 during the current live period of time, usually around 2 months. Not a very arduous requirement, in my opinion.
Good luck.
Not sure you could walk to Southsun; though, you used to be able to take a boat there.
There’s an asura gate in LA now.
Regardless, no map is gated behind purchase except those associated with the expansion, Heart of Thorns. And, just like the initial purchase of the game, are included, at no extra cost, with said expansion, as long as one logs into Guild Wars 2 during the current live period of time, usually around 2 months. Not a very arduous requirement, in my opinion.
Good luck.
All the LWS3 maps are locked behind having the chapter unlocked, which at this point means that Bloodstone Fen, Ember Bay and Bitterfrost Frontier need to be purchased if the player was not active during the months it was a free unlock.
However, to the people who are complaining about having to play the first chapter of each story chapter, are you not interested in buying the related maps? Each of the LWS3 maps have one for purchase for some unbound magic and half a gold piece, I believe. I haven’t bought any of the maps, but it doesn’t bother me, and I personally don’t want the inventory spam, but it might be useful for you if it’s really such a barrier. But for the very first time, you definitely gotta go the long way to it.
Not sure you could walk to Southsun; though, you used to be able to take a boat there.
There’s an asura gate in LA now.
Regardless, no map is gated behind purchase except those associated with the expansion, Heart of Thorns. And, just like the initial purchase of the game, are included, at no extra cost, with said expansion, as long as one logs into Guild Wars 2 during the current live period of time, usually around 2 months. Not a very arduous requirement, in my opinion.
Good luck.
All the LWS3 maps are locked behind having the chapter unlocked, which at this point means that Bloodstone Fen, Ember Bay and Bitterfrost Frontier need to be purchased if the player was not active during the months it was a free unlock.
However, to the people who are complaining about having to play the first chapter of each story chapter, are you not interested in buying the related maps? Each of the LWS3 maps have one for purchase for some unbound magic and half a gold piece, I believe. I haven’t bought any of the maps, but it doesn’t bother me, and I personally don’t want the inventory spam, but it might be useful for you if it’s really such a barrier. But for the very first time, you definitely gotta go the long way to it.
I am aware there is a portal to Southsun. Not really the point. Lol.
As I stated, the only maps gated behind purchase are those associated with HoT (that includes the Living World Season Three maps).
I think you mean purchase a ‘Map Portal Scroll’ rather than purchase a ‘map’. Which, of course, can only be used after completing the necessary Story Episode(s), at least once on the account, first.
Good luck.
What? Where? I have full map exploration on my main, I never had to pay ingame or real gold to get anywhere. All zones were publically acessible, some with or and some requiring a story step
Yeah, that’s exactly what I said: you can walk from anywhere to anywhere in Tyria, EXCEPT Bloodstone Fen and Ember Bay. Even Southsun Cove has an asura gate.
The rest of you missed the point again: I have completed all four chapters of Living Story 3.
I want to get BACK to Bloodstone Fen and Ember Bay. Apparently we can’t do that without spending some kind of money.
I want to get BACK to Bloodstone Fen and Ember Bay. Apparently we can’t do that without spending some kind of money.
Well… you CAN replay the first instance of the relative episode, and you will get there without cost. I don’t really like it, either, but it’s clearly not something that will be retroactively fixed, so we’ve come to accept it.
is the waypointing fee to much or something?
The rest of you missed the point again: I have completed all four chapters of Living Story 3.
I want to get BACK to Bloodstone Fen and Ember Bay. Apparently we can’t do that without spending some kind of money.
Are you referring to in-game Gold (a Waypoint fee)? If your character has been there once, that character opened up a Waypoint in the relevant map, and may use in-game Gold to travel there.
If you are referring to characters that have never been there before, you have choices: complete the Story Episode(s) required (no in-game Gold cost), use a Waypoint to a Friend (may or may not cost in-game Gold), or purchase the map Portal Scroll (in-game Gold cost).
Good luck.
Folks, OP has already explained that due to Blue/Gray color blindness, a particular zoom level, and the color palette of Ember Bay they couldn’t see the waypoints. I.e. there was a misunderstanding thinking there were no waypoints!
What? Where? I have full map exploration on my main, I never had to pay ingame or real gold to get anywhere. All zones were publically acessible, some with or and some requiring a story step
Yeah, that’s exactly what I said: you can walk from anywhere to anywhere in Tyria, EXCEPT Bloodstone Fen and Ember Bay. Even Southsun Cove has an asura gate.
so just because you can’t walk across an ocean means you can’t get there? have you triedp playing the story yet, it’s quite easy to get there
Folks, OP has already explained that due to Blue/Gray color blindness, a particular zoom level, and the color palette of Ember Bay they couldn’t see the waypoints. I.e. there was a misunderstanding thinking there were no waypoints!
Except NOW OP is complaining about having to use a waypoint to get there.
Repeat the first story step of episode 2 if you can’t see the waypoints to get there, then just get the portal scroll, its like 1000 unbound magic and has infinite uses.
(If I’m being honest I don’t really understand the problem here…)
is the waypointing fee to much or something?
It’s the principle.
Folks, OP has already explained that due to Blue/Gray color blindness, a particular zoom level, and the color palette of Ember Bay they couldn’t see the waypoints. I.e. there was a misunderstanding thinking there were no waypoints!
True, but I still don’t like not having the option of getting to the map without paying.
Folks, OP has already explained that due to Blue/Gray color blindness, a particular zoom level, and the color palette of Ember Bay they couldn’t see the waypoints. I.e. there was a misunderstanding thinking there were no waypoints!
True, but I still don’t like not having the option of getting to the map without paying.
so the entire point is now “I don’t want to have to pay waypoint fees to go somewhere”?
gods, I wish I had your troubles
this feels like that dude who ranted about the tutorial being too difficult…
this feels like that dude who ranted about the tutorial being too difficult…
I have a lot more sympathy for that, after watching my partner struggle with the tutorial, and getting started in GW2, recently. Can’t say if the video was accurate or not, because I didn’t watch more than a few seconds of it — who needs that ranting? — but …
… the “tutorial” is actually pretty short on useful information, and many of the systems are very opaque to someone who doesn’t know how these things work.
so the entire point is now “I don’t want to have to pay waypoint fees to go somewhere”?
gods, I wish I had your troubles
No, my point has always been that the option (to walk or gate in) should exist.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story, even if you have the scroll (yes, another character on the account has done the story) can not enter it through either of the gates. You can in Bitterfrost though.
(edited by Menadena.7482)
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
I forget the wording but you need permission for Winterfrost as well. Yet none of your characters can use the gate from frostgorge until someone has and afterwards all of your characters can.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
I forget the wording but you need permission for Winterfrost as well. Yet none of your characters can use the gate from frostgorge until someone has and afterwards all of your characters can.
You don’t need permission for that map. It’s tied to having Koda’s Flame which is account bound.
The maps are locked as it’s probably easier to do this with the story to keep those without it out. There are very cheap portal scrolls that give get other characters into the maps.
Edit: It’s not tied to the mastery as I had a friend verify this. The difference between this and Doric is that Doric requires interaction with an NPC to gain access. The NPC requires story progression. If anything, I’d say that gaining access to Bitterfrost through the portal without progressing the story to that point is a bug.
(edited by Ayrilana.1396)
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
I forget the wording but you need permission for Winterfrost as well. Yet none of your characters can use the gate from frostgorge until someone has and afterwards all of your characters can.
You don’t need permission for that map. It’s tied to having Koda’s Flame which is account bound.
The maps are locked as it’s probably easier to do this with the story to keep those without it out. There are very cheap portal scrolls that give get other characters into the maps.
Thanks but having an item and having permission amount to pretty much the same thing in game terms. A character that did not do the bitterfrost story did not get the flame and a character that has a scroll for doric did not get permission to enter. Why should one be tied to the account and the other the character?
Yes, portal scrolls are cheep for the utility. The only one I have not bothered to get was bloodstone and that was because I did not have any UM saved up.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
I forget the wording but you need permission for Winterfrost as well. Yet none of your characters can use the gate from frostgorge until someone has and afterwards all of your characters can.
You don’t need permission for that map. It’s tied to having Koda’s Flame which is account bound.
The maps are locked as it’s probably easier to do this with the story to keep those without it out. There are very cheap portal scrolls that give get other characters into the maps.
Thanks but having an item and having permission amount to pretty much the same thing in game terms. A character that did not do the bitterfrost story did not get the flame and a character that has a scroll for doric did not get permission to enter. Why should one be tied to the account and the other the character?
Yes, portal scrolls are cheep for the utility. The only one I have not bothered to get was bloodstone and that was because I did not have any UM saved up.
You missed the part when I said the Flame was account bound.
That is purely game mechanics, not lore.
Permission to enter Lake Doric, just like acquiring Koda’s Flame, are story steps.
There is nothing in the game lore connecting the characters on your account to each other, so nothing can actually be in-story account bound. Anything affecting story progression on an account level (such as Masteries) are cases of game mechanics trumping game world logic. The strange thing here is the inconsistency.
For BF and EB it makes (some amount of) sense, as there are no portals. That BFF and LD are different is just strange.
That is purely game mechanics, not lore.
Permission to enter Lake Doric, just like acquiring Koda’s Flame, are story steps.There is nothing in the game lore connecting the characters on your account to each other, so nothing can actually be in-story account bound. Anything affecting story progression on an account level (such as Masteries) are cases of game mechanics trumping game world logic. The strange thing here is the inconsistency.
For BF and EB it makes (some amount of) sense, as there are no portals. That BFF and LD are different is just strange.
Good lore should never impose bad mechanics.
It’s a weird requirement to force people with multiple alts to repeat the story just to gain access to a zone; I don’t think any game should do it. In fact, I think games should have as few gates as possible; each one should have a really good reason for being imposed. I’m not sure I understand why ANet added per-character gates for zones.
or.. oooor.. hear me out..
or.. you could actually play the game and unlock the content in it’s intended way: playing the story..
or is playing the story suddenly a bad thing in a game?
Why is getting to the map without the story a bad thing?
In Core, I can reach Orr without the story. In HoT, I can reach Dragon’s stand without HoT’s story. What’s special about the three of the four new zones that I’m forced to do the story on every toon?
I’d be more supportive if the gating was limited to whether the story is unlocked, since that’s partly a business decision.
What I REALLY find confusing is Doric. Characters that have not done the story (even if you have the scroll) can not enter it through either of the gates. You can in Bitterfrost though.
Because you need to be given authorization to go through the gate which is part of the living story.
I forget the wording but you need permission for Winterfrost as well. Yet none of your characters can use the gate from frostgorge until someone has and afterwards all of your characters can.
You don’t need permission for that map. It’s tied to having Koda’s Flame which is account bound.
The maps are locked as it’s probably easier to do this with the story to keep those without it out. There are very cheap portal scrolls that give get other characters into the maps.
Thanks but having an item and having permission amount to pretty much the same thing in game terms. A character that did not do the bitterfrost story did not get the flame and a character that has a scroll for doric did not get permission to enter. Why should one be tied to the account and the other the character?
Yes, portal scrolls are cheep for the utility. The only one I have not bothered to get was bloodstone and that was because I did not have any UM saved up.
You missed the part when I said the Flame was account bound.
No, I did not miss it. Why should it be an account bound item where the ‘item’ (permission, but the same thing really in terms of game mechanics) is soulbound? Even in terms of lore it does not make a lot of sense to deny you to use the gate once you have been on the other side of it. Until anet says otherwise I am considering one or the other bugged as there is no reason for them to be different.