Ghosting through low level areas

Ghosting through low level areas

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Posted by: Xanatopsis.2137

Xanatopsis.2137

One of the problems I encounter when I play this game is that I never feel like I have become very powerful, even when I have far out leveled an area. If I ever want to go back and fully explore an area, I have to constantly watch my back and fight most of the monsters that stand in my way. While you do have a bit of an advantage with your trait lines and more skills to chose from, at the end of the day that become a nominal advantage and while the battles maybe easier, now they have become tedious.

At the same time I understand that the player experience at lower levels needs to be preserved, and I am totally for that. I like knowing that everyone is taking on the content at an appropriate power level. That however tends to turn me off to exploration. I don’t want to have to worry about every mob on the way to climbing a vista or getting down to the bottom of the cavern for the point of interest. And since there are no mounts, I have no option to just muscle through crowds of monsters, I have to run at half speed spamming heal skills until I lose agro.

That’s why I think there should be at option to toggle ghost mode in areas that are like 5-10 levels lower than you. You wouldn’t be able to interact with anything or anyone and nothing could interact with you. You could explore in comfort, and why shouldn’t you be able to, you earned it, you have already surpassed the content in term of difficulty, forcing you to continually trudge through endless mobs is detrimental to an explorer’s fun.

I do realize that this could be exploited; part of some of the discoveries is based around overcoming mob obstacles. So you could make it so that in order to actually get the point of interest or vista, you would need to toggle your ghost mode, this would allow you to be vulnerable to attacks until your ghost mode has cooled down. For heart quests, at the edge of the quest area, you could fire off a prompt asking the player if they want to fulfill this quest, if they move too far into the area without toggling their ghost mode, their ability to fulfill the requirements would go away until they go back to the edge of the quest zone.

Hell, to throw in a bit of fun factor, you could make certain mobs invulnerable to ghost mode if there is a particular challenge you want the player to experience, or certain mobs that only show up in ghost mode. As it stand now though, I have very little interest in going back to low level zones to discover the surroundings, and absolutely no interest in going to unvisited zone of lower level. I love the discovery angle in this game, it is highly rewarding and very addictive, but I wont do it if I have to suffer through endless mobs that hold very little reward for my character.

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Posted by: Syn.3459

Syn.3459

they added the system where you get down leveled for a reason so i HIGHLY doubt they’re going to add what you want when they COULD (but won’t) remove the level scaling

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Posted by: Mira.4906

Mira.4906

I found that if you use a speed boost you can run through most of the low level areas without much fighting involved. With a speed boost all you have to worry about is ranged attacks and if they use them your usually outside of aggro range by the time they finish their animation and melee classes can’t catch up to you.

Guild Leader for [Myth] Darkhaven

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Posted by: CureForLiving.5360

CureForLiving.5360

I like it the way it is myself. If they do what you want you’ll get the same issues that WoW has, that is barren and empty low level areas because high level characters find it way too boring being able to one shot everything.

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Posted by: ghodamus.2407

ghodamus.2407

Gonna have to vote against you, Xana. I think the level down-tuning is overall a very good thing. Also, there are warp points basically everywhere; it’s not like you’re slogging for hours on end, just an extra minute or two for the fights. I don’t think it’s a huge issue.

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Posted by: Herod.4675

Herod.4675

I think the system introduced with this game is cutting edge. I hope other MMOs adopt something akin to it in the future.

Am I a turtle or a hare gamer? I wouldn’t know, there isn’t a game I have ever finished.

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Posted by: Mark Love.6274

Mark Love.6274

Are you seriously suggesting this game isn’t like WoW enough?

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Posted by: Raf.1078

Raf.1078

I actually like this facet of the game. It keeps all the maps new and all the boss fights and dynamic events on an even scale between the players

Raf

PF/ GOAT on Tarnished Coast (Semi-Retired)
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon

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Posted by: Toranaga.4185

Toranaga.4185

I`m afraid i don`t really get your problem. I´m playing a ranger so not the hardiest class. If i want to explore i just run trough the mobs, perhaps with a few dodges thrown in. On a higher level you can outrun almost any mob (besides rooting caveworms and being hit by cave trolls/ettins). Even if you are hit its not like you will die instantly. I mean there are some vistas/points of interest in the southeast of lornars pass where you have to pass through a bunch of ettins/ stone throwing jotuns. As long as you evade the knockdown you can do this while being 2 levels below the mobs . It`s even possible to do the heart quest in the area while running. I never had trouble exploring any area (as long as i didn`t run into an elite by chance). No one forces you to fight with every mob thats attacking you.

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Posted by: Xanatopsis.2137

Xanatopsis.2137

I don’t want to be able to one shot everything, I love the level scaling. I think it is the best thing since City of Heroes sidekick/exemplar system. Ghosting would just make you incorporeal, you can’t kill or interact with anything and vise versa, as soon as you toggle out of ghost mode, you will still be level scaled.

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Posted by: Ramoth.5162

Ramoth.5162

I can easily explore lower areas without much problem. Taking some extra time to walk around the mob might be a pain to you, but then, you won’t chance getting mobbed to death. I am a ranger also. Quite squishy. You don’t have to fight everything that presents itself to you. Now some areas like skill points, may have a higher level mob to take down, but you should be able to do it with the extra skills you get as you level.

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Posted by: Skipjack.6730

Skipjack.6730

What would be the point, free xp and loot for map completion?

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Posted by: Khailyn.6248

Khailyn.6248

While I think that I get downleveled perhaps a little to harshly in some areas I understand and like the method. Even with all the experience and countless battles in the end of the day we are still mortal and not gods so running around 1 shotting everything and taking hundreds of blows just to shrug them off doesn’t make sense. 6 months down the road you may like the fact that you can still go back to queen’s forest and help the farmers without becoming completely bored or creating a new character.

‘Death smiles at us all. All a man can do is smile back.’

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Posted by: Xanatopsis.2137

Xanatopsis.2137

I feel that if I want to explore, I want to be able to comfortably. There are some great looking areas in this game that I would love to see, and while waypoints are helpful, I still have to walk all over the map to find them. Some vistas can can a lot of strategy and time to find the start and require you to run circles around mountains if you are having trouble with it, mobs distract from discovery process in my opinion. Not to mention the respawn timer in some areas is pretty rediculous, and if you are slow to kill, you can find your self fighting a very long battle, especially as a turret engineer. And I don’t want you to think that I am asking for my level 80 power to be available in a level 15 area, I just don’t want to be bothered by mobs that provide little experience or drops relavent to my characters level. They why I think ghosting would only be available to people that have far outleveled and area.

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Posted by: Yamori.9781

Yamori.9781

I feel it is fine as it is. It really isn’t all that hard to fight off a few monsters so you can take a look at your surroundings to figure out what you need to do. If you don’t want drops that aren’t relevant don’t wait till your after you rushed to 80 to start exploring. If you can’t be bothered, don’t.

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Moderator

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