Good CC build(s) for all game modes

Good CC build(s) for all game modes

in Players Helping Players

Posted by: Oh My God.8423

Oh My God.8423

Hello all,

I have just come back from a year long break. Since then I am having fun in all game modes (except high ends Raids and Fractals). I am just curious to find out which build(s)/class(es) has/have the best CC?

I always like playing a CC-support class but in the past I never had the chance to try it on GW2. Much have changed, I suspect. Is it possible to make a good CC build(s) for the current game?

Thanks!

Good CC build(s) for all game modes

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Being dedicated to CC is probably not that useful, as trash mobs don’t really require it, and most bosses have breakbars instead — which CC eats away, and you do more damage and/or avoid problems if broken, but which don’t actually “stop” them as such.

That said, I’d probably point to Warrior as the source of the richest high-value CC options, with Mesmer in second place.

Good CC build(s) for all game modes

in Players Helping Players

Posted by: altermaven.7385

altermaven.7385

I’ll have to side with SlippyCheeze on this one, with a few adjustments:

Some classes do have “effect on interrupt” traits, usually it’s weakness, but Mesmer and Warriors’ trait inflicts confusion on interrupt, so you may want at least one means of interrupt if your trait path includes this. Otherwise, I would reserve having a CC setup for dungeons/fractals/raids with the defiance bar single targets, for the explicit purpose of breaking the bar — as well as a stunbreaker in your utility (has “Breaks Stun” in the effects list).

That being said, if you want built-in CC I would suggest Warrior, and outfitting with a hammer for those specific moments, with a greatsword main; but Mesmer, on the other side of the armor rank, has a wider berth of interrupts/CCs.

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