Good CC build(s) for all game modes
Being dedicated to CC is probably not that useful, as trash mobs don’t really require it, and most bosses have breakbars instead — which CC eats away, and you do more damage and/or avoid problems if broken, but which don’t actually “stop” them as such.
That said, I’d probably point to Warrior as the source of the richest high-value CC options, with Mesmer in second place.
I’ll have to side with SlippyCheeze on this one, with a few adjustments:
Some classes do have “effect on interrupt” traits, usually it’s weakness, but Mesmer and Warriors’ trait inflicts confusion on interrupt, so you may want at least one means of interrupt if your trait path includes this. Otherwise, I would reserve having a CC setup for dungeons/fractals/raids with the defiance bar single targets, for the explicit purpose of breaking the bar — as well as a stunbreaker in your utility (has “Breaks Stun” in the effects list).
That being said, if you want built-in CC I would suggest Warrior, and outfitting with a hammer for those specific moments, with a greatsword main; but Mesmer, on the other side of the armor rank, has a wider berth of interrupts/CCs.
Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.