Good jumping off point for raids?

Good jumping off point for raids?

in Players Helping Players

Posted by: Phaelaenopsis.4209

Phaelaenopsis.4209

Hey all!

So I’ve been playing GW2 pretty much since release, and the entire franchise much longer. I mostly always engaged in solo content, and do consider myself a competent player, to say the least.

Recently I kind of wanted to try something new. So I started using LFG to jump into dungeon parties and that’s been loads of fun, but that’s left me wanting more, and I really want to try raids. The issue I’m having is it seems like doing a pick up raid isn’t really an easy feat. I’ve joined parties with the LFG tool and they tend to fall apart so I’m having a hard time getting experience/learning the ropes because in a manner of speaking, I can’t even get my foot in the door.

I have been looking at guides and roles and doing my research and watching youtube videos so I’ve gotten some idea of what they’re like that way (just so I’m not going in blind when/if I DO manage to successfully get into a raid) so I’m really excited to play and I’m dying to try it.

Does anyone more experienced than myself have valuable tips to creating a raid party successfully so you can actually run content? Tips on using the LFG tool to create a successful party? Tips in general?

Thanks so much in advance for any insight you can provide.

Good jumping off point for raids?

in Players Helping Players

Posted by: starlinvf.1358

starlinvf.1358

PUG raiding is difficult because too many people either don’t respect the team, or rely too much on being carried. The raid scene in general is split into 4 groups.

Elitists, Regulars, Randos, and Raid Sellers.

- Elitists tend to advertise stupidly high requirements to join, and typically expect you to ping a specific gear set or they’ll kick you. These groups don’t tolerate failure, and quickly fall apart due to bickering if anything goes wrong.

- Regulars make up the bulk of the Raiding population. Unfortunately for you, they normally run with a group they know can do well AND not be toxic… so they tend to run with a schedule, and may only advertise 1 or 2 slots to fill in missing members.

- Randos are the new raider nick name for Pugs. Considered inexperienced and uncoordinated, most can barely carry their weight, if at all. This inexperience also leads to a heavy reliance on other members being able to compensate or recover if mistakes are made, but are serviceable if they’re capable of following directions, and have a good idea of how the fight goes.

Raid Sellers are a risk. Theres been a rash of controversy lately with high LI groups secretly selling the raid on the side…. including kicking members mid fight so they can bring in a paying player for credit. Theres also a number of reports about taking gold and kicking or not finishing the run. While selling raids is not inherently rude or immoral; it is when the rest of the team doesn’t know its a sold raid, and having to carry a group while one person is pocketing all the money.

For suggestions I’d would recommend finding a guild that does Training Raids. TTS I know for sure does them on NA servers during the weekend. http://ttsgamers.com/event-calendar/ But most of those are on hold because of the Beta weekend
If you’re part of a guild, ask around. If any of them do raid regularly, they’ll know a group who either hold training, or may be willing to carry a new player to let you practice.

As an extra tip, I recommend gearing up at least 2 or 3 characters so you can slot in easy for existing raid teams. For easy DPS theres Daredevil thief. For Support roles gearing for Condi PS Warrior or Condi Druid as makes it relatively easy to slot in you a secondary role. Healing Druid is only slightly harder in terms of execution, but you can gear this role very cheaply with Ascended Trinkets and Exotic Armor/Weapons.

If you’re feeling adventurous and have the money, Quickness Chrono and working your way up to Chorno Tank can guaranty you a slot in pretty much any raid. Just go into it knowing this is the single most critical role in the current raid line up, takes a while to learn boss behavior and positioning. But because its so hard to find people willing to learn Chrono tank, groups are more likely to help train you to for their regular team.

Good jumping off point for raids?

in Players Helping Players

Posted by: Sigfodr.9576

Sigfodr.9576

If you are EU, then you are welcome to send me an mail ingame. We do open raids every thursday. Depending on the day, we kill 3-5 bosses (sometimes even more). For more exp/skilled people we normally also do 1-2 more runs during the week.

Good jumping off point for raids?

in Players Helping Players

Posted by: Phaelaenopsis.4209

Phaelaenopsis.4209

PUG raiding is difficult because too many people either don’t respect the team, or rely too much on being carried. The raid scene in general is split into 4 groups.

Elitists, Regulars, Randos, and Raid Sellers.

- Elitists tend to advertise stupidly high requirements to join, and typically expect you to ping a specific gear set or they’ll kick you. These groups don’t tolerate failure, and quickly fall apart due to bickering if anything goes wrong.

- Regulars make up the bulk of the Raiding population. Unfortunately for you, they normally run with a group they know can do well AND not be toxic… so they tend to run with a schedule, and may only advertise 1 or 2 slots to fill in missing members.

- Randos are the new raider nick name for Pugs. Considered inexperienced and uncoordinated, most can barely carry their weight, if at all. This inexperience also leads to a heavy reliance on other members being able to compensate or recover if mistakes are made, but are serviceable if they’re capable of following directions, and have a good idea of how the fight goes.

Raid Sellers are a risk. Theres been a rash of controversy lately with high LI groups secretly selling the raid on the side…. including kicking members mid fight so they can bring in a paying player for credit. Theres also a number of reports about taking gold and kicking or not finishing the run. While selling raids is not inherently rude or immoral; it is when the rest of the team doesn’t know its a sold raid, and having to carry a group while one person is pocketing all the money.

For suggestions I’d would recommend finding a guild that does Training Raids. TTS I know for sure does them on NA servers during the weekend. http://ttsgamers.com/event-calendar/ But most of those are on hold because of the Beta weekend
If you’re part of a guild, ask around. If any of them do raid regularly, they’ll know a group who either hold training, or may be willing to carry a new player to let you practice.

As an extra tip, I recommend gearing up at least 2 or 3 characters so you can slot in easy for existing raid teams. For easy DPS theres Daredevil thief. For Support roles gearing for Condi PS Warrior or Condi Druid as makes it relatively easy to slot in you a secondary role. Healing Druid is only slightly harder in terms of execution, but you can gear this role very cheaply with Ascended Trinkets and Exotic Armor/Weapons.

If you’re feeling adventurous and have the money, Quickness Chrono and working your way up to Chorno Tank can guaranty you a slot in pretty much any raid. Just go into it knowing this is the single most critical role in the current raid line up, takes a while to learn boss behavior and positioning. But because its so hard to find people willing to learn Chrono tank, groups are more likely to help train you to for their regular team.

I just want to thank you so much. This is the type of solid advice I was looking for and it was extremely helpful.

I have the alts down pat. I have one character of every profession and two mesmers that I made specifically so I could have both raid builds on deck. (I uh…play a lot, lol)
So when it comes to raiding, the only thing I would have to get used to is positioning and rotation which – I’m a quick study, so that’s actually the least of my issues.

I’m putting together just about everything I can to be raid ready before I jump in, but your insight into pugs is extremely helpful for me, because I know now that it would be a more productive use of my time to look into existing groups rather than start my own.

I may look into TTS. I would love to have a good community of people to run content with. I’m unfortunately more interested in the aspects of the game that involve other players nowadays – unfortunate simply because I don’t know many, lol.

Good jumping off point for raids?

in Players Helping Players

Posted by: Phaelaenopsis.4209

Phaelaenopsis.4209

If you are EU, then you are welcome to send me an mail ingame. We do open raids every thursday. Depending on the day, we kill 3-5 bosses (sometimes even more). For more exp/skilled people we normally also do 1-2 more runs during the week.

Ach! I wish! Unfortunately I’m on NA servers

Good jumping off point for raids?

in Players Helping Players

Posted by: Phaelaenopsis.4209

Phaelaenopsis.4209

PUG raiding is difficult because too many people either don’t respect the team, or rely too much on being carried. The raid scene in general is split into 4 groups.

Elitists, Regulars, Randos, and Raid Sellers.

- Elitists tend to advertise stupidly high requirements to join, and typically expect you to ping a specific gear set or they’ll kick you. These groups don’t tolerate failure, and quickly fall apart due to bickering if anything goes wrong.

- Regulars make up the bulk of the Raiding population. Unfortunately for you, they normally run with a group they know can do well AND not be toxic… so they tend to run with a schedule, and may only advertise 1 or 2 slots to fill in missing members.

- Randos are the new raider nick name for Pugs. Considered inexperienced and uncoordinated, most can barely carry their weight, if at all. This inexperience also leads to a heavy reliance on other members being able to compensate or recover if mistakes are made, but are serviceable if they’re capable of following directions, and have a good idea of how the fight goes.

Raid Sellers are a risk. Theres been a rash of controversy lately with high LI groups secretly selling the raid on the side…. including kicking members mid fight so they can bring in a paying player for credit. Theres also a number of reports about taking gold and kicking or not finishing the run. While selling raids is not inherently rude or immoral; it is when the rest of the team doesn’t know its a sold raid, and having to carry a group while one person is pocketing all the money.

For suggestions I’d would recommend finding a guild that does Training Raids. TTS I know for sure does them on NA servers during the weekend. http://ttsgamers.com/event-calendar/ But most of those are on hold because of the Beta weekend
If you’re part of a guild, ask around. If any of them do raid regularly, they’ll know a group who either hold training, or may be willing to carry a new player to let you practice.

As an extra tip, I recommend gearing up at least 2 or 3 characters so you can slot in easy for existing raid teams. For easy DPS theres Daredevil thief. For Support roles gearing for Condi PS Warrior or Condi Druid as makes it relatively easy to slot in you a secondary role. Healing Druid is only slightly harder in terms of execution, but you can gear this role very cheaply with Ascended Trinkets and Exotic Armor/Weapons.

If you’re feeling adventurous and have the money, Quickness Chrono and working your way up to Chorno Tank can guaranty you a slot in pretty much any raid. Just go into it knowing this is the single most critical role in the current raid line up, takes a while to learn boss behavior and positioning. But because its so hard to find people willing to learn Chrono tank, groups are more likely to help train you to for their regular team.

Also I just want to DOUBLE thank you for suggesting TTS.

The community looks really positive and to be a breath of fresh air overall and I’m hoping I get the ok to join.