Grief Knockdown?
At claw they use the pact bombs. Not sure about sha…erred.
During phase 1 you can pick up bombs to run up to the ice wall. If a person doesn’t throw the bomb or use 1 to place it, it’ll just stay equipped until it explodes. The explosion knocks down the carrier and those right next to him.
Thanks. I wonder what causes it around Shat? I wonder if one of the mobs that sometimes appears around there has a knock down?
re: knockdown in Shatterer area – There’s a phenomenon called “Enchanted Flames”(I think) which looks like ball lightning. It tracks you and knocks you down. If you had just entered the map it might not be rendered yet, or you might not have noticed it. (sometimes it can get to you very quickly) It’s unkillable and I think the only way to avoid it is to outrun it and break aggro.
<edit: they’re Spectral Flames>
https://forum-en.gw2archive.eu/forum/game/gw2/What-the-heck-are-Spectral-Flames/first#post4430101
and
https://forum-en.gw2archive.eu/forum/support/bugs/Spectral-flames/first#post4260026
Maybe this is what is knocking you down in the Shatterer area.
(edited by Elden Arnaas.4870)
Not to derail the topic, but similar (and odd): at Teq, a commander (!), pre-event, called out “Stack on me”. Many did, and something he did knocked folks back, and (I think) downed some. I don’t have any idea what it was (I told the cmdr that folks might not listen to his instructions during event…).
Any ideas? I really didn’t understand what happened so I may have mis-interpreted what I saw.
Not to derail the topic, but similar (and odd): at Teq, a commander (!), pre-event, called out “Stack on me”. Many did, and something he did knocked folks back, and (I think) downed some. I don’t have any idea what it was (I told the cmdr that folks might not listen to his instructions during event…).
Any ideas? I really didn’t understand what happened so I may have mis-interpreted what I saw.
Was he standing on a spot where a fish head spawns?
It was right at the usual Teq zerg spot – I don’t think the ‘fish heads’ spawn right there, but I could be wrong. Nice idea, though!
Tequatl’s foot will hit the zerg if players are too close and will knock them back.