Guild Building Advice Please

Guild Building Advice Please

in Players Helping Players

Posted by: Marine.2197

Marine.2197

I’m pretty new to GW2, and just playing with some friends. We definitely fit into the small guild category. I’ve done a little googling on the subject, but I’m not finding much for advice on what to research / build in what order to maximize our gains as a guild, with influence being at a premium and our limiting factor.

I have read that unlocking Art of War for the guild missions is an important thing, but we also would like things like a build bank.

If we go for the missions first, is simply unlocking Art of War for 500 influence enough to unlock the missions, or do we have to unlock multiple tiers of Art of War?

Should we be focusing on a different aspect rather than the bank and the missions?

Thanks for any advice!

Guild Building Advice Please

in Players Helping Players

Posted by: gaspara.4079

gaspara.4079

Here is a source with all the information you should need to know about all things influence related. http://wiki.guildwars2.com/wiki/Influence

As far as how best to start, that really depends on what the members of your guild do in game. The different lines offer different bonuses and as such its up to your guild to decide priorities.

Guild Missions take a fair amount of time and influence(6800 influence and 8 hours of upgrading) to unlock and as such I would not recommend rushing into it as guilds have other useful things that are much cheaper and may help you more in the early goings. Its also possible to join an alliance guild on your server that is basically used by a handful of smaller guilds to complete guild missions for their weekly rewards.

Guild stash has an invest of only 2500 influence which is much more affordable, though perhaps your guild doesn’t need one as its just a bit of extra bank space. Though my fiance and I made a guild just for this, that we share.

If your guild members do a lot of pvp, art of war level 1 offers the ability to build a 24 hour +10% influence in pvp buff, so if you know the whole guild will be on and pvping a lot in a day you can use that and make more influence back than you spent and speed up your influence gain somewhat, though this is much more effective with larger guilds as the cost is static but the buff is 10% for each guild member.

The politics line offers the ability to designate a guild icon which would show up on the guild armor/weapons used by guild mates representing your guild. Also at level 2 it offers a 24 hours +5% influence boost in pve which if your guild is going to have a group running around together a lot of the day can pay off much like the pvp version.

I suggest you show this to your mates and together decide what is important to the group and build form there. Guild unity is by far the best way to build a guild.