Guild wars now what?
Well if you’re not enjoying the game I suggest you go elsewhere. I dunno how people get bored of it honestly, as I haven’t been bored at all the whole time I’ve been playing, which started at BWE1.
I’m sure more content will come along as time goes on, Anet has said that what happened so far is merely the beginning. I have high hopes for the future. Also maybe it’s just me but I’m thoroughly enjoying the Southsun update.
Are you enjoying it cause of the magic find boost they used as bait to get us out of the curse shore, or because the same instigator quest keeps popping up. I want plots not random events. What happened to like 25 epic missions and like aliens, demons, gods, and epicness that the first game had. It lacks depth and was replaced by 5 second events and shinny objects. Bored of the the events i want real depth. I want really story. Are they going to do that not just “new champion spawns”
I don’t care about magic find at all, I’m just enjoying the environment and how it’s changed from the past. And even if somebody was enjoying the magic find boost, who are you to say that it’s wrong to do so?
I agree that we need more sweeping storylines but currently Anet is trying to make the world alive in ways that weren’t possible in GW1, and I want to support them as they get better. They do want to do an expansion eventually but that does take time, you know. Especially a game like GW2. People want so much in so little time these days, honestly.
Buy a console, play other PC games, find another hobby non-gaming related.
Come back after 6 months to check back on the game’s development.
—or—
Pop in every big new patch to check what else is new, have some fun with it, and find something else to do later.
These are your two best alternatives, since you can’t really quit the game.
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
I think the biggest issue for me and a lot of my friends, Is that we have no bad guy to go after. I’m a fighter more than explorer and so I look for story driven combat that will be full of challenges and struggle. Sadly in this game (Zhaitan) the final boss of all this chaos was a 5 man dungeon that had no challenge at all.
So yeah I pvp for a little bit(becomes repetitive) do some events(repetitive) and eventually I started to ask myself “What am I doing all this for?” I’m bettering myself for what? since the final boss was dead I didn’t see the point in continuing.
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
No that’s not how the game works now. That’s how the game works now for you. Plenty of people have played this game every day since launch. Theyr’e not bored, you are.
If I played Prophecies from launch, I’d have been bored 9 months in. Guild Wars 1 had 25 missions originally, about half of which were really good and half of which were complete filler. Everything in the Maguuma Jungle was a complete waste of time. You could skip more than half the game by making the Droks run and a lot of people did (not me though).
There wasn’t any hard mode at launch. There were a couple of elite areas. There were no heroes at launch either. Most of what made Guild Wars 1 great for a lot of people came way after the first year had past.
There is no developer in the planet that can create a game that’s fun for 9 months of hard playing if people consume content quickly.
Now it happens you don’t like the new content. That’s fine. It doesn’t mean the new content isn’t good. You being bored is a symptom of you playing a game that doesn’t interest you. So go play a game that does.
Even though I have been farming these instigator chests, I will agree that it seems very silly. Under the premise that these dynamic events are supposed to change something makes no sense because they don’t really change anything. The event ends and restarts.
People in lions arch keep posting this game is dieing are they right?
Yeah, they are right. The game is dead!
Why do you need other people to tell you what to do. Just stop playing the game for the time being and return later. It’s not like you have to pay monthly fees.
Currently playing Heart of Thorns.
Are you enjoying it cause of the magic find boost they used as bait to get us out of the curse shore, or because the same instigator quest keeps popping up.
The what who when huh?
I’m not bored at all, and have no idea what you’re referring to with magic find there.
I do a variety of content, and manage to keep very active. If its not for you, its not for you.
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.
Go outside, do something else, play another game if this is not to your liking. Do we really need to state the obvious here?
People in lions arch keep posting this game is dieing are they right?
They have been saying that since November but guess what? The game is still running. I know, it’s shocking.
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
It works for some people. Some log in everyday for daily, then log back out. Some do a once around of the World Events plus the daily. Some spend their time farming pent/shelt in Orr. There’s all kinds of players, and different ways to play the game.
Most of the content for veteran players has been done and redone and redone some more and just isn’t as engaging for them anymore. Even the most optimistic players speak of losing veteran people in their guilds.
It is true there isn’t much hardcore endgame content to do. I’d say try explroing with small groups of people and doing boss fights. Try doing temples, meta events, mini dungeons, etc. Just roam around killing stuff with small groups of friends and allies. Trying to do a temple with only 5-10 people sure is a challenge.
I have been playing since the start- I am never bored I will give you one example why:
Last night I’m running around Bloodtide coast leveling my Ranger when I accidently aggro a champ.
Since it is fairly close to a waypoint I think why not and I attack in earnest- it’s health doesn’t dent by much but I stay alive so I keep going at it.
In wanders this little Asura that lays into the champ just as I die- I respawn run back and for the next 20 min or so we had the most amazingly epic battle.
Just us, we were too busy to talk and we were running for our lives but at the end I said that was awesome and the Asura whispered me back: Indeed it was.
Moments like this never get old
I am so bored i have no idea what do anymore. Guild wars 2 keeps adding on boring extra content, but i am not impressed and most of it is really boring. I am part of a small guild and i don’t want to have to pay a big guild or join one just to find something to do in mission exectera. I am a dungeon master, WvW commander, and bored of pvp. I just log in to do my daily fractals then log out like its farmville cause pink gear is the only thing i need (besides the wasted time on a shinny legendary which not impressed). So what is there left do? Does anyone have any interesting ideas or fun or know if Anet will come out with something for GW2 that is epic, fulfilling, or worth time? People in lions arch keep posting this game is dieing are they right?
I think the keyword is replayability.
If I were to compare Defense of the Ancients from Warcraft 3: Frozen Throne game, I must have played that game thousands of time. Everytime we start a new game, all players begin with 500g.
However, in Guild Wars 2, that desire to replay this game simply isn’t strong to begin with. When people “re-play” CoF p1, it’s not because they enjoy it. They do it because they want the stuff at the end – the rewards.
Why else would there be so many speed runs requiring only 4 warriors and 1 mesmer? Would players be in such a hurry if it’s so much fun? Here’s the truth we all know that goes unspoken – It isn’t. That’s the reason behind the speed run. To get it over and done with.
In Dota, the process and the end is fun, which is why people play it again.
In Guild Wars 2, the process is boring, but people play it again because they want to get something, hence it becomes labelled as a grind.
Both can be classified as replayable content. Yet only one of them is replayable without feeling like a grind.
A grind doesn’t necessarily have to have negative connotations. However, it is a negative word to most players because people associate the word to dreadful repetition.
For the Dota map, it’s so small but people could replay that map thousands of times. Here in Guild Wars 2, the world is huge, yet it’s a pain to do it again.
I like both Dota and Guild Wars 2 for different reasons. I am also running out of things to do, and other players will tell you it’s time to leave the game, take a break, play something else, and come back when new content is out.
I don’t think that’s the answer we are all looking for. This game is beautiful. We see its potential to succeed and be epic, and be so much more than just… this.
We are not asking for a reason to stay. We want to stay. Just don’t give us a reason to leave.
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
It works for some people. Some log in everyday for daily, then log back out. Some do a once around of the World Events plus the daily. Some spend their time farming pent/shelt in Orr. There’s all kinds of players, and different ways to play the game.
Most of the content for veteran players has been done and redone and redone some more and just isn’t as engaging for them anymore. Even the most optimistic players speak of losing veteran people in their guilds.
This is 100% true….I mean about losing veteran players in their guilds. It happened to me all during my five year run with Guild Wars 1 also. It’s because of the nature of the game.
It happened to me in Rift, in Lotro, and in my sons in their WoW guild. People leave MMOs all the time. Sometimes they come back, sometimes they don’t.
This sentence about veterans leaving is true of every single MMO I’ve ever played. Some people, however, will use it as evidence of something wrong with the game. It’s a correlation I don’t think anyone can draw.
Every MMO has people who finish all the content, get bored and move onto other things. At least until the next expansion comes out, sometimes for longer.
I too am getting bored. I’ve beaten the story, made 6 alts, got them to 80 and geared out. Don’t feel like joining a big guild to do their mandatory 100% rep requirement. My brother just got into the game so I enjoy playing with him, but by myself I’m just bored. I log in, chat with guildies, log out. I fear they’ll just keep doing temp content, so if I leave for a while and come back, nothing will be new.
I too am getting bored. I’ve beaten the story, made 6 alts, got them to 80 and geared out. Don’t feel like joining a big guild to do their mandatory 100% rep requirement. My brother just got into the game so I enjoy playing with him, but by myself I’m just bored. I log in, chat with guildies, log out. I fear they’ll just keep doing temp content, so if I leave for a while and come back, nothing will be new.
Why do you think big guilds automatically have 100% rep requirement?
It’s dead for you if you’re bored with it. I’m pretty bored with it. I haven’t even logged on to check out the Southsun content. Looks like more of the same half-done, broken, minimal story, RNG-based grindy crap we’ve been getting lately.
Back in Guild Wars, working on another GWAMM until the next game comes out. Doubt I’ll be back in GW2 as long as they keep going down this road.
Give me a shout if you want to do some dungeons or vanquishes in Guild Wars
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
It works for some people. Some log in everyday for daily, then log back out. Some do a once around of the World Events plus the daily. Some spend their time farming pent/shelt in Orr. There’s all kinds of players, and different ways to play the game.
Most of the content for veteran players has been done and redone and redone some more and just isn’t as engaging for them anymore. Even the most optimistic players speak of losing veteran people in their guilds.
This is 100% true….I mean about losing veteran players in their guilds. It happened to me all during my five year run with Guild Wars 1 also. It’s because of the nature of the game.
It happened to me in Rift, in Lotro, and in my sons in their WoW guild. People leave MMOs all the time. Sometimes they come back, sometimes they don’t.
This sentence about veterans leaving is true of every single MMO I’ve ever played. Some people, however, will use it as evidence of something wrong with the game. It’s a correlation I don’t think anyone can draw.
Every MMO has people who finish all the content, get bored and move onto other things. At least until the next expansion comes out, sometimes for longer.
All games have “churn” or player turn over, it only becomes a problem when the vets who are leaving are not being replaced as fast as you lose them.
I think when most of the vets who are still around ask themselves what it was like when they first leveled through the game, and what a new player today will experience when they level through it, they will come up with different answers- especially depending on where you chose your home to be. Now if you want close to that same experience, you have to jump through some hoops, be that guesting, joining a “leveling” guild (if you can find one), or just not experiencing the entire game the way it was meant to be played. There’s an experience that people who have been around since launch or near to it that some new players will just never get.
People in lions arch keep posting this game is dieing are they right?
They have been saying that since November but guess what? The game is still running. I know, it’s shocking.
People have been saying that since beta. People in every game every produced have been saying the same thing. Sometimes they get lucky and it actually dies a final death of server shutdown but that is rare.
I guess that’s how the game works now. Pop in to check to see if its worth time or not. That sucks XD.
It works for some people. Some log in everyday for daily, then log back out. Some do a once around of the World Events plus the daily. Some spend their time farming pent/shelt in Orr. There’s all kinds of players, and different ways to play the game.
Most of the content for veteran players has been done and redone and redone some more and just isn’t as engaging for them anymore. Even the most optimistic players speak of losing veteran people in their guilds.
This is 100% true….I mean about losing veteran players in their guilds. It happened to me all during my five year run with Guild Wars 1 also. It’s because of the nature of the game.
It happened to me in Rift, in Lotro, and in my sons in their WoW guild. People leave MMOs all the time. Sometimes they come back, sometimes they don’t.
This sentence about veterans leaving is true of every single MMO I’ve ever played. Some people, however, will use it as evidence of something wrong with the game. It’s a correlation I don’t think anyone can draw.
Every MMO has people who finish all the content, get bored and move onto other things. At least until the next expansion comes out, sometimes for longer.
All games have “churn” or player turn over, it only becomes a problem when the vets who are leaving are not being replaced as fast as you lose them.
I think when most of the vets who are still around ask themselves what it was like when they first leveled through the game, and what a new player today will experience when they level through it, they will come up with different answers- especially depending on where you chose your home to be. Now if you want close to that same experience, you have to jump through some hoops, be that guesting, joining a “leveling” guild (if you can find one), or just not experiencing the entire game the way it was meant to be played. There’s an experience that people who have been around since launch or near to it that some new players will just never get.
I don’t buy it. I mean did you play Guild Wars 1?
The game changed all the time and vets had to answer the same questions throughout all the years of that game. When Factions was introduced it was a game changer. More people moved to Factions than stayed in Prophecies, but some people really didn’t like Factions at all and stayed in Prophecies. It split the community. When heroes were introduced, do you remember the uproar? People were furious. It was the end if the game, and for some people it was. More and more people had trouble finding live groups for missions and didn’t want to use heroes. For every person who hated it, someone else loved it.
Do you think this is different in any other MMO? Look at WoW forums, Rift forums, Lotro forums, anything like that over a long period of time. Every change to the game is the end of the world. Every single one. Doesn’t matter what it is. And people get frustrated and leave and others replace them.
MMOs don’t need 8.3 million people to be successful and run for years. A million people even is more than most MMOs need to run for years. An MMO can run very nicely on half a million people and do quite well.
Experiences in MMOs change. WoW vets will all tell you how the game changed and why they left. So is WoW unsuccessful?
I too am getting bored. I’ve beaten the story, made 6 alts, got them to 80 and geared out. Don’t feel like joining a big guild to do their mandatory 100% rep requirement. My brother just got into the game so I enjoy playing with him, but by myself I’m just bored. I log in, chat with guildies, log out. I fear they’ll just keep doing temp content, so if I leave for a while and come back, nothing will be new.
Why do you think big guilds automatically have 100% rep requirement?
Because all the large guilds on my server ask to rep 100% of the time? And the reasoning is because there isn’t a “last logged on/ repped” feature for guild management. Thus its rep or expulsion.
It’s dead for you if you’re bored with it. I’m pretty bored with it. I haven’t even logged on to check out the Southsun content. Looks like more of the same half-done, broken, minimal story, RNG-based grindy crap we’ve been getting lately.
Back in Guild Wars, working on another GWAMM until the next game comes out. Doubt I’ll be back in GW2 as long as they keep going down this road.
Give me a shout if you want to do some dungeons or vanquishes in Guild Wars
Southsun is actually really good, fun content. Short though (2 or 3 hours to finish achieves), but a decent place to just hang out and kill stuff, especially with the increased drops, rapid turnover of events, and the feeling of community missing recently from some areas. It is story light at this time though sad to say. Some good guaranteed back pieces, haven’t run across any bugs (not saying there isn’t any), and feels fairly fleshed out.
If you use F&F as a base to average content releases I’d give this one a 7.
It is a bit jarring though to go from there to any other area and not have hardly anyone about.
I too am getting bored. I’ve beaten the story, made 6 alts, got them to 80 and geared out. Don’t feel like joining a big guild to do their mandatory 100% rep requirement. My brother just got into the game so I enjoy playing with him, but by myself I’m just bored. I log in, chat with guildies, log out. I fear they’ll just keep doing temp content, so if I leave for a while and come back, nothing will be new.
Why do you think big guilds automatically have 100% rep requirement?
Because all the large guilds on my server ask to rep 100% of the time? And the reasoning is because there isn’t a “last logged on/ repped” feature for guild management. Thus its rep or expulsion.
That’s pretty sad. THere are several large guilds on my server that don’t require repping. And plenty of medium sized guilds too. My guild has a hundred members, and we don’t require repping. I think it goes against the nature of the game.
Try looking for a larger medium sized guild instead of a mega-giant.
Huh?
Guild Wars 1 wasn’t an MMO. But I will address that what I said would apply to the Prophecies campaign. New players who started Prophecies after the later campaign was released would have had a substantially changed experience to anyone who would have played it from release. I assume Prophecies never came back to the population level of pre-launch Factions? I hear most GW1 vets tell people not to even bother playing it because of that. Now, if instead of releasing a brand new continent in Cantha, but had instead integrated an entire new campaign in Prophecies itself, the entire player base would have been revitalized for both new and veteran players and that split would never have happened.
Here’s the flaw in your thought process:
WoW, Rift, LotR have completely different foci for their game. It’s all about the end, the journey doesn’t matter. Most of their content is at the end of the game- dungeons, raids, mounts, gear treadmill. Where’s the population at? At the end where the content is. Where are the rewards? At the end where the content is. Where’s the focus? At the endgame.
What’s GW2’s focus? The journey, there is no end game content per se- except Orr- and Living Story in Southsun. And those two areas are now just being used to farm. Straits and Malchors are both considerably more empty than Cursed Shores. Almost all of GW2’s content lies in the journey, but where is the population? Not there. They are doing what the devs have decided to make endgame, while ignoring where their content actually lies. The majority of players are farming world events for chests concentrating in very small areas of a zone, or farming a very small area in Orr for drops, or farming the least time consuming dungeon.
This is what Anet has gotten wrong, and what Vet players can’t or won’t see. The game’s content focus is on journey, but the reward focus is on end game. The reward needs to go where the content focus is, just like those other games you mentioned.
Edit: Or they can do what they are doing now, which is release temporary content every month that takes 2 hours to complete, that not all players get to see, and people will get bored with it in a week, and ask for more stuff to do.
(edited by killcannon.2576)
The journey gets tiring theb7th time through. I’ve seen almost all of the different arcs.
Huh?
Guild Wars 1 wasn’t an MMO. But I will address that what I said would apply to the Prophecies campaign. New players who started Prophecies after the later campaign was released would have had a substantially changed experience to anyone who would have played it from release. I assume Prophecies never came back to the population level of pre-launch Factions? I hear most GW1 vets tell people not to even bother playing it because of that. Now, if instead of releasing a brand new continent in Cantha, but had instead integrated an entire new campaign in Prophecies itself, the entire player base would have been revitalized for both new and veteran players and that split would never have happened.Here’s the flaw in your thought process:
WoW, Rift, LotR have completely different foci for their game. It’s all about the end, the journey doesn’t matter. Most of their content is at the end of the game- dungeons, raids, mounts, gear treadmill. Where’s the population at? At the end where the content is. Where are the rewards? At the end where the content is. Where’s the focus? At the endgame.What’s GW2’s focus? The journey, there is no end game content per se- except Orr- and Living Story in Southsun. And those two areas are now just being used to farm. Straits and Malchors are both considerably more empty than Cursed Shores. Almost all of GW2’s content lies in the journey, but where is the population? Not there. They are doing what the devs have decided to make endgame, while ignoring where their content actually lies. The majority of players are farming world events for chests concentrating in very small areas of a zone, or farming a very small area in Orr for drops, or farming the least time consuming dungeon.
This is what Anet has gotten wrong, and what Vet players can’t or won’t see. The game’s content focus is on journey, but the reward focus is on end game. The reward needs to go where the content focus is, just like those other games you mentioned.
I’m not sure you realize just how many people play Lotro who don’t care about or never get to end game. Lotro more than other games sure, but most games have a very health not-end game population.
It’s true that a lot of people on forums will talk about end game, because the people that solo those games and never party or don’t do anything more than casual dungeons aren’t usually forum goers, but I think you’d be shocked about the number of people who play other MMOs who couldn’t give a toss about end game.
Even Guild Wars 1 was like that. Plenty of people in Guild Wars 1 never even attempted DOA, the Deep or Urgoz’s warren. And while I beat them all at one time or another, they weren’t particularly a major part of my game either.
Huh?
Guild Wars 1 wasn’t an MMO. But I will address that what I said would apply to the Prophecies campaign. New players who started Prophecies after the later campaign was released would have had a substantially changed experience to anyone who would have played it from release. I assume Prophecies never came back to the population level of pre-launch Factions? I hear most GW1 vets tell people not to even bother playing it because of that. Now, if instead of releasing a brand new continent in Cantha, but had instead integrated an entire new campaign in Prophecies itself, the entire player base would have been revitalized for both new and veteran players and that split would never have happened.Here’s the flaw in your thought process:
WoW, Rift, LotR have completely different foci for their game. It’s all about the end, the journey doesn’t matter. Most of their content is at the end of the game- dungeons, raids, mounts, gear treadmill. Where’s the population at? At the end where the content is. Where are the rewards? At the end where the content is. Where’s the focus? At the endgame.What’s GW2’s focus? The journey, there is no end game content per se- except Orr- and Living Story in Southsun. And those two areas are now just being used to farm. Straits and Malchors are both considerably more empty than Cursed Shores. Almost all of GW2’s content lies in the journey, but where is the population? Not there. They are doing what the devs have decided to make endgame, while ignoring where their content actually lies. The majority of players are farming world events for chests concentrating in very small areas of a zone, or farming a very small area in Orr for drops, or farming the least time consuming dungeon.
This is what Anet has gotten wrong, and what Vet players can’t or won’t see. The game’s content focus is on journey, but the reward focus is on end game. The reward needs to go where the content focus is, just like those other games you mentioned.
I’m not sure you realize just how many people play Lotro who don’t care about or never get to end game. Lotro more than other games sure, but most games have a very health not-end game population.
It’s true that a lot of people on forums will talk about end game, because the people that solo those games and never party or don’t do anything more than casual dungeons aren’t usually forum goers, but I think you’d be shocked about the number of people who play other MMOs who couldn’t give a toss about end game.
Even Guild Wars 1 was like that. Plenty of people in Guild Wars 1 never even attempted DOA, the Deep or Urgoz’s warren. And while I beat them all at one time or another, they weren’t particularly a major part of my game either.
Don’t know about any game that has a healthy population in their leveling areas that aren’t focused on them. I don’t currently play LotR, so have no clue how it currently is, but when it released and before it went f2p, the best content was at the end, and afaik, each new content release has more stuff for end game players, and there are more players there than anywhere else. The game was set up and released to be just like every other mmo. End Game> journey. The leveling process and all areas it contained were disposable, not meant to be returned to.
You can point to pretty much any mmo out there and see where the population is, and it’s what that game has focused on. Not so GW2. The focus has always been on the journey, almost every single core mechanic relates to it, almost ninety percent of the content is there. But the rewards? At the end. The population? At the end trying to get the rewards.
They just need to put the rewards back where the focus is, or just change the focus, scrap the journey and work on end game, and declare a mission failure with their idea. New players in other games have a reason to put up with dead leveling areas, because the leveling areas aren’t the focus of the game, the end is. Here, all the leveling areas are the focus, because at the end…there’s nothing except farming and 2 hours of living story a month if you’re lucky.
Edit: As an experiment, I would be glad to go back to LotR for awhile and actually see these bustling leveling areas. Just suggest to me a server.
(edited by killcannon.2576)
In a sense I feel like this games “end game” is quite literally just grinding. I’ve spent the last month or so standing in one spot in malchors leap, farming one event. But I mean what can I really say besides that’s the game they created. It’s their design that something as boring as this is the most efficient way to get gold/mats.
However I don’t really know how they would fix it. Add raids? Doubt those would even work with the way the games classes are. It would turn into what world bosses are – a mess of people in a storm of particle effects, and a chest at the end. No real teamwork besides maybe rezzing a downed player.
Boredom is probably more of a reflection whatever is going on in real life than anything (insert video game name here) can give you.
Maybe it just time for a break? You’ve already paid for the game….go play something else and come back in few months or a year even.
Raf Longshanks-80 Norn Guardian / 9 more alts of various lvls / Charter Member Altaholics Anon