Guilds who run 100% rep
Rep generates influence points, which are used to fuel guild benefits. However, most guilds that “require” 100% rep only do so for Draconian reasons. Most guilds I know only require you to rep when actively playing, and usually won’t boot unless you spend the majority of your time in another guild.
This tends to become a sticking point when your guild doesn’t do all aspects of the game, can’t properly organize themselves to support that much diverse activity, and you want/need to do something else for crafting, event unlocks, and the like.
This is part of the reason behind the emergence of PvE Host guilds, such as TTS, who organize regular runs of the harder PvE content (Triple Trouble, Teq, unpopular dungeons, etc) for players whose guilds don’t want to. These guilds only require repping during event participation, and use the influence, along with any donations, to provide extra services such as banners, food, and node farms. (which I feel is the only fair reason to require someone to rep)
Bad guilds ask for 100% rep so it is a great way to identify them. They do it because they get more influence that way. In actuality it means they get fewer people joining because most have has figured out the scam.
You should want to rep a guild, not have to. I do not mind a guild asking people to rep them (but no problem if you do not). I do not mind a guild having it a requirement to do their events (do not like it, do not do the event). I do mind any other rep requirement, especially 100%.
(edited by Menadena.7482)
I disagree that only bad guilds require 100% rep.
My two favourite guilds (of the ones I’ve been in) have that rule. In both it’s because they’re primarily casual, social guilds where having people online to chat to is one of the main functions, and that only works if people are representing.
(Incidentally even though both have under 100 members they also both ended up with more influence than they really need and don’t care about getting more.)
Admittedly neither guild is as strict about it as the one the OP described. I also have a personal bank guild which I switch to when I want to store or retrieve items, and my alts are often representing that one to save time, and neither guild has had a problem with that. (And if anyone’s wondering how I’m in 2 100% rep guilds it’s because I joined the 2nd when the 1st went inactive, although I’m still a member of the first.)
“Life’s a journey, not a destination.”
100% rep kind of sucks. I have no problem with repping my main guild to talk to the members and do the stuff with them. But when I’m playing with my friend, I want to rep OUR guild that we have together. It’s just a guild for our family and friends and its only got two members right now until my family members buy the expansion but its OURS and I want to rep it occasionally. There shouldn’t be a problem with that. MAKING people rep you just to do it so you have control over them will eventually drive them away.
If you don’t like the very idea of 100% rep, just don’t join a guild that demands it. It always puzzles me that people worry about the policies of guilds they don’t want to join.
There are several reasons for asking for and/or demanding 100% rep. They apply only to a small subset of guilds:
- Guilds with 400+ people. They need some way to to make room for those that want to participate all the time and requesting full rep is the simplest administratively.
- Guilds that mostly communicate via in-game text (instead of mostly via VoIP). This will change with HoT. In the meantime, a guild can feel empty if people aren’t repping, defeating one of the reasons that people join guilds: to socialize.
- Guilds that are building up and/or revamping, so they can see who is really committed.
- WvW guilds. These usually restrict their 100%-rep request to during raids or while in WvW. Some guilds depend on players being familiar with certain tactics, builds, communication styles, and so on and folks that only partially rep can be a big distraction.
There are, of course, other solutions, to each of the issues above that 100%-rep is meant to address and some guilds make good use of them
Then, there are bad reasons for asking/requiring 100%-rep and well, there’s nothing valuable to say about those reasons or those guilds, since such guilds are unlikely to survive for a variety of reasons.
I get the communication reason for guilds wanting 100% rep, but with the expansion, there’ll be options to see chat across multiple guilds and should take that excuse away.
They’re w*oring you out for influence, also commonly identified by if it’s a 200 man guild. Just a heads up, influence can be converted to gold.
Officer of [DEX] Deus Ex Machina Eu and [Fus] Fus Ro Dâh
Ruins of Surmia
It depends on what the guild does and why you wanted to join it,
If I want to join a hardcore WvW or sPvP guild then they will most likely want 100% rep during the raid times/ or when playing sPvP,
I personally have never come across a guild that has stated 100% rep or kick.
They’re w*oring you out for influence, also commonly identified by if it’s a 200 man guild. Just a heads up, influence can be converted to gold.
I have yet to see a guild of that size using influence to the personal benefit of its leadership. More often, leaders will donate their coin towards things for the guild.
A guild that regularly converted influence to gold for personal benefit isn’t likely to retain people for long.
@Illconceived: It’s not that I don’t like the very idea of the policy. It’s that I want to understand why a policy exists, if it has consequences. I was raised that way IRL, and it’s why I went into public policy in my RL career.
People who don’t understand the policies they live under start thinking of the governance they live under as alien to their own interests. I rather like living in a democracy where I can at least pretend that a lot of the people are working toward the common good, even if at cross purposes and incompetently at many times.
But it’s important to be able to distinguish normal muddling along from real idiocy and greed in your environment, and in the leadership you are subjected to. This is a lesson from game environments we can take back to real life in our jobs and in civic life.
Sometimes it means you change organizations — sometimes it means you step up to change things yourself, or sometimes you jump ship. But it’s important to do whatever you do well informed. Otherwise, you just carry your own problems with you, because they are probably just…you.
I want to understand why a policy exists
Ask the guild leaders. If you don’t trust their answer, you could keep an eye out on the influence queue via the guild history tab, to see how they are using influence. (Although, if you don’t trust your GLs, I think it’s time to start looking for a new guild regardless.)
And if you aren’t in the guild and aren’t considering joining, why does it matter?
Up above, I’ve listed some of the reasons for 100%-rep that I consider legitimate. Myself, I’d never join a guild that required it (outside of WvW raid nights) because I like to jump around and take advantage of being in up to 5 guilds at a time.
100% Rep guilds are garbage. If they were a good guild they wouldn’t need to ask you to rep all the time because their members would WANT to rep most the time.
Definitely steer clear of scrubby influence-mongering guilds that have nothing better to do than demand 100%.
All the “legitimate” arguments for why a guild would ask for 100% are just legitimate excuses for not being able to run the guild properly.
You should rep the guild when you do things with them, and rep them when you want to support them passively by playing the game under their tag. If you find another group with other shared interests, you should rep them the same way you rep the first.
All of this is of course, courtesy. There’s no moral code of honor that says you HAVE to do anything regarding the guilds you are in.
100% Rep guilds are garbage. If they were a good guild they wouldn’t need to ask you to rep all the time because their members would WANT to rep most the time.
That’s simply not true. There are “good guilds” that will fail, for a variety of reasons.
Definitely steer clear of scrubby influence-mongering guilds that have nothing better to do than demand 100%.
It’s actually a lot of work to “demand” 100% rep and it largely isn’t about the influence. Sure, steer clear of scrubby guilds; just don’t assume that a guild is good or bad based on its rep policy.
All the “legitimate” arguments for why a guild would ask for 100% are just legitimate excuses for not being able to run the guild properly.
Again, that’s simply not true. Hugely popular guilds might use 100% rep as a way to restrict membership. WvW guilds need some sort of rep policy, to make sure everyone is familiar with their “playbook.”
You should rep the guild when you do things with them, and rep them when you want to support them passively by playing the game under their tag. If you find another group with other shared interests, you should rep them the same way you rep the first.
This is a reasonable approach to guilds in this game (and the one I use); it’s just not the only one.
1. It generates influence.
Influence is a currency to not only upgrade the guild, but also fund one-time upgrades, buy missions, WvW and PvE boosts, etc.
2. It’s only fair.
If a guild is covering all aspects of the game (semi-hardcore social all-in-one guild), it’s very common to get people outright leeching on its potential.
Some people join a 300+ member guild so they never have to rely on lfg and they have the opportunity to do whatever they want in the game, and have the same people for it rather than random strangers each time (which is how my guild operates). Some people join such a guild just to hop in during the guild missions, or rep to ask if there’s someone for xyz dungeon and then rep their ‘main’ guild again. Neither is ok from the point of view of someone who put their heart and mind into making a big guild operate.
Big guilds are not extended friend lists to be used when it’s convenient.
(Unless they advertise as such ;-))
3. It’s easier to manage.
Because of 1 and 2, if someone’s repping another guild extensively and hasn’t let anyone know what’s up, it’s only rational to let such a person go and make room for someone else, who might be actually interested in being a guildie rather than just another name on the list, reaping the guild benefits when it suits them.
4. It builds bonds.
Repping the same guild makes you play / chat together more. Even in a 300+ guild, you really not need to be just a name on the list. I used to remember 200+ of my active guildies by their first name, location, and personal news; i would ask how’s their newborn child.
People who represented much less – for any reason – or who never really socialised via /g and the guild forums… well, they weren’t the 200+ i mentioned above.
Even then, a good guild does need some exceptions and a way to inform that you’re also a member of some community guild or a small circle of friends or you have four extra banks you might visit.
we tried 100% rep for a while and all it did was hurt us.
instead we made an ally rank, and those that don’t rep often, usually end up in that rank. people have their own storage guilds, wvw guilds, pvp guilds, and so on. since we’re more of a pvx/social guild this works.
with alliance chat coming there is no reason for 100% rep but for the influence. if you are using 100% rep to keep track of people in your roster you have 2 problems: your guild is too large to manage, or you don’t have enough people to manage your roster.
large guilds with rep requirement tend to treat their members more like a spreadsheet and less like adventuring companions.
I was in one of those "älly"guilds and repped only every so often to help with their missions, or if someone needed a player for a dungeon etc….Well, I ended up getting kicked because I didn’t rep enough…LOL. So, while I understand newer guilds wanting 100% for the influence building, I also don’t like to be micro-managed and required to play the game by someone else’s idea of the rules. Guess it’s a matter of finding a guild with the right mix of casual rules, and community.
I do wonder if the 100% rep guilds kick someone who has a personal bank guild and has to rep it for a few minutes here and there to use the bank storage.
I do wonder if the 100% rep guilds kick someone who has a personal bank guild and has to rep it for a few minutes here and there to use the bank storage.
They don’t. “100% rep” is just easier to say in a recruitment message than “we require 100% rep, unless you are repping your guild bank or participating in a WvW tournament with a specialized WvW guild or unless you have some other special dispensation authorized by an officer.”
It’s simply a bad policy for a Guild to “demand” and should be a red flag to any player looking for an “enjoyable” Guild experience….
Fate is just the weight of circumstances
That’s the way that lady luck dances
Personally I think 100% rep is a bad idea. I already have a job, and GW2 is a relaxation tool, so the last thing I want is for someone else to tell me what exactly I need to be doing. If 100% rep were necessary then multiple guilds would not be allowed. the guild I co-run is not 100% rep, not world specific, and the only requirement…FUN! Isn’t that why the majority of us play anyway? I was kicked from the guild I was in before I started this one because I didn’t rep 100%. I think the leaders who kick people form their guilds because they don’t rep 100% of the time owe those members a refund for all of the influence, time, energy, and whatever other contributions they added, during the time they did chose to rep.
1. It generates influence.
Influence is a currency to not only upgrade the guild, but also fund one-time upgrades, buy missions, WvW and PvE boosts, etc.2. It’s only fair.
If a guild is covering all aspects of the game (semi-hardcore social all-in-one guild), it’s very common to get people outright leeching on its potential.
Some people join a 300+ member guild so they never have to rely on lfg and they have the opportunity to do whatever they want in the game, and have the same people for it rather than random strangers each time (which is how my guild operates). Some people join such a guild just to hop in during the guild missions, or rep to ask if there’s someone for xyz dungeon and then rep their ‘main’ guild again. Neither is ok from the point of view of someone who put their heart and mind into making a big guild operate.Big guilds are not extended friend lists to be used when it’s convenient.
(Unless they advertise as such ;-))3. It’s easier to manage.
Because of 1 and 2, if someone’s repping another guild extensively and hasn’t let anyone know what’s up, it’s only rational to let such a person go and make room for someone else, who might be actually interested in being a guildie rather than just another name on the list, reaping the guild benefits when it suits them.4. It builds bonds.
Repping the same guild makes you play / chat together more. Even in a 300+ guild, you really not need to be just a name on the list. I used to remember 200+ of my active guildies by their first name, location, and personal news; i would ask how’s their newborn child.
People who represented much less – for any reason – or who never really socialised via /g and the guild forums… well, they weren’t the 200+ i mentioned above.Even then, a good guild does need some exceptions and a way to inform that you’re also a member of some community guild or a small circle of friends or you have four extra banks you might visit.
I can’t agree more with this post.
Even though we don’t have 100% rep rule in our guild, I can see why some guilds choose to do so. I have some examples from my own experience.
My friend and I have been managing a guild since pre-release. We were really excited about Guildwars 2 and we thought it would be a lot of fun to create our own community, however big it would become. We decided some time ago to adjust our ranking system in a way where those who either represent us 100% or those who don’t are able to grow in the guild in their own way.
My biggest pet peeve is players who are in our guild and basicly never represent it, only when the guild missions are on, or to ask 1 quick question (or say "Hi’ every now and then and leave afterwards). Those members don’t feel like the ‘guildies’ like drkn.3429 mentioned, they are just a name on a list.
I don’t mind anyone leaving the guild, if it makes them happy to do so and, perhaps, they’ve found a guild more suitable. I’m even happy for them and wish them all the best. I’m good friends with some ‘ex-guildies’. However I really dislike it when people join another guild and just out of nowhere stop representing ours.
I occasionally whisper players if they’re not representing so I know what the reason is. And the answer has often been “yea I joined another guild but I’m still active in yours sometimes”. Just to never represent us again or in the way I mentioned above.
I don’t want to be a ‘back up- guild’. Even if you’ve been in our guild for a long time and you suddenly decide to join another guild (again, I wish you all the luck in the world and yes we can be friends) remember that in our guild you become just a name on a list that hops in once a month (if even) to say hello. I understand if they are trying things out, and it’s not like we want to remove them right away. But mostly they just keep us ‘hanging’ with excuses.
In those cases I learned that it’s best to just make an end to it. And tell them they are welcomed back when they decide to be a part of us again.
Anyway to stop my ranting..
If you decide to join a guild make sure you want to actually be in that guild. Even if you have another guild with friends (make sure communicate that in the guild you joined so they know what’s up), It’s still your choice to join the other guild aswel. And they are considering you a guildie so make sure you actually are one from time to time.
And if the guild has a 100% rep rule (with exceptions for bank etc..), and you’re sure you don’t want to rep 100%. Don’t join that guild because it will not suit you.
Edit: some grammar stuff
[EU] Piken Square
Representing: ‘The Only One’ [One]
(edited by shaquinna.2869)
Bad guilds ask for 100% rep so it is a great way to identify them. They do it because they get more influence that way. In actuality it means they get fewer people joining because most have has figured out the scam.
You should want to rep a guild, not have to. I do not mind a guild asking people to rep them (but no problem if you do not). I do not mind a guild having it a requirement to do their events (do not like it, do not do the event). I do mind any other rep requirement, especially 100%.
First of all, I will start off with the guild that I created has been 100% rep now for almost 3 years. Our minimum member count is always 450+, that’s with us kicked people who have been inactive for over a month (With the option to come back once they start playing again). I agree, 100% rep is a great way to gain influence. How else do you expect a guild to grow? From my perspective, a guild is a group of people who know eachother, and play game content together. I enjoy getting to know people, how is that suppose to happen if they never represent? Do your research before assuming every 100% rep guild is bad. #[Myth]Mythological.
Founder of Mythological [Myth]
Stormbluff Isle
(edited by Nsknick.3816)
I do wonder if the 100% rep guilds kick someone who has a personal bank guild and has to rep it for a few minutes here and there to use the bank storage.
We have a 100% rep rule, it’s pretty easy to tell if someone is using their personal bank. If you’re in a guild that can’t, that guild needs help. If a person is not repping and is in LA, it’s pretty safe to assume that they are using their personal bank.
Founder of Mythological [Myth]
Stormbluff Isle
I do wonder if the 100% rep guilds kick someone who has a personal bank guild and has to rep it for a few minutes here and there to use the bank storage.
We have a 100% rep rule, it’s pretty easy to tell if someone is using their personal bank. If you’re in a guild that can’t, that guild needs help. If a person is not repping and is in LA, it’s pretty safe to assume that they are using their personal bank.
Not only that, but we also have a special thread in the guild forums to just leave a short message advising of having bank guilds, community guilds, or small guilds with friends.
The whole discussion is like ‘zerker vs soldier’ – if you’re someone who’s dedicated to a single community and want to make meaningful social bonds, you will rep 100% anyway. If you don’t, don’t join a guild that has 100% rep req.
No need to badmouth anyone around here.
It really is that easy.
I tried a number of PvX/non 100% rep guilds and it’s kind of discouraging when you log in and half or more members aren’t repping (one even had only 1 or 0 repping). How are you supposed to make friends and get to know people when they don’t rep? I found a guild that requires 100% rep in PvE only, meaning I can WvW with a guild from my server or rep my personal guild for PvP. It’s a very nice balance, and I find that only 1-3 out of 20+ online are not repping at any time.
It all depends on what you want, though. I like to log in and see other active players, and not feel like I’m talking to an empty room.