Having profession problems.
All professions play differently, and what some people find fun, others find tedious.
Choosing a profession is a matter of personal taste. Asking others what professions they like to play may give you an impression of what they like in a profession.
What is far more important, however, is what YOU like in a profession. Then, people can give you suggestions about which professions in the game may give you enjoyment.
All professions play differently, and what some people find fun, others find tedious.
Choosing a profession is a matter of personal taste. Asking others what professions they like to play may give you an impression of what they like in a profession.
What is far more important, however, is what YOU like in a profession. Then, people can give you suggestions about which professions in the game may give you enjoyment.
Agreed. Give some information about what kind of feel you want. For example, do you like a magical feel? Elementalist, mesmer, and necromancer is for you. Thieves are apparently very deadly in close-quarters combat. Rangers can have pets who distract the enemy while you take them down from a distance (or even also close-quarters).
http://www.youtube.com/MangoMiner
Well, i’ve reasearched a bit and i like both ele and thief. But i can’t choose between the mobility and burst from thief or the range and burst from ele.
Apparently, you like to deal damage.
I may be biased towards the elementalist, but it is very possible to have “mobility and burst” as an elementalist if you go with dagger/dagger. (Your range is only a little bigger than melee, though.) If you wield a staff, on the other hand, you get area of effect attacks at range, but will have difficulty against melee foes.
However, elementalist is rather hard to learn to play well, and does not have a lot of health, especially at lower levels. Mistakes will kill you. The signature ability for the elementalist is to be able to swap between 4 attunements, which gives you access to 2x the number of weapon skills any other profession has.
Thief is a good profession for dancing around the enemy and dealing damage, but has trouble when faced with multiple enemies. One of the thief’s signature moves is short-duration stealth to deal sudden, large amounts of damage. One of the thief’s main weaknesses is that they have fewer options once their initiative runs out, meaning that they are less powerful if a fight goes long.
I really can’t comment more on the thief, because I never played one above level 20.
Jornophelanthas just defend the elementalist very well, so I want to bring some infos about the thief.
The thief can be a one-target burster, very very deadly, but having trouble with large groups of foes. But you can also build him in order to be very effective against groups. I personnaly have a lvl80 thief specialize Condition Damage and Stealth and large groups are not a issue at all. Of course with such a build I’m not as effective as the first against solo foe.
So, in conclusion, you can have multiple builds of elementalist and multiples builds of thief which will completly change the gaming experience … So I just made your decision harder than it was, sorry :\.
This link is a good comparison of the eight professions:
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-December-14-2012/first#post999247
Mainly because it is made by an ArenaNet game designer, and also reflects how they WANT the professions to work.
I’ll also add that you may also want to look into the mesmer, because it basically uses tricks and illusions to do the same things the thief does: single target damage. However, the mesmer can do a lot more than that, and is also quite hard to master.
Thanks for all of the tips everybody, this is a great community. I think i’m gonna play the elementalist but i was just wondering if they are any good at PVE?
(edited by Skinn.7023)
Every profession can play PvE well. Some tactics just won’t work for some professions.
The trick with the elementalist is learning the many skills you have at your disposal, and their interactions, so that you can swap attunements when you need to. When you unlock all your weapon skills and attunements, you will have 20 skills at your disposal (4 attunements x 5 weapon skills) + healing, utility & elite.
The hard part is making sense of all these skills, and developing tactics. Meanwhile, you don’t have a lot of armor, and you don’t have a lot of health. Dodging and moving is essential.
The most common mistake new players make (especially those who played Guild Wars 1) is to just stand in one spot and activate their skills. It is vital to keep moving, and to use the dodge-ability at the right time. Enemies’ powerful attacks are usually telegraphed in advance, giving you time to anticipate.
An ele using a scepter and dagger offers a mix between range and melee combat, but at the cost of not doing either as will as the staff for range and dagger/dagger for “melee”. The point blank AoE with Earth and Fire attunements used in either order is deadly when you get swarmed in PvE. But no matter what weapons you choose, the key as Jornophelanthas states is using all 4 attunements during the coarse of a battle as needed.
Thanks everyone, imma go with ele!