Healing Power for Elementalist

Healing Power for Elementalist

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Q:

Hello. After the big update coming soon, my elementalist should have roughly around 2000 healing power. I think it’s a pretty good number. My question is – how much does it actually affect my effectivness as a healer?

http://wiki.guildwars2.com/wiki/Healing_Power According to this “Healing Power adds 0.125 healing for Regeneration, 0.06 healing for Rejuvenation.”
Do elementalists even have Rejuvenation in any form? What is even that? And does it mean that each time I cast regeneration, it will grant bonus 250 health with each ‘pulse’?
How does healing power affect Cleansing Wave? I use it a lot in my build. Does it do anything at all?
I realize these questions might be newbish, but healing power seems like the most unclear existing stat, ever. If anyone could tell me more about it, I’d appreciate it as even Wiki is like “Yeah it affects some skills, and it doesn’t affect other skills. Guess which.”

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

A:

Rejuvenation is given by the Guardian’s Virtue of Resolve Passive. Guardian is the only class that can give rejuvenation.
The formula for Cleansing Wave is : 1302+(1.0*Healing Power)
With 2k Healing Power it heals for 3302.

Healing Power for Elementalist

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Rejuvenation is given by the Guardian’s Virtue of Resolve Passive. Guardian is the only class that can give rejuvenation.
The formula for Cleansing Wave is : 1302+(1.0*Healing Power)
With 2k Healing Power it heals for 3302.

Thank you! A lot more than I could ask for! =)

Healing Power for Elementalist

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

Rejuvenation is given by the Guardian’s Virtue of Resolve Passive. Guardian is the only class that can give rejuvenation.
The formula for Cleansing Wave is : 1302+(1.0*Healing Power)
With 2k Healing Power it heals for 3302.

Thank you! A lot more than I could ask for! =)

YW!
Btw, there is really no need for 2k Healing Power… You’re much better using stats elsewhere. Especially with the new water trait coming out on 15th that makes healing you be more effective, you can have less healing power with that trait and heal for the same amount.

(edited by CountzuCrytus.7256)

Healing Power for Elementalist

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Rejuvenation is given by the Guardian’s Virtue of Resolve Passive. Guardian is the only class that can give rejuvenation.
The formula for Cleansing Wave is : 1302+(1.0*Healing Power)
With 2k Healing Power it heals for 3302.

Thank you! A lot more than I could ask for! =)

YW!
Btw, there is really no need for 2k Healing Power… You’re much better using stats elsewhere. Especially with the new water trait coming out on 15th that makes healing you do more effective, you can have less healing power with that trait and heal for the same amount.

It increases Healing Power by 25% right? But I already am using full healing set so that would be a waste :x and I really wanted to be a good healer.

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

You’re looking at it wrong. In this game there are no traditional healers like in a standard MMO. It doesn’t matter if you have the highest healing power you can get in the game it will be impossible to out heal the damage your party takes by throwing a water field at them every couple of seconds ( 40 seconds in your case, 32 if you trait it to go down).

It’s ok to have lots of healing power but anything over 1000 is really a waste of stats as the benefits you get out of it don’t really apply, you would be much better using the rest toward something else, as that way you would be more beneficial to your party.

There are other ways to be able to support your party as that seems to be what you’re going for.

  • You can put up frost aura that reduces damage that people take. You can do this by putting down an ice field and using a blast finisher on it. Or use offhand dagger 4 (in water attunement) while having trait active that lets you share your auras.
  • You can blind enemy and prevent them from hitting you or your allies (miss= 0 dmg)
  • You can give them regeneration boons and soothing mist.
  • If you use staff and put down a water field ( Water 3 and 5) your allies can use a blast finisher on it to blast the water which will give everyone an AOE heal that’s about equally as strong as Cleansing Wave.

Example:
so if you put down Healing Rain, and everyone in party uses a blast finisher on it you Cleanse conditions, grant allies regen, as the skill normally does and the blast finishes heal everyone in that area similar to what 5 Cleansing Waves would. I can be a full Berserker ele with a staff and if everyone uses a blast finisher on my healing rain I will out heal 2000 healing power while I have 0. While still being able to melt enemies at the same time.

(edited by CountzuCrytus.7256)

Healing Power for Elementalist

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Posted by: Yoroiookami.3485

Yoroiookami.3485

You’re looking at it wrong. In this game there are no traditional healers like in a standard MMO. It doesn’t matter if you have the highest healing power you can get in the game it will be impossible to out heal the damage your party takes by throwing a water field at them every couple of seconds ( 40 seconds in your case, 32 if you trait it to go down).

It’s ok to have lots of healing power but anything over 1000 is really a waste of stats as the benefits you get out of it don’t really apply, you would be much better using the rest toward something else, as that way you would be more beneficial to your party.

There are other ways to be able to support your party as that seems to be what you’re going for.

  • You can put up frost aura that reduces damage that people take. You can do this by putting down an ice field and using a blast finisher on it. Or use offhand dagger 4 (in water attunement) while having trait active that lets you share your auras.
  • You can blind enemy and prevent them from hitting you or your allies (miss= 0 dmg)
  • You can give them regeneration boons and soothing mist.
  • If you use staff and put down a water field ( Water 3 and 5) your allies can use a blast finisher on it to blast the water which will give everyone an AOE heal that’s about equally as strong as Cleansing Wave.

Example:
so if you put down Healing Rain, and everyone in party uses a blast finisher on it you Cleanse conditions, grant allies regen, as the skill normally does and the blast finishes heal everyone in that area similar to what 5 Cleansing Waves would. I can be a full Berserker ele with a staff and if everyone uses a blast finisher on my healing rain I will out heal 2000 healing power while I have 0. While still being able to melt enemies at the same time.

I don’t really understand why is that a waste of stats. My healing still increases after 1000. Do you mean that 1000 is enough? Why not go for bonus healing if it can help my team, and why can’t I “out heal the damage my party takes”? With enough regeneration on my warrior I can stand still in some places without risk of dying at all, why wouldn’t it be possible to do on ele? I get bonus cleansing wave from dodges and bonus dodges from critical strikes, I don’t think having a heal worth over 3000 to people around me is such a bad thing, especially since I also grant regen to nearby allies. I get that maybe those points could be used better, but I don’t get why. All the things you’ve mentioned sound complicated. I don’t think I will have time to worry about silly combo finishers during an intense fight. Please explain to me why is this a better idea.

(edited by Yoroiookami.3485)

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Posted by: Belzebu.3912

Belzebu.3912

I highly suggest you to watch this video and then come back to talk about the usefulness of healing power: www.youtube.com/watch?v=aRnw05Boi8I?

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: CountzuCrytus.7256

CountzuCrytus.7256

With normal mobs any class can out-tank and out-heal the damage. But go to a dungeon or a World Boss or anything that hits hard you will find yourself having a hard time keeping up with the heals. Elementalists arnt meant to be played as healers. You can definitely play one but you’re only utilizing ¼ of the class’ potential. Having higher healing power is better, and the more you have the better your heals are. Its not that your heals cap, but rather the benefit you get from spreading your stats out a bit is much higher than if you go fully into healing power. I usually try not to go over 1k healing power simply because I will heal plenty as it is, and my other stats won’t suffer as much as they would if I put them all into healing power. This way I can heal for a decent amount while still be able to do some damage.

As far as blast finishers go… I can see how one can think for them to be complicating but it’s really not. Its simple as putting down a combo field and using a combo finisher. If you have an organized group its simple as calling it out and the other players knowing what skill to use. I’m someone that mainly plays an ele in WvW so blasting water fields is one of our ways of staying alive against groups bigger than ours.

Playing an ele goes much more than the face value of the skills, being able to utilize your huge kitten nal of fields/finishers at the right time make a huge difference and makes you much more effective regardless if you are healing or if you are blasting fire fields for might.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

While I get some players want to be “healer”, builds that focus just on Healing are of very limited usefulness in 90% of game situations. Massive healing is just not needed in the vast majority of situations. Now focusing on Healing, Crowd Control and Mass Boon application is a worthy cause along the same lines but unfortunately, Guardians do this MUCH better than an Ele ever can.

Trying to shoehorn a “Trinity” pseudo build into a game designed to eliminate the need for a “Trinity” does not make a lot of sense, but by all means play how you like.

Overhealing is a waste while providing more significant damage to the enemy is always a direct contribution to the overall goal…..kill more enemies.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

Healing Power for Elementalist

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Posted by: Yoroiookami.3485

Yoroiookami.3485

Alright, thank you all =) I will reconsider my choices. Glad that you bothered to explain to my how things work. You helped me out a lot!