Help Choosing Sigils
It would help to know what class you plan to use this with. The current meta for power DPS classes is force/air if your crit is ~100% (with buffs), or force/accuracy if isn’t. If I remember correctly, fire was nerfed a while back so isn’t used so much now.
It would help to know what class you plan to use this with. The current meta for power DPS classes is force/air if your crit is ~100% (with buffs), or force/accuracy if isn’t. If I remember correctly, fire was nerfed a while back so isn’t used so much now.
This is for all of my classes that use a power based build.
Is it really recommended to use the +7% crit chance sigil if your crit chance is below 100% raid-buffed? I feel like that can’t be right or they’d be more in demand.
Most meta builds have +critical traits so accuracy only benefits a few specific ones, e.g hammer guard. So force/air is the more popular combo.
As to why it’s cheap, probably same reason earth sigils are cheap despite being included in most condi metas. Supply is higher than demand.
Over the few years of building my characters, I have always resorted to using the Force/Accuracy combo for whatever class and weapons I use, simply because I felt it suited my casual play style. Recently however, I have been looking at the idea of changing it to something different that will take advantage of the high critical chance (which is usually above 50%). I have looked at the following options which interest me the most:
1 – Force/Accuracy (keeping what I already have)
2 – Air/Accuracy
3 – Fire/Accuracy
4 – Air/Fire (will still be above 50% crit chance without the accuracy sigil)If any of you have other suggestions for sigils, I am more than happy to hear them. This is mainly for PvE and WvW (usually with zergs).
Many thanks! =)
assuming for pve..
Why would you ever drop a force sigil?
accuracy is basically for if you aren’t getting very close to the 100% crit cap.
However in group settings you will tend to be higher due to banner of discipline and sometimes spotter.
being “perfectly optimised” for open world is kinda moot, since things should drop in a second or two outside of champs anyway. So You’re typically better optimising for group content, where you have the aforementioned buffs.
Force& Accuracy/Air is a solid choice for most builds/situations.
Rage sigils can be quite nice if you have no quickness source.
Bloodlust if you are able to get stacks (raids/dungeons/fotm you typically won’t get enough kills during an instance to be worth using). Again for PvE, force sigil is pretty much staple.
PvP/WvW settings air/fire tend to work better – due to spike damage being slightly better than sustained dps to get kills. bloodlust is quite easy to charge in wvw due to 5 stacks/player kill.
Situationally a multitude of sigils can be very nice, such as strength & paralyzation on a mace/shield set for a PS war.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment