Q:
(edited by Masterjalf.4928)
Q:
-Introduction.
Hello, my favorites games are fighting games, wrestling games and third person shooters and some games like monster hunter where you have to defeat hard bosses
-Topic
I’ve been playing Guild Wars 2 for a while but i can’t choose my main character because i don’t have time to lvl up eight characters to lvl 80 because the Uni.
So i’m here asking about what profession would be the perfect?
I like to punch my enemies, being sturdy, fast, being outnumbered, i hate AI dependance and be useful with my guild members in wvw
What would be the perfect profession to do that?
Thanks for reading and helping me.
PD: I’m Talking about WvW
(edited by Masterjalf.4928)
You’ll need to be more specific, in GW2 all professions are balanced in such a way that practically everyone can do everything.
Even Elementalists (low health, low armor) can be “sturdy” with their bunker (tanky) builds that rely on alot of healing and protection boons (reduce damage by 33%).
And all of them are useful to some extent, and it’s debatable which is more useful.
So I’d suggest either picking a profession by how much you like their aesthetic appeal (animations, armors, weapons you can use).
WvW is also very vague because there’s a bunch of roles and situations you run into, so it’s hard to pick a “best” because there isn’t one, but I’ll try to limit your options from what you’ve said:
“I like to punch my enemies”: Warrior, Guardian, Thief, Elementalist
“being sturdy”: (taking hits) Guardian, Warrior, (avoiding hits) Thief, Mesmer, (healing through) Elementalist, other professions are sorta a mix of everything
“fast”: Thief, Elementalist, Mesmer
“being outnumbered”: You’ll always die unless you’re a Thief, Mesmer or Elementalist and manage to outrun pursuers
“i hate AI dependance”: Avoid Rangers and Necromancers
“be useful with my guild members in wvw”: Any profession applies
“I like to punch my enemies”: Warrior, Guardian, Thief, Elementalist
“being sturdy”: (taking hits) Guardian, Warrior, (avoiding hits) Thief, Mesmer, (healing through) Elementalist, other professions are sorta a mix of everything
“fast”: Thief, Elementalist, Mesmer
“being outnumbered”: You’ll always die unless you’re a Thief, Mesmer or Elementalist and manage to outrun pursuers
“i hate AI dependance”: Avoid Rangers and Necromancers
“be useful with my guild members in wvw”: Any profession applies
“I like to punch my enemies”: necromancer is also able to punch enemies
“being sturdy”: necromancer is basically a squishy class. You can be sturdy with him for a while.
“fast”: Necromancer has a signet 25% speed
“being outnumbered”: in WvW outnumbered fights always end up with you having problems except you’re thief, elementalist or necromancer so you can make yourself invincible when finishing off a foe.
“i hate AI dependance”: the ranger has a huge AI dependence. Necromancers AI dependence is optional. If you want to be a minion master than be a minion master. You don’t have to though. (however you’ll always spawn a small monster that dies after a certain time which appears when you kill an enemy when using a minimum of 5 points on defense… honestly I’ve been ignoring it all the way xDDD)
“be useful with my guild members in wvw”: With necro you can tank for a certain time, you can control conditions and foe’s boons to a certain point and make yourself more or less invincible for a certain damage or time. You can also throw hell lot of conditions and area damage onto your enemies.
Guardian, if by fast you mean having swiftness up Because some attacks may seem slow… but can also hit very hard (maybe not thief/warrior hard but still)
If you want to be fast as in hitting enemies fast, go with Thief. You will also be amazed about how much survivability they can have!
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