Hero Points Clarification
First of all, you will earn enough HP to unlock everything on a character by the time you get to 80. HP challenges in the world allow you to unlock quicker as long as the skill slot is unlocked. So there is no right or wrong answer.
Unlocking skills is very linear now, your only real choice is which skills of the four skill types available sound interesting.
http://wiki.guildwars2.com/wiki/Elementalist#Unique_skill_types
As for first specialization, Fire … always Fire.
That’s my two copper.
RIP City of Heroes
You can’t really go wrong because you can get more than enough points to unlock everything (including the elite specialisation), and you get points regularly as you’re levelling up (and obviously you can swap between skills, specialisations and traits freely) so even if you make a bad choice you won’t be stuck with it for long.
IMO the best approach is to unlock whichever skills sound useful, and experiment with each as you unlock them. If you don’t like them you can always switch back but it’s useful to know what they do because you may later on come across a situation where that ability is extremely useful.
(For example I almost never use Signet of Renewal on my ranger, which removes conditions. But there’s a few places, especially in dungeons, where the party needs all the condition removal we can get and when that happens it’s good to be able to remember I have that skill without needing to look it up.)
“Life’s a journey, not a destination.”
Thank you! I was worried about spending my points, in case I wouldnt have enough to get what I needed :-)
I know the feeling.
I can’t count how many times I’ve restarted characters in single-player RPGs because I decided part-way through I wanted a different build. Fortunately Anet (and some/most other MMO developers?) seem to recognise that restarting your character is not really viable in an MMO, so they usually offer alternatives.
“Life’s a journey, not a destination.”