High Population Servers Causing Lag?

High Population Servers Causing Lag?

in Players Helping Players

Posted by: bandgeekdp.9237

bandgeekdp.9237

Hey there and thanks for reading:

I know that since the megaserver update all PvE worlds get mashed together, but you still primarily end up in your home-server instance. I am on Tarnished Coast and experience a lot of lag. I have absolutely no lag issues with loading the game frames wise or anything like that. Just a lot of chat lag and skill lag and everything freezes and then suddenly catches up. There isn’t a game activity that makes it worse or better.

Would switching to a lower population server help this issue at all? Is there any specific reason this could be happening? Is this not Anet’s fault, but mine? help me plz ;-;

High Population Servers Causing Lag?

in Players Helping Players

Posted by: Lil Puppy.5216

Lil Puppy.5216

None of the above. Lag is part of the internet. Distance from server + how many hops your packets take to the server = lag or ping time.
If there is a routing issue and a node is broken or overloaded or having a nice party with it’s DDoS friends you will encounter higher than normal ping times (lag).

If it is recent, contact your ISP and get them to investigate, they’ll always blame your equipment, it’s cheaper to do that for them than it is to find the real problem and have to spend lots of money repairing their equipment or spending the time to work with backbone companies. However, if you keep pressing them they’ll eventually work out where the issue is and get it fixed.

All of the ‘worlds’ are hosted in the same datacenters (NA and EU have different datacenters) so transferring to a lower population one is pointless and only affects your WvW stuff.