INCOMING WALL OF TEXT – BEWARE (there’s a tl;dr at the bottom)
So after reaching level 80 and finishing most of the dungeons on explorable mode at least once, what is there to do?
Many people say keep doing dungeons or dynamic events to farm tokens/karma to get weapon/armor skins, but what really is the point of that? The cool looking gear does nothing except make my pixels look cool. I can find cool looking pixels on google without spending hours grinding out currencies. Granted dungeons are fun the first few times, but even in explorable mode there are no real mechanics so the fights get extraordinarily tedious very quickly.
Most MMO’s have what are commonly called Raids at endgame, which are similar to GW2 dungeons except that they usually require 10-20 players and contain boss creatures with true mechanics that make them challenging and fun. The downside to these raids is that often times you must grind lesser raids or dungeons to get better gear to keep you alive in the high end raids.
Arena Net says they have done away with this need to grind, but that’s misleading. Instead of eliminating the need to grind, ANet simply eliminated the raids altogether. This means that unless you plan to stick only to PvP, once you hit level 80 there is very little to do. You can of course do dungeons to get better looking gear, but that’s exactly the same thing you do in other MMO’s with one exception: There is nothing to do with that gear once you get it. This essentially means that ANet kept the boring grind aspect of MMOs, but got rid of the real reward for grinding (yes cool weapons are cool, but I want all that hard work grinding to actually mean something other than a cool picture on my screen).
Now before all the nay-sayers start flaming me about how no one cares about elitists and better gear and blah-blah-blah, let me stop you by saying I agree. I don’t care about getting better gear so I can make bigger numbers appear on screen. What I care about is challenging myself against challenging boss mechanics and the feeling of triumph when my team finally overcomes that challenge. I had hoped that Dungeons in GW2 could fill that niche for the more hardcore PvE’ers out there, but unfortunately even in explorable mode most dungeons are a joke. The only real mechanic prevalent in dungeons is the most basic mechanic available to PvE: stay out of fire. Dodge-rolling when a red circle appears is not a true mechanic, and does not lend itself to fun gameplay.
Dynamic Events are pretty to watch and sometimes have an interesting backstory, but to call them anything other than zergfests would be an outright joke. I was very much looking forward to the famous Shatterer event at 50, but it turned out to be nothing more than “attack this leg in front of me…oh look the dragon flew up so I should avoid those red circles…oh look the dragon landed again, back to attacking this leg in front of me…oh look the dragon died, yay…”. Dynamic Events are in no way any sort of replacement for raids, and I don’t think they were ever meant to be.
The PvP of this game is fun, even if the single battle mode of sPvP gets old after a while, but for a game with 80 levels and so many Dynamic Events I would think that PvE should have more to offer than just grinding out useless gear.
Maybe this is why GW2 has no monthly subscription? It’s a shame because I am absolutely in love with the way combat works here; actually being able to dodge attacks and needing to semi-aim your own attacks is infinitely better than the random chance to dodge or block attacks that most MMO’s have. I like the weapon-based skills and being able to swap weapons/attunements/kits on the fly and I would absolutely die for a standard MMO raid with GW2 combat. As it stands now however I need to raid on a different MMO with combat that feels slow an clunky while I try to eek out a little bit of fun from blowing away the easy dungeons of GW2…
TL;DR
So my question is thus: What is there to do at level 80 for someone interested in PvE? Dungeons and DE’s are nothing more than an easy grind for useless gear, crafting can be a bit interesting but ultimately is the same grind for useless gear, and exploring the world is fun for a while but becomes repetitive quickly (if I wanted to enjoy beautiful landscapes I would play Skyrim).
Prismatic Science: Engi
Prismatic Dream: Mesmer