Honest question: If "Full" equals active logins
I lied. One server appears to have slipped from “Full” to “High”. It just boggles me a bit. If it is all a big secret squirrel deal I suppose I have to accept it (seems strange that it would be).
I just like things to make sense, especially when I find myself fighting against the mechanism (in this case the inability to get additional folks onto my server).
I guess at this point I’ll have to take what ANet has said and combine it with my observations to conclude that “Full” means 40 – 100% of players logged in that have the server chosen as their home server.
This of course opens up a lot of other questions on how they established the baseline population assigned to a given server, and why Bot Banning doesn’t have an apparent impact or benefit for the players.
If X number of players log out and the server status does not change from “Full”, how did they get to choose that sever to begin with? Full means Full.
The only thing that makes sense is that Y number of accounts were allowed to select that home world before the X value of active logins was imposed against it.
If that is the case, when Z number of accounts get banned / cancelled due to botting or charge backs or whatever, shouldn’t that translate into some benefit or shift or opening for legitimate players waiting to move servers?
At this point I am not seeing it.
Yeah, not convinced of how the FULL is determined or it’s accuracy considering in our quest to get my hubby onto my server we’ve repeatedly refreshed and he is showing DIFFERENT HIGH/FULL listings than I am…
I doubt status is refreshed every second so i don’t think it would be possible to know.
They announce new build and that we’ll be kicked in 3 minutes. New build takes 3 seconds to download (this one did at least) so we’re back in game before the 3 minutes limit has passed most of the time.