Q:
How Does Damage Work?
well im not 100% sure so this is mostly how ive felt it to work overall.
there is 3 values for damage, damage, power, and condition damage.
id assume that damage it self, is the solid modifier for weapon damage, how much your weapon does on skills, just like in any game. then its up to wich you choose to focus on, power (solid damage) or condition damage (damage over time effects) that increases the said type of damage in the end.
wich would make something like:
weapon damage + modifiers (power, condition dmg) = damage – enemys armor and toughness = ammount hit for.
now i dont know real values, but to put that in numbers to make it more simple. it could look like this:
132+122=254-54-50= hit of 150
and as we dont know how much 1 power, or 1 condition damage, or 1 weapon damage increases it, or how much toughness ,or 1 armor reduces it, we cant really tlel exact numbers, but that should give good idea atleast ^^
and thats excluding the boons you both might havegoing on
Make sure you aren’t downlevelled when you test.
AFAIK, condition damage bypasses armour.
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First of all some weapons do have different scaling values with stats. Your situation is a perfect example of this. On engineers, pistols have very low scaling with Power, this weapon mainly works with stacking conditions (mostly bleed) on enemies. You will get better result with condition damage than you would with Power or the straight up damage from the weapon. Everything has scaling values, and I don’t know them.
Also, when you use a weapon kit as an engineer, like grenades, flamethrower etc, your weapon makes absolutely no difference, you could even unequip it and you wouldn’t see a difference in damage.