How am i supposed to make gold now?
play for fun, for a change?
play for fun, for a change?
I think he said “legendary.” He’s tired of having fun. Playtime is over, this is serious business!
Hey, that’s an idea… Earn money IRL and buy gems. Those convert to a fair chunk of gold.
Working a second job will cut into your T6 farming schedule, but if you consider that minimum wage in the U.S. is $7.25/hour, that’s 580 gems/hour. So even at a minimum-wage job, you could be earning (at the current conversion rate) 13.25 gold/hour (before RL taxes)!
Then the question becomes, “Which do you find less mundane: a minimum-wage job, or Citadel of Flames Path 1?”
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
play for fun, for a change?
I think he said “legendary.” He’s tired of having fun. Playtime is over, this is serious business!
Hey, that’s an idea… Earn money IRL and buy gems. Those convert to a fair chunk of gold.
Working a second job will cut into your T6 farming schedule, but if you consider that minimum wage in the U.S. is $7.25/hour, that’s 580 gems/hour. So even at a minimum-wage job, you could be earning (at the current conversion rate) 13.25 gold/hour (before RL taxes)!Then the question becomes, “Which do you find less mundane: a minimum-wage job, or Citadel of Flames Path 1?”
If I could get a constant daily CoF p1 hourly thing going on where I do it for hours at a time, I’d be okay with that. The main problem for me is groups leaving/disbanding and whatnot.
Bare with me until I get to the point:
I read an article about EVE online…
In it, they described a problem the developers had: where a particular location was hands-down the best location for trading, so everyone set up shop there.
It’s not in the spirit of the game to require you to trade in one spot if you want to even remotely successful compared to everyone else. The point of the game was to find your own niche and fill it.
So they nerfed the location
Then everyone packed up and moved to the next-best location for trading, and that became the trading center of the universe.
So they nerfed it and realized the whack-a-mole trend.
Point is: there will always be a next-best location for farming. The goal of the game developers is to have a balanced game, and the goal of the players is to get the most possible loot per time.
Advice: If Anet nerfs a location, don’t complain about it – that will only make everyone’s transition to the next-best location quicker, decreasing how long you can farm the next-best location before Anet nerfs that one. Instead, just accept that it was inevitable and find the new location and farm it quickly. Eventually the whole world will be balanced and farmed evenly and you won’t have to think about it too much.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
The goal of the game developers is to have a balanced game, and the goal of the players is to get the most possible loot per time.
Last night, my goal was to get my Daily Achievement reward. I went to Ascalon because Step 1 in achieving my goal was Ascalonian Events. I found myself in the Degun Shun area, where I had a great time just playing the game. I didn’t even care what dropped from the mobs, and before long, I didn’t even care about the events. My goal had changed, and while I did want to finish the Daily to get my laurel, it wasn’t pressing. My new goal was saving the friendly ogres of Degun Shun (and their pets) from their bullying neighbors (or neighboring bullies).
It was a very close thing, too! I was the only player there, fighting alongside about half a dozen ogre NPCs. I was defeated once or twice (waypoint was close), downed about four times, and saved more than once by an ogre— with help from the pet that I had helped him tame (and whose house I had built). Together, the ogres and I successfully defended their kennels, and it was a glorious battle. The ogres and their pets learned to fight as a team, and I learned that sometimes— if you’re lucky— you really can have fun while playing a video game. I had stopped making progress toward a quasi-material goal to help my virtual allies, and it didn’t even feel like a chore! It was enjoyable, even.
I’m thinking about trying it again later this evening. Take heart, Sentinels! The Branded won’t get you tonight!
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
^ Oh yes, Ebonhawke, land of the brave.
I personally think the issue is not making gold, but obtaining T6 raw and fine materials.
Fractals are a poor way to make income, but besides CoF theres only SE / HotW / CoE speed runs to make gold.
Gold should never be the go to currency to buy player derived goods, however its quickly becoming such a required element since everybody uses gold.
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!
I personally think the issue is not making gold, but obtaining T6 raw and fine materials.
Fractals are a poor way to make income, but besides CoF theres only SE / HotW / CoE speed runs to make gold.
Gold should never be the go to currency to buy player derived goods, however its quickly becoming such a required element since everybody uses gold.
I agree, I’ll trade you two chickens for a glob of Ectoplasm! Two and a half? I suppose I could do that, but it might be a bit messy. How about instead of chickens, I give you these vouchers with a combined worth of precisely two and a half chicken, that anyone in the world will accept?
By George, I think we’ve got this non-gold economy figured out!
Gold should never be the go to currency to buy player derived goods, however its quickly becoming such a required element since everybody uses gold.
Every single game always starts with the in-game currency being the one that players make their trades in.
There are reasons why people end up trading in alternatives. In singular cases, it can be because you happen to have some item that is worth currency and someone who has something you want is willing to accept that item as a payment instead of the currency.
On a wider level, trading in in-game goods usually means that the in-game currency has been devalued over time to an extent where the priciest of items are valued at more than the cap amount of in-game currency, forcing people to trade in other manners.
Of course, nowadays it’s not nearly as common for people to trade in goods rather than currency simply because we have the internet. With the internet come patches and it’s not exactly difficult for the developers to add in tickets that can directly be exchanged for currency or simply changing the currency cap.
The biggest downside of trades done in goods rather than currency is that the goods don’t necessarily have an exact price in the currency that they are representing.
And of course, the reason the currency itself exists is simply because everyone accepts it as an item of value, whereas the same is not true for goods. For someone, a certain good might be worth a lot whereas the very same item could be worthless to another person.
Gold should never be the go to currency to buy player derived goods, however its quickly becoming such a required element since everybody uses gold.
Every single game always starts with the in-game currency being the one that players make their trades in.
There are reasons why people end up trading in alternatives. In singular cases, it can be because you happen to have some item that is worth currency and someone who has something you want is willing to accept that item as a payment instead of the currency.
On a wider level, trading in in-game goods usually means that the in-game currency has been devalued over time to an extent where the priciest of items are valued at more than the cap amount of in-game currency, forcing people to trade in other manners.
Of course, nowadays it’s not nearly as common for people to trade in goods rather than currency simply because we have the internet. With the internet come patches and it’s not exactly difficult for the developers to add in tickets that can directly be exchanged for currency or simply changing the currency cap.
The biggest downside of trades done in goods rather than currency is that the goods don’t necessarily have an exact price in the currency that they are representing.
And of course, the reason the currency itself exists is simply because everyone accepts it as an item of value, whereas the same is not true for goods. For someone, a certain good might be worth a lot whereas the very same item could be worthless to another person.
No, I disagree. Well, in this case, that is. In general, you’re probably right.
In the case of Guild Wars 2, however, the economy will always be gold-based. Why? Because the Trading Post only accepts gold, silver, and copper. And because we have such an extraordinary thing as the Trading Post, we have no other safe, reliable means of (or need for) player-to-player transactions.
Honestly, when I try to pay for my items with other items, it just doesn’t work (except in the case of dungeon tokens and other account-bound “currencies,” but that’s a different topic).
I think we’re approaching that “Guild Wars 2 isn’t other games!” theme again. There was a reason why players traded in ectoplasm in the original Guild Wars: characters were limited to 100,000g (100 platinum) in their inventory at a time. Anything worth more than that had to be traded with some other currency, and globs of ectoplasm filled that role. As a result, prices were advertised (spammed) as “100k+23e” or something similar.
Guild Wars 2 is a different beast entirely. Because of the Trading Post, there is no need for additional currency. I think it was John Smith who has mentioned that they want gold to have a “buying power,” and they have multiple items in the game against which they measure the value of gold. As I understand it, they feel that the amount of gold required to buy certain things should be proportional. I think this is as close as we’re going to get to having non-gold currencies, because while those things cannot be directly traded (not wisely, at least), their values do reflect the current economic conditions. But again, they can’t really be traded directly; they’re not currencies.
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis