How are Fractals handled vs Dungeons(fps)?

How are Fractals handled vs Dungeons(fps)?

in Players Helping Players

Posted by: Prototypemind.4026

Prototypemind.4026

Just wondering what the difference is on cpu/gpu load. I see around 60fps inside of fractals, but only mid-30s or so in dungeons and general open-world content. The open-world drop I understand because of the number of players and NPCs plus using max viewable distance, but I’m not sure why dungeons should still be so much lower than fractals. Searched but didn’t see a topic on this.

How are Fractals handled vs Dungeons(fps)?

in Players Helping Players

Posted by: Lampshade.7569

Lampshade.7569

It’s easier to handle because fractals have lower dimensions . . . .

How are Fractals handled vs Dungeons(fps)?

in Players Helping Players

Posted by: Prototypemind.4026

Prototypemind.4026

That did give me a laugh. Anyone with input on the reasoning behind this though?

How are Fractals handled vs Dungeons(fps)?

in Players Helping Players

Posted by: Prototypemind.4026

Prototypemind.4026

Beuller? Anyone?