How are Fractals handled vs Dungeons(fps)?
It’s easier to handle because fractals have lower dimensions . . . .
That did give me a laugh. Anyone with input on the reasoning behind this though?
Beuller? Anyone?
Just wondering what the difference is on cpu/gpu load. I see around 60fps inside of fractals, but only mid-30s or so in dungeons and general open-world content. The open-world drop I understand because of the number of players and NPCs plus using max viewable distance, but I’m not sure why dungeons should still be so much lower than fractals. Searched but didn’t see a topic on this.
It’s easier to handle because fractals have lower dimensions . . . .
That did give me a laugh. Anyone with input on the reasoning behind this though?
Beuller? Anyone?
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