How are people making gold?
complete an area. The coin bonus for map completion is rediculously high!
I’ll echo Grim… map completion bonuses are staggering.
Doing events and completing dailies help, too.
complete an area. The coin bonus for map completion is rediculously high!
Except eventually you will run out of these.
Fine crafting materials sell for a bit.
Certain runes make money
Area completion, daily completion, selling fine crafting mats, just plain not dying except in instances so you don’t pay any repair costs. The money comes.
Certain runes make money
which ones are usually good sellers. I always see a bunch listed but no buyers and I listed a few and they never sell.
Ever since the opening of the Trading Post, my friend has begun accumulating his wealth through trading.
Can you guess what he does in real life? >.>
Ever since the opening of the Trading Post, my friend has begun accumulating his wealth through trading.
Can you guess what he does in real life? >.>
Janitor?
Traveler runes, do a dungeon or go through an area for your dailies.
Ever since the opening of the Trading Post, my friend has begun accumulating his wealth through trading.
Can you guess what he does in real life? >.>
Janitor?
my mates an accountant irl, and all he does is play the tradingpost all day haha
Rank 1X SneekyTheef (T), Wizzizard (M), Gerdierhn (G)
Builds:http://www.gw2builds.org/user/dangermonkey
If you spend some time killing mobs for Vials of Weak Blood (and other vials of blood) you can earn a good sum of cash because people don’t usually want to go farm those. The skale by the fishermen right in Shaemoor near Divinity’s Reach drop a lot of vials!
Some people are playing the trading post: buying low, selling high. Some people are buying high and just selling higher at good times. I know some people are exchanging their coins for gems, buying minipets, then selling them. People can’t resist cute things… Well usually.
To be honest, everything I do in PvE seems to net me enough cash to support my Tailoring. Picking off random nodes, an event here or there, and I’ve scrounged enough for maybe 50 of whatever cloth I need.
Check your collections tab. If there is anything you’re saving for an alt…Yeah. Consider dumping off that junk off, you’ll be glad you did.
the problem with completing an area is that some things cannot be completed. I can recall atleast 5-7 different points of interest that i cannot pick up, no matter how much i walk over them… and those are in a flat surface or prarie. no underground places or ontop of a cliff etc. Tis quite annoying.
I am in no way wealthy in game but I was making a good living on selling copper ore. In the starter areas it’s really prevalent and I was getting 20c a piece. Higher tier stuff was selling for probably half that price so it was worth it to just buy a copper pick and run around the starter zones mining stuff. It also helped that I was working on map completion for those zones so it wasn’t just farming materials. Also I don’t cook and I don’t really plan on it so I’ve been selling ingredients. Some don’t sell at all (mushrooms, lettuce, etc.) but others were selling for a decent amount. I think yams were 1s 35c or something like that.
I have tried selling mats I dont need for my crafting skill but people are selling everything for almost vendor cost. Logs it seems no one wants cause they are by far the cheapest. Also its usually just better to sell your looted items to the closest vendor rather than spending silver on salvage tools. Obviously greens and higher should be salvaged but has anyone found a good way to make gold? Do level 80 crafting materials sell for a decent amount? I just leveled my jewel crafting to 400 and tried listing the level 80 stuff I made but it was just better to sell it all to the vendor. Do level 80 DEs give good money and karma? Are there certain mobs to farm that have better drops?
I’ll keep this as short as i can but are a couple of sound ways to make cash easy
1: Dynamic Events: are a few events award a ton of cash simply do to number of mobs that spawn and you kill them. Vendering the trash, selling the mats on AH, or just vendering them in general. This will net you a decent amount walking around doing lvl 15 stuff i easily have around 50 silver atm and continually climb in cash as i quest about.
2: Craft items everyone needs and are a couple that are super easy to make money off of. Tailoring and Jewelcrafting are easy, bags and gems that people slot even normal jute bags sell for around 50 copper on my server, and sell fairly consistently for 10 jute(20 scraps) thats not a bad deal.
3: 100% completion of zones: is probably biggest net to base level cash.. but can only do this once…and some people might say that its a nice boost but not a reliable money getter.
However are 2 other ways to make cash are 100% more reliable, require less work, and can make you bundles fairly effienctly. First is hard and requires some studying, and research to do well…the second is …so much easier…
1: Play the Auction House: this is something that long time mmo players learn to do even if just to a small degree. Example, i saw a ring on AH for 20 copper i know i can sell it for 1 silver, i buy that ring and sell it for higher price and make an 80 copper profit. Learn to do this and can sit at AH for a couple of hours and make more money doing almost NOTHING then people grind dailys and do events.
2: Buy Gems: is even easier then the above and only costs you a little pocket money. Buy some gems with real $$$ exhchange them for in game cash… you just made more then anyone else in shortest time, by doing jack all. So anyone thats BUYING in game cash from gold sellers*slap* CAN purchase it right from Anet! and its 100% SAFE!
All in all those are best ways to grind cash…personally as somone has a steady job i’m probably going to just buy ingame cash as its just easier as i have less time to grind stuff out but, only IF i need it!
This is why having a global Auction House is a poor idea. There are simply ‘too many’ players posting items, materials, etc. There are a lot of items selling at vendor prices, so crafting and making money is pointless. Could anyone point out the benefit of having just one Auction House across all servers? Because I fail to see what that benefit is.
the problem with completing an area is that some things cannot be completed. I can recall atleast 5-7 different points of interest that i cannot pick up, no matter how much i walk over them… and those are in a flat surface or prarie. no underground places or ontop of a cliff etc. Tis quite annoying.
idk if this is the case for you, but in some areas some points can only be reached via the personal story.
This is why having a global Auction House is a poor idea. There are simply ‘too many’ players posting items, materials, etc. There are a lot of items selling at vendor prices, so crafting and making money is pointless. Could anyone point out the benefit of having just one Auction House across all servers? Because I fail to see what that benefit is.
Guesting — without global TP it will make a mess, restricting trades between players will be a must and lots of other restrictions to prevent buying/selling stuff from one server on another.
Better supply? It works nicely in STO IMHO.
Don’t forget that we are talking of the week old game, TP will stabilize when people spread out and start spending more, now even if i see something I want on TP I mostly save gold as I’ll need it for latter.
This is why having a global Auction House is a poor idea. There are simply ‘too many’ players posting items, materials, etc. There are a lot of items selling at vendor prices, so crafting and making money is pointless. Could anyone point out the benefit of having just one Auction House across all servers? Because I fail to see what that benefit is.
Guesting — without global TP it will make a mess, restricting trades between players will be a must and lots of other restrictions to prevent buying/selling stuff from one server on another.
Better supply? It works nicely in STO IMHO.
Don’t forget that we are talking of the week old game, TP will stabilize when people spread out and start spending more, now even if i see something I want on TP I mostly save gold as I’ll need it for latter.
Yes but there is a difference between ‘better supply’ and ‘oversupply’, as you said, we’ll see how it pans out. I’d still prefer an Auction House for each server though, guesting or not. I’d also wager that the AH drama’s they’ve had wouldn’t be as great if it were dedicated to one server.
This is why having a global Auction House is a poor idea. There are simply ‘too many’ players posting items, materials, etc. There are a lot of items selling at vendor prices, so crafting and making money is pointless. Could anyone point out the benefit of having just one Auction House across all servers? Because I fail to see what that benefit is.
Guesting — without global TP it will make a mess, restricting trades between players will be a must and lots of other restrictions to prevent buying/selling stuff from one server on another.
Better supply? It works nicely in STO IMHO.
Don’t forget that we are talking of the week old game, TP will stabilize when people spread out and start spending more, now even if i see something I want on TP I mostly save gold as I’ll need it for latter.
Yes but there is a difference between ‘better supply’ and ‘oversupply’, as you said, we’ll see how it pans out. I’d still prefer an Auction House for each server though, guesting or not. I’d also wager that the AH drama’s they’ve had wouldn’t be as great if it were dedicated to one server.
I was thinking about this, there are some very excotic gear I can make relatively easy right now and I garauntee i’d be the only one on my server doing it cuse there is usually only about 5 of them ever up at a time, but if i was just me on my server doing it, while I would control that item, i’d have a much lesser audience that would buy it, which means im loosing so much there.
There are pros and cons for both but I much prefer the huge audience and the fast ability to sell stuff relatively quickly because of that massive audience than to way for to sell because of the tiny audience even if i am the only seller.
It helps crafters a lot out and ensures not to much money is pounded to one smart guy.
I try to complete every zones i go to, farm everything i can and sell it all on the TP, plus do every heart/ dynamic event i come across, and do my daily. Had enough gold to buy my full set tier 2 armor when i hit level 60. There are a lot of little tricks as well. In the 1-15 norn area there’s a nice little Jotun spot u can farm. ~90% of their loot sells for 20+ bronze a piece on the TP.
One trading post just means larger scale. There may be more supply, but there is more demand as well. Rarer items will pop up more frequently, but you’ll still see them just as infrequently and distributed at the same rate percentage wise.
The oversupply we experienced when the post went up was because the post wasn’t up. Not because there is only one of them. Everyone had been accumulating massive supplies of random junk to sell.. of course there was going to be an oversupply.
The clever folk out there knew this was going to happen, and took advantage of the rediculously cheap sales, stocked up on sought after items, and can/have resold them at a considerable profit.
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
Dont know about the rest of you, but i earned most of my cash by doing events in WvW. Also make sure you got a highquality gathering item on you at all times. The high rate gathering objects in Eternal usually sell for quite alot on TradingPost
Gear drops like candy from the sky not to mention you can buy gear with karma. Couple that with quick leveling and most gear has very little or no value above vendor trashing.
If you don’t want to craft your self you can sell every thing you collect for a decent chunk of change.
complete an area. The coin bonus for map completion is rediculously high!
My reward for Hoelbrak completion was 1 copper.
complete an area. The coin bonus for map completion is rediculously high!
My reward for Hoelbrak completion was 1 copper.
Same goes for all the cities. The reward is only 1 copper because it’s so easy to finish a city than it is a zone. Zone rewards are much greater.
Zone completion is like 3 silver. I can farm 1 vial of blood which sells 42c +..why would i complete a zone that takes ALOT more time to do.
Zone completion is like 3 silver. I can farm 1 vial of blood which sells 42c +..why would i complete a zone that takes ALOT more time to do.
Gendarran Fields yielded 24 silvers for me, and thre random items. I’d say that’s decent. Altough I suspect that the reward scale with the level to some extent.
I’m just doing my thing, even with crafting and not touching TP for selling stuff but salvaging everything and i get enough cash for the necessities (profession books and buying on TP). Just completing heart renowns, events and completing maps. Level 80 (rare vendor)gear is only around 2/3 gold so it’s not that much.
Farming hearts and events in lvl 50+ areas
Sell all the mats I receive on trading post. Been doing this for about 30 levels and some mats sell over 1s a piece so it’s nice. I salvage whites, sell blues and auction greens or above.
The trading post is the way to go, especially after this initial zerg of items calms down and the buy/sell margins widen a bit.
2: Craft items everyone needs and are a couple that are super easy to make money off of. Tailoring and Jewelcrafting are easy, bags and gems that people slot even normal jute bags sell for around 50 copper on my server, and sell fairly consistently for 10 jute(20 scraps) thats not a bad deal.
You do realise that 2 scraps of jute sell for as much as that bag you made? And even higher level bags (and by higher level I just mean 10 slot, can’t make better ones myself just yet) seem to lose money, since people try to buy for lower than the cost of the rune of holding itself, and if you manage to sell a bag above it you still lose money from the wool…