How do you cope with latency in hard content?

How do you cope with latency in hard content?

in Players Helping Players

Posted by: ookasmcplookus.9803

ookasmcplookus.9803

I noticed a thread in the pvp forums discussing latency which was asking people to use cmd to do a ping test. The highest i saw there was in the low 200ms with most others below 100ms. I’m not very knowledgeable when it comes to ping but as far as i’m aware 200ms would indicate every action inputted on my computer, responding to things i’m seeing, will not be registered by the servers until 200 ms later. Would this mean that im also seeing things 200ms late as well?

Anyway. After getting very annoyed at trying to play hard content or anything involving pvp i started looking at ping tests. So i’ve done that cmd method a few times in wvw and and just around pve in general and the result is always like the one in the attachment. I’d like to think that i can attribute some of my incompetency to lag, cause i just can not seem to dodge things consistently no matter how hard i try unless there is some kind of 2-3 second cast time on an attack that is highly telegraphed.

Do i just l2p, avoid hard content, or have people found ways to deal with latency. I want to play the content old friends and guildies are doing like the new fotm 30+ levels or wvw roaming, but i tend to leave said content incredibly frustrated at really how much of a burden i was. Feels like i’ve joined an orchestra with friends but have never been able to move beyond an out of tune triangle.

Just a suggestion for Anet: In a fair amount of the living story content that has been released, you have made it possible to complete dungeon like instances with 1-5 people through scaling in accordance to the number of people present. Would it be possible to apply this to more permanent things like fotm and various dungeons, then also allow that content to be completed client side. Ie without the interaction of servers being necessary ruling out latency. Even some new thing, like an arena of trials (something similar to bloody palace from devil may cry). Would be nice to play the game as it was intended to be experienced rather than in a relatively broken state. OR determine whether im just not good at the game and could then have somewhere to practice with increasing levels of difficulty.

Attachments:

How do you cope with latency in hard content?

in Players Helping Players

Posted by: Belzebu.3912

Belzebu.3912

Looks like you are playing from Australia, a ping of around 300~400ms isn’t bad at all, I play from Brazil and have similar ping time.

Also, allow client side contend in a MMO is just impossible, all the code of the server side would be needed in your computer for that, and it would give a way for people getting the code and make hacks.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

How do you cope with latency in hard content?

in Players Helping Players

Posted by: Khisanth.2948

Khisanth.2948

Looks like you are playing from Australia, a ping of around 300~400ms isn’t bad at all, I play from Brazil and have similar ping time.

Also, allow client side contend in a MMO is just impossible, all the code of the server side would be needed in your computer for that, and it would give a way for people getting the code and make hacks.

Like Vindictus … hardest raid boss(well one of at the time) killed in one hit.
Cheating aside it wouldn’t actually improve anything. It would probably make things worse from all the syncing that has to be done between every client.

How do you cope with latency in hard content?

in Players Helping Players

Posted by: Belzebu.3912

Belzebu.3912

Any MMO where all/most the process are client side and then sync with a server is doomed to fail.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

How do you cope with latency in hard content?

in Players Helping Players

Posted by: Hayashi.3416

Hayashi.3416

My ping is 440ms. PvE is no problem as almost all animations from mobs are longer than that, I’ve learnt both to read the animations as well as to pre-empt their skill activations based on their usual skill rotation for all champion +.

WvW IS a problem, and for some strange reason skill lag is worse on WvW than PvE, compounding the issue of players already being hard to predict at the outset. I can still routinely defeat most players in 1v1 because they’re bad, but against a somewhat equally skilled player with an inferior build I’d still lose. As you say, you see all player actions 0.4 seconds later than they actually happen, and your skills activate 0.4 seconds later than you activate them leading to a full 0.8 second lag.

There’s no much you can do but adapt. I’ve been getting slowly better at predicting players’ movements now, though permastealth thieves are a perennial problem since they always get in 2 attacks before my reaction is registered by the system, and my strongest skill counters hit nothing because the server registers them as stealthed before they can hit, even if they’ve already been activated from my end. VPN tunneling seemed to help a bit at the outset, but made GW2 unstable enough to randomly crash, so that’s not a solution either.

How do you cope with latency in hard content?

in Players Helping Players

Posted by: flickky.2634

flickky.2634

First things first, there’s a program called Battleping which you should use – helps muchly when playing games. Providing you don’t experience frequent disconnections or noise on your phone line, if you do really care about latency then give your internet provider a call and ask them to turn interleaving off.

Secondly, a ping of near 400ms is unacceptable even if you’re in Australia. I get ~170ms ping from New Zealand, and all of our guildies (even in WA) will be under 300ms. Around 200ms is average for any Kiwi or Aussie playing to any west/mid-west server in the US.

By the looks of the traceroute there’s not really too much you could do in that case but maybe contact Telstra to double check they’re not having any backhaul issues to the US? Very unlikely they’ll admit to anything but it’s worth a shot.

WvW sucks when playing with normal latency issues (not to mention when we had to factor in skill lag), but without meaning to sound rude, you just bite the bullet and learn to play with 200ms+ ping. It’s an unfortunate factor of living on the other side of the world to where you’re playing.

Oceanic sadpanda is sad.

Flickky / Landsplash
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Oceanic Leader of [KnT] Knights of the Temple ~ Blackgate

(edited by flickky.2634)