How do you cope with latency in hard content?
Looks like you are playing from Australia, a ping of around 300~400ms isn’t bad at all, I play from Brazil and have similar ping time.
Also, allow client side contend in a MMO is just impossible, all the code of the server side would be needed in your computer for that, and it would give a way for people getting the code and make hacks.
(and the other 8 elite specs maxed too)
Looks like you are playing from Australia, a ping of around 300~400ms isn’t bad at all, I play from Brazil and have similar ping time.
Also, allow client side contend in a MMO is just impossible, all the code of the server side would be needed in your computer for that, and it would give a way for people getting the code and make hacks.
Like Vindictus … hardest raid boss(well one of at the time) killed in one hit.
Cheating aside it wouldn’t actually improve anything. It would probably make things worse from all the syncing that has to be done between every client.
Any MMO where all/most the process are client side and then sync with a server is doomed to fail.
(and the other 8 elite specs maxed too)
My ping is 440ms. PvE is no problem as almost all animations from mobs are longer than that, I’ve learnt both to read the animations as well as to pre-empt their skill activations based on their usual skill rotation for all champion +.
WvW IS a problem, and for some strange reason skill lag is worse on WvW than PvE, compounding the issue of players already being hard to predict at the outset. I can still routinely defeat most players in 1v1 because they’re bad, but against a somewhat equally skilled player with an inferior build I’d still lose. As you say, you see all player actions 0.4 seconds later than they actually happen, and your skills activate 0.4 seconds later than you activate them leading to a full 0.8 second lag.
There’s no much you can do but adapt. I’ve been getting slowly better at predicting players’ movements now, though permastealth thieves are a perennial problem since they always get in 2 attacks before my reaction is registered by the system, and my strongest skill counters hit nothing because the server registers them as stealthed before they can hit, even if they’ve already been activated from my end. VPN tunneling seemed to help a bit at the outset, but made GW2 unstable enough to randomly crash, so that’s not a solution either.
First things first, there’s a program called Battleping which you should use – helps muchly when playing games. Providing you don’t experience frequent disconnections or noise on your phone line, if you do really care about latency then give your internet provider a call and ask them to turn interleaving off.
Secondly, a ping of near 400ms is unacceptable even if you’re in Australia. I get ~170ms ping from New Zealand, and all of our guildies (even in WA) will be under 300ms. Around 200ms is average for any Kiwi or Aussie playing to any west/mid-west server in the US.
By the looks of the traceroute there’s not really too much you could do in that case but maybe contact Telstra to double check they’re not having any backhaul issues to the US? Very unlikely they’ll admit to anything but it’s worth a shot.
WvW sucks when playing with normal latency issues (not to mention when we had to factor in skill lag), but without meaning to sound rude, you just bite the bullet and learn to play with 200ms+ ping. It’s an unfortunate factor of living on the other side of the world to where you’re playing.
Oceanic sadpanda is sad.
(edited by flickky.2634)