How does critical damage work?

How does critical damage work?

in Players Helping Players

Posted by: Danikat.8537

Danikat.8537

Q:

Probably a silly question but I’ve always been useless with percentages.

According to the wiki the base Critical Damage is +150% and the amount shown in your Attributes list is added to that. And this is added onto your base damage, so 100% Critical Damage would mean doing double damage.

So say for example my Attack is 1,000, Critical Chance is 50% and Critical Damage is 50%.

Does that mean 1/2 the time I would do 1,000 damage and the other 1/2 I would do 3,000? (Ignoring other factors such as the targets armor?)

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

How does critical damage work?

in Players Helping Players

Posted by: Olba.5376

Olba.5376

So say for example my Attack is 1,000, Critical Chance is 50% and Critical Damage is 50%.

Does that mean 1/2 the time I would do 1,000 damage and the other 1/2 I would do 3,000? (Ignoring other factors such as the targets armor?)

Not quite:

  • 50% of the time you’ll deal 1,000 damage
  • 50% of the time you’ll deal 1,000*(150%+50%) = 2,000 damage

Critical Hits in Guild Wars 2 do not deal double damage by default. Rather, they deal 50% more damge than a regular hit. This can further be increased additively by your Critical Damage %.

I think the wording is what is tripping you. The wiki says critical hits deal 150% of base damage. However, your hits are already dealing 100% of their base damage. Thus, the end result is that a critical hit gives 50% extra damage, plus whatever critical damage% you have.

(edited by Olba.5376)