Q:
“Life’s a journey, not a destination.”
Q:
Probably a silly question but I’ve always been useless with percentages.
According to the wiki the base Critical Damage is +150% and the amount shown in your Attributes list is added to that. And this is added onto your base damage, so 100% Critical Damage would mean doing double damage.
So say for example my Attack is 1,000, Critical Chance is 50% and Critical Damage is 50%.
Does that mean 1/2 the time I would do 1,000 damage and the other 1/2 I would do 3,000? (Ignoring other factors such as the targets armor?)
So say for example my Attack is 1,000, Critical Chance is 50% and Critical Damage is 50%.
Does that mean 1/2 the time I would do 1,000 damage and the other 1/2 I would do 3,000? (Ignoring other factors such as the targets armor?)
Not quite:
Critical Hits in Guild Wars 2 do not deal double damage by default. Rather, they deal 50% more damge than a regular hit. This can further be increased additively by your Critical Damage %.
I think the wording is what is tripping you. The wiki says critical hits deal 150% of base damage. However, your hits are already dealing 100% of their base damage. Thus, the end result is that a critical hit gives 50% extra damage, plus whatever critical damage% you have.
(edited by Olba.5376)
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