How is 41.9% crit chance the optimal?
When it comes to damage, there’s a point where you’d need too much precision to increase it any further, and probably using gear with other damage stat like power ends up giving you a higher increase in DPS than higher crit damage. Just guessing here, I’ll leave someone better than me in guildmathemagic to put the actual calculation if possible..
Also depends on build. On my guardian, for example, I have well over 55% (IIRC), not because of the damage but because I get different effects anytime I crit, same on my mesmer whose main damage comes from bleeds that are caused by clones when they crit.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
From what I can see from the GW2 Wiki (there is a chart showing damage increase as a function of crit damage and duration), it seems to me that this number is something someone pulled from their rear end. There really isn’t anything special about the Resulting damage as a function of crit chance in the 41.9%. The resulting damage is simply a steadily increasing function of crit damage and chance.
Is there an alternate source of analysis where this is documented?
(edited by Obtena.7952)
I love it when someone comes up with a fairly arbitrary number and specifies it to umpteen decimal places.
I love it when someone comes up with a fairly arbitrary number and specifies it to umpteen decimal places.
There is an 64.2635241% chance someone will disagree with you that the crit chance number is “arbitrary”
No, I don’t have a dog in the fight, just thought that was funny.
My guess is that the number comes from the way stats on gear work at a certain point increasing power and crit damage has a much higher benefit on your damage than crit chance and the ability to add defensive stats instead comes into play. Also the fact that you get 20% crit chance with fury is probably taken into account.
Whether or not the 41.9% you spoke of is accurate I have no idea.
In organized dungeoning groups, we push to get 100% crit chance because it translates to so much more damage. But we assume perma fury (20%), banner of discipline (8%), food (4-5%), and possibly ranger buffs or perception stacks if needed.
I would suspect that those who already posted touched on the important things: keeping crit chance high enough to reliably proc on-crit effects in a time-efficient manner, not gutting your gear choice for the sake of higher crit chance, and the fact that since crit damage and crit chance interact multiplicatively, you want to raise both.
One alternative rule of thumb for those aiming for high DPS is: if power > (2100/(crit_dmg+0.5) + precision – 822), invest in precision instead of power. It comes from those who are far better at playing Excel Wars 2 than I.
(edited by DEKeyzToChaos.7381)
There are no diminshing returns on stats. At level 80, you will get the same resultant crit chance increase going from 200 -> 300 precision as you will going from 800 -> 900 precision.
For a particular build & rotation, it’s possible that there is a sweet spot for something like crit chance, where it’s more advantageous to stack power over prec for instance. But there is certainly no optimal number right now.
Generally, I think people shoot for 50% crit chance. It’s a good number that makes figuring procs out easy.
[TTBH] [HATE], Yak’s Bend(NA)
It’s not. The optimal critical percentage chance depends entirely upon your power and crit damage percent.
You also have to look at what you are giving up in order to gain additional precision. If you look at a straight beserker build with 2094 power and 1623 precision (38.1% crit chance) and (no traits yet) and 60% crit damage you have an expected damage against 2600 armor of 1143. That’s 79 points of precision away from 41.9% crit chance.
If you increase power by 79 you get an expected damage of 1186
If you increase precision by 79 you get an expected damage of 1177
Therefore, you are better off with the lower precision and more power.
There’s also on crit sigils to consider. But this further depends on attack rate of the weapon, the amount of certainty you want that the effect will trigger. The cooldown of the sigil, etc…
(edited by TooBz.3065)
It looks like a mesmer with a sword attacks about 2 times / second (at most).
For the 38.1 percent the sigil will usually (remember it’s random) trigger within 6 swings after cooldown. At 41.9 percent the sigil will usually trigger within 6 swings after cooldown. (the exact number is that on the there is a 48% chance that the sigil won’t trigger in the first 6 swings for the 38.1% and a 44% chance that the sigil won’t trigger in the first 6 swings).
But basically you will generally get the same or similar effect from the sigil for both amounts. But let’s assume you get it after 6 swings on the lower precision and 5 swings on the higher precision. That means the with lower you trigger once every 8 seconds (5 second cooldown) or every 16 swings for an average of 52 pts / swing. On the higher you trigger once every 7.5 seconds, or every 15 swings for an average of 54 points / swing.
So you’re still better off with more power.
Note: my math and / or assumptions may be wrong, but I think it’s right.
The ratio for whichever stat is best is determined by:
Power > 2100 / (0.5 + Critdmg) – 832 + Precision
Which was found out in another thread using calculus:
https://forum-en.gw2archive.eu/forum/game/gw2/Finding-the-Diminishing-Returns-in-Stats/first
Basically the higher your crit damage, the more important precision is. Although the game doesn’t have nearly enough freedom to take advantage of such a ratio.
Calculus?! You can prove anything using calculus.
Even string theory.