Humble suggestions

Humble suggestions

in Players Helping Players

Posted by: Funlay.2403

Funlay.2403

Hi,

I understand it´s difficult to create groups to play together, what with the time and server diferences,game world regions and work and study schedules. So, here´s my humble suggestion: At the gate for every region it could be located a place to gather, so for example I arrive at The Grove, I see the persons there who want to earn a skill point or XP and I can join or create a party instantly because many times we don´t know when we will be able to play, right?
Another suggestion: I can´t continue my personal story because the game lowers my level (that I worked so hard to earn!) and I die every time. It was allright when I came back to the instance and the enemy was hurt too, but now it comes back with the same strength, so I´ve no chance to win.
Anyway, what are your suggestions to improve the game? I think everyone can help!

Humble suggestions

in Players Helping Players

Posted by: Foxtail.6024

Foxtail.6024

Actually if you’ve leveled enough to earn your skill points and get better gear and new traits it does help despite you being leveled down.

Think of it this way. A level 3 character does the level 3 character story line with what he has for level 3 alone. More than likely no skill points, so no difference in skills. No traits because he hasn’t reached level 11 yet to start applying them.
Now if a level 11 or 12 were to go do that level 3 character story he’s got a trait point or two that will boost whatever that trait does. He’s earned a few skill points too, so I’d imagine he’d have a skill or two by now that would give him boosts in some fashion.

Lets look at this a little more indepth shall we?
That level 11/12 guardian will have a trait point into his power, since he is training to be a damage dealer. While you’re stats are diminished because you are being reduced to a level 3 from your 11, you will still have a higher damage output because of that trait. What appears to get scaled down is the base stats of your character, not what your traits and skills apply directly.
I am not sure however, if the stats of the weapons/armor work this way as well. (Providing a boost compared to a lower level weapon or not.) But I would assume so…

I can say this in confidence because I have noticed when playing my ranger that my health would go up upon traiting even in a lower level zone than my actual level. So I figure, even though we’re being scaled down for whatever is appropriate for the area/story we still have an advantage over someone who would be doing it at that level.

Humble suggestions

in Players Helping Players

Posted by: Foxtail.6024

Foxtail.6024

On another note, as far as the parties go… That would be nice addition too, though I think there is a feature in the online list that you can go “looking for groups”. I could be wrong, I haven’t spent too much time exploring the online list of the game to be honest but I could’ve sworn I saw one there… Though if I did, it was always an empty list and I’m not sure how it works as obviously, I haven’t explored it much.

What I would LOVE to happen however is the way the parties work and effect the players to be a little revamped/changed. From what I can tell so far there is no real benefit to being a party in the PvE world. Of course you get bright blue markers that tell you where your party mates are and a nifty/handy chat channel just for you party but that’s about it. :\
I do like that every player, partied or not get their own loot based on individual randoms, so no two players who kill the same thing get the same loot. It would be nice if the quests/hearts progress was shared, or even an exp spread/share.

For example, say I was off killing this ghost over here and I deal far too much damage too quickly for my party mate who is a few feet away to rush over and at-least hit it once. Instead of my party mate not benefiting at all from my kill, they’d get progress to their quest/heart too and even better some shared exp. The shared exp doesn’t have to be just as much as I received because they didn’t hit the mob but even a little would be nice. Now I’m not saying that my party member not anywhere in my sight should get any exp for my kill, that would just be unfair and a good way to cheat the system..