I need help understanding condition damage stat

I need help understanding condition damage stat

in Players Helping Players

Posted by: scottus maximus.6897

scottus maximus.6897

Let’s say I have 100 condition damage – does this cause 100 dmg every time I put a new condition on a foe? 100 dmg per tick? Can someone shed some light on this for me? Thanks in advance for any help.

I need help understanding condition damage stat

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Posted by: Fildydarie.1496

Fildydarie.1496

The effects vary from condition to condition, and are applied on a per-second basis.

If I remember right, half your condition damage is added to burning every second and bleeding gets something around 1/20th of your condition damage every second. The wiki should have accurate information for each condition.

-Fildydarie
Hutchmistress of the Fluffy Bunny Brigade [FBB]

I need help understanding condition damage stat

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Posted by: Blacklight.2871

Blacklight.2871

I can’t say for certain and I understand the calculations are a lot more complex than this, but I’ve been going by the assumption that +condition adds to the total amount of condition damage a skill can do, which is then divided by the number of seconds (or ticks) that it runs.

For instance, a poison skill might inflict 1000 condition damage over 5 seconds, for 200/tick. Adding another 100 condition damage (from whatever source) to it would give you 1100 over 5 seconds, for 220/tick.

That’s my understanding of it, which is based on little more than a guess and loose observation. I’d welcome any correction, if any are forthcoming.

I need help understanding condition damage stat

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Posted by: Ojimaru.8970

Ojimaru.8970

According to the wiki, 100 Condition Damage adds

5 damage per second per stack of Bleed (5%),
25 damage per second of Burn (25%),
7.5 damage per attack per stack of Confusion (7.5%), and
10 damager per second of Poison (10%).