I need help with the Attributes panel
Power is the attribute of your damage. You increase power stat by increasing your power.
Toughness + armor’s defense = Armor. Your enemies damage is divided through your armor.
Important attributes are:
attack – your actual damage stat
armor – your actual defense stat
crit chance – your chance to land a critical strike
crit damage – percent of increased damage on critical hit
condition damage – your actual condition damage stat
condition duration – percent of increased condition duration
boon duration – percent of increased boon duration
class attribute – percent of improved class abilities
First off, Attack is a stat that should be ignored.
The true Attack is equal to Power * Weapon Damage (listed on your weapon). This is a number that goes ridiculously high, so it’s reasonable that it’s not listed.
In regards to actual stats…
Base Stats:
Power: This stat increases your damage by a direct amount. Since the equation for damage (before criticals) is equal to Power * Weapon Damage * Skill Damage Co-efficient, then this stat increases your damage output directly.
Precision: This stat increases your chance to critically hit. This stat is also shown in the Critical Chance area, after the formula for critical chance is calculated. Keep that in mind. At level 80, ~21 precision is 1% crit chance. They also use floats which means that you will retain your decimal crit chance, so it’s not necessary to get to a precision that’s divisible by 21. This stat directly increases your chance to critically strike.
Toughness: This stat is the inverse of Power. Instead of adding damage, this reduces damage taken. In regards to the damage formula, you’ll take their Attack (not the Attack listed in your hero panel, but the derived Attack as seen in the Power section) and divide it by your Toughness + Armor (actually Defense, but w/e). This will give you the amount of damage you’ll take, before counting in other modifiers (such as boons and traits). This stat is directly reduces (non-condition) damage you take.
Vitality: This stat increases your health by 10 per point. Note that this stat is the defense for conditions as it gives you a higher health pool for the conditions to tick, whereas armor/toughness gets bypassed by conditions.
Secondary Stats:
Condition Damage: Yeah, sorry this guy is a secondary attribute, sadly. This stat acts as a modifier for damage that conditions deal. Each condition has their own scaling ratio, which is relatively low. It multiplies condition damage and adds that number to the base damage (based on your level), to figure out how much damage it will deal each tick.
Condition Duration: Self-explanatory. This stat improves the duration of your conditions by X%, where X is how much Condition Duration you have. A maximum of 100% for each condition is in place (it’s possible to reach 100% on multiple conditions).
+Boon Duration: Similar to Condition Duration, this stat improves the duration of boons you give to yourself/other players by X%, where X is how much Boon Duration you have. A maximum of 100% for each boon is in place (it’s possible to reach 100% on multiple boons, and even have a total of +100% boon duration for all boons).
+Healing Power: This stat improves healing based on Regeneration and other such effects. It also improves the effectiveness of heals from skills such as your #6. Anything that heals you or others, this typically improves that. Note that this can’t get very high as opposed to other stats.
Critical Damage: Every character has an inherent critical damage, from there, what’s listed in your hero panel is the additional damage you’ll crit, added to 150%. If I have +86% critical damage in my panel, then I’ll deal 236% damage on my crits.
Equipment Stats:
Magic Find: Increases the chance of higher tier items dropping (not necessarily rarer/more expensive items). If you have 100% magic find, then you’ll have a 2x chance of getting most items. (Layman definition, not quite that simple.)
+Agony Resist: For each 5 points in AR, you will take 6% less damage from Agony.
Account Stats: (yes, I know MF will go here soon)
Gold Find: Improves money found off of bodies and bodies only. Improved by Gold Find .
Karma Gain: Improves karma from all sources. Improved by Karma Gain %.
Experience Gain: Improves experience from kills and kills only. Improved by XP gain %. Food and Nourishment improve this by 10 or 15%, even if they just say +10 experience on kill (that’s just +10%).
Note: Ice Creams give +5% Karma, unlike other foods.
Note: Ice Creams give +5% Karma, unlike other foods.
A little off topic but just for information Kralkachocolate Bar also provides a +5% karma boost. The vendor relocated next to the LA laurel vendor after Dragon Bash finished.
The #GW2Project365 on Twitter
Proudly representing The Legion of Honour [XIII] on Tarnished Coast
Note: Ice Creams give +5% Karma, unlike other foods.
A little off topic but just for information Kralkachocolate Bar also provides a +5% karma boost. The vendor relocated next to the LA laurel vendor after Dragon Bash finished.
The Dragon Bash foods are just renamed versions (with a shorter duration) of actual foods. The Kralkachocolate Bar is a renamed Ice Cream.
Whilst I realise that is the case Esplen, not every player will and I was just giving another option to ice cream which tends to be more expensive to craft or buy from the TP.
The #GW2Project365 on Twitter
Proudly representing The Legion of Honour [XIII] on Tarnished Coast