Hello,some months ago i’ve bought GW2,and as soon as it started downloading i started thinking about wich profession i’d enjoy the most.
I always had a VERY hard time choosing between such kind of options…and i still have issues.
I made 12 characters,and still i couldn’t not decide.
At 1st impact,my favourite profession was the mesmer,along with the thief,however the both gave me serious issues (up to lvl 14) at pve,while being very well suited for pvp.
Then i decided to try the engineer (up to level 14)…he looked much more suited for PVE,however…i found it a bit boring: i just had to place turrets,dodge a few attacks and nothing else! The only fun thing was to use the bomb kit.
Then,i tried a Guardian,i liked it however it seemed lacking:there wouldn’t be almost any difference between an experienced guardian and a newbie guardian,just check the abilities,click the buttons in a row and kill them all…no need to dodge,no need to do timed actions.
After that,i heard the Necromancer is OP if built only with minions,because they’ll take the aggro…it didn’t even reach level 6:i just had to summon the blood fiend,then the explosive minions…and a dodge roll to bring the aggro to my minions,just boring :s
After that i tried the Warrior…i found this one a bit better than others,but still disappointed by the fact i could just turn my head and spam 1-7 keys(+f1) to kill everything in range.
I also tried the Ranged,but i excepted it to be a powerful ranged profession,while it’s melee abilities are much better,and that really disappointed me,also,all that dodging,leaps and such really felt unconfortable to me.
Lastly,i tried the elementalist: i really enjoyed it! I had to combo,the damage is very high,i can heal,stun,daze,knockdown…almost everything!
However,the problems showed up when i get hit: even level 5 mobs (with me being lvl 6) hurted me alot…almost over 1/4 of max hp! After the feeling of the guardian it isn’t that great x.x
So:
necromancer,engineer: powerful but boring
guardian,warrior: like above,but more action
mesmer,thief: not effective at pve
elementalist: i die in a breeze
ranger: awkward and uncomfortable
ATM,i’ve a lvl 13 engineer,a lvl 14 thief,a lvl 6 elementalist,a lvl 9 mesmer,a lvl 6 guardian.
I’m using the thief and the mesmer at pvp,so i don’t plan deleting them.
The engineer has tons of items,and still does well,so i’m not planning to delete him.
now,the elementalist and the guardian are left…what should i do? I’m looking for a profession durable enough to survive a few hits,with solo capabilities and no need to just press all the keys and win.
What i’m truly looking for is the profession that i will never regret later.
Nice suggestions would be:
-way(s) to make the currently chosen professions less boring/more effective
-a new profession,with a little explanation,to swap for another one.
Thank you for reading,i hope someone can help me,have a nice day and have fun.

. I’m very twitchy with my ele, but even I can’t manage to put everything on cooldown as long as I’m not just quick-attuning and not using any skills in an attunement. Scepter Fire is bugged…
it would be better if it worked correctly. Dagger Earth works best when you have a locked target, untargeted things will miss (and hence stink), but Earth 4 is good CC and Earth 5 good damage in a group around you. Main thing about D/D is that you’re always moving around. Staff leaves you vulnerable often, so use the CC of quicker Air/Earth skills before casting slow skills.